38 lines
3 KiB
C++
38 lines
3 KiB
C++
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#pragma once
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#include "DNUserSession.h"
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class CDNBreakIntoUserSession:public CDNUserSession
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{
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public:
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CDNBreakIntoUserSession( UINT uiUID, CDNRUDPGameServer* pServer, CDNGameRoom* pRoom );
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virtual ~CDNBreakIntoUserSession();
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virtual bool bIsBreakIntoSession(){ return m_bBreakIntoSession; }
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#if defined(PRE_ADD_MULTILANGUAGE)
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virtual void PreInitializeUser(WCHAR * wszAccountName, UINT nAccountDBID, UINT nSessionID, INT64 biCharacterDBID, int iTeam, int nWorldID, int nVillageID, bool bTutorial, bool bAdult, char cPCBangGrade, char cSelectedLanguage, TMemberVoiceInfo * pInfo = NULL);
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#else //#if defined(PRE_ADD_MULTILANGUAGE)
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virtual void PreInitializeUser(WCHAR * wszAccountName, UINT nAccountDBID, UINT nSessionID, INT64 biCharacterDBID, int iTeam, int nWorldID, int nVillageID, bool bTutorial, bool bAdult, char cPCBangGrade, TMemberVoiceInfo * pInfo = NULL);
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#endif //#if defined(PRE_ADD_MULTILANGUAGE)
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// 난입 프로세스
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virtual bool BreakIntoProcess();
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private:
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bool m_bBreakIntoSession;
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UINT m_uiGameRoomState;
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ULONG m_uiNextGameRoomStateTick;
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void _SetGameRoomState( const UINT uiState ){ m_uiGameRoomState = uiState; }
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};
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class IBoostPoolDNBreakIntoUserSession : public CDNBreakIntoUserSession, public TBoostMemoryPool<IBoostPoolDNBreakIntoUserSession>
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{
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public :
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IBoostPoolDNBreakIntoUserSession( UINT uiUID, CDNRUDPGameServer* pServer, CDNGameRoom* pRoom )
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:CDNBreakIntoUserSession(uiUID,pServer,pRoom){}
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virtual ~IBoostPoolDNBreakIntoUserSession(){}
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};
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