DragonNest/GameCommon/PvPZombieScoreSystem.h
2024-12-20 16:56:44 +08:00

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#pragma once
#include "PvPScoreSystem.h"
class CPvPZombieScoreSystem:public CPvPScoreSystem,public TBoostMemoryPool<CPvPZombieScoreSystem>
{
public:
virtual void OnDie( DnActorHandle hActor, DnActorHandle hHitter );
virtual void OnLeaveUser( DnActorHandle hActor );
virtual UINT GetZombieKillCount( DnActorHandle hActor );
virtual void OnFinishRound( DnActorHandle hActor, const bool bIsWin );
#if defined( _GAMESERVER )
virtual void SendScore( CDNUserSession* pGameSession );
virtual int GetModeExp( DnActorHandle hActor );
#else
virtual bool SetZombieKillCount( DnActorHandle hActor, const void* pData );
#endif // #if defined( _GAMESERVER )
int GetHumanWinCount( const WCHAR* pwszCharName );
protected:
std::map<std::wstring,UINT> m_mZombieKillCount;
std::map<std::wstring,int> m_mHumanWinCount;
private:
#if defined( _GAMESERVER )
void _SendZombieKillCount( CDNUserSession* pSession );
#endif // #if defined( _GAMESERVER )
void _UpdateZombieKillCount( DnActorHandle hActor, UINT uiCount=0 );
};