48 lines
2.3 KiB
C++
48 lines
2.3 KiB
C++
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#include "stdafx.h"
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#include "MAAiCommand.h"
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#include "MAAiScript.h"
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#include "DnBlow.h"
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using namespace AICommand;
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void MAAiCommand::MsgProc( MAAiScript* pAIScript, const UINT uiMsg, void* pParam )
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{
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switch( uiMsg )
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{
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case CMD_USESKILL:
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{
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SUseSkill* pUseSkill = static_cast<SUseSkill*>(pParam);
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DnActorHandle hActor = pAIScript->GetActor();
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if( hActor )
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{
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// 시킬 사용중이라면 강제로 종료시킨다.
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hActor->ResetProcessSkill();
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if( CDnSkill::UsingResult::Success == hActor->UseSkill( pUseSkill->iSkillIndex ) )
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{
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pAIScript->SetAIState( MAAiScript::AT_UseSkill );
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}
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}
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break;
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}
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case CMD_REMOVEBLOW_BYSKILLINDEX:
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{
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SRemoveBlowBySkillIndex* pData = static_cast<SRemoveBlowBySkillIndex*>(pParam);
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DnActorHandle hActor = pAIScript->GetActor();
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if( hActor )
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{
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DNVector(DnBlowHandle) BlowList;
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hActor->GetAllAppliedStateBlowBySkillID( pData->iSkillIndex, BlowList );
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for( size_t i=0 ; i<BlowList.size() ; ++i )
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{
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DnBlowHandle hBlow = BlowList[i];
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hActor->CmdRemoveStateEffect( hBlow->GetBlowIndex() );
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}
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}
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break;
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}
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}
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}
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