139 lines
No EOL
11 KiB
C++
139 lines
No EOL
11 KiB
C++
#pragma once
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#include "DNGuildBase.h"
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#include "BitSetEx1.hpp"
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typedef std::vector<class CDNGuildBase*, boost::pool_allocator<class CDNGuildBase*> > TVecGuilds;
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class CDNGuildSystem
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{
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public:
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CDNGuildSystem ();
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~CDNGuildSystem ();
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DWORD Open (DWORD dwSize = GUILDMNGRSIZE_DEF);
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void Close ();
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bool IsOpen () const {return m_bOpen;}
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DWORD Release (CDNGuildBase* pGuild);
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CDNGuildBase* At (const TGuildUID pGuildUID);
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const CDNGuildBase* At (const TGuildUID pGuildUID) const;
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CDNGuildBase* Get (const TGuild* pInfo);
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char GetDefaultSize() const { return m_DefaultSize; }
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// Sync
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CSyncLock* GetLock () {return (&m_Lock);}
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// Copy List
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void GetMainList (TVecGuilds& pList);
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void GetCurrList (std::vector<TGuildUID, boost::pool_allocator<TGuildUID>>& pList);
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// Dismiss
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bool AddDismiss (const TGuildUID pGuildUID);
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bool IsDismissExist (const TGuildUID pGuildUID);
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// UPDATE
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void DoUpdate (DWORD CurTick);
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// RECV FROM MA
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void OnRecvMaDismissGuild (const MADismissGuild *pPacket);
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void OnRecvMaAddGuildMember (const MAAddGuildMember *pPacket);
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void OnRecvMaDelGuildMember (const MADelGuildMember *pPacket);
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void OnRecvMaChangeGuildInfo (const MAChangeGuildInfo *pPacket);
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void OnRecvMaChangeGuildMemberInfo (const MAChangeGuildMemberInfo *pPacket);
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void OnRecvMaGuildChat (const MAGuildChat *pPacket);
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#ifdef PRE_ADD_DOORS_GUILDCHAT_DISCONNECT
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void OnRecvMaDoorsGuildChat(const MADoorsGuildChat *pPacket);
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#endif //#ifdef PRE_ADD_DOORS_GUILDCHAT_DISCONNECT
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void OnRecvMaMemberLevelUp (const MAGuildMemberLevelUp *pPacket);
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void OnRecvMaGuildChangeName(const MAGuildChangeName *pPacket);
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void OnRecvMaGuildChangeMark(const MAGuildChangeMark *pPacket);
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void OnRecvMaGuildUpdateExp( const MAUpdateGuildExp* pPacket );
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void OnRecvMaEnrollGuildWar(const MAEnrollGuildWar *pPacket);
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// RECV FROM CS
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void OnRecvCsGetGuildInfo (CDNUserSession * pSession, const CSGetGuildInfo *pPacket);
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void OnRecvCsGetGuildWareHistory (CDNUserSession * pSession, CSGetGuildWareHistory *pPacket);
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void OnRecvCsCloseGuildWare (CDNUserSession * pSession);
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// FROM LUA API
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bool OnRecvApiOpenGuildWare (CDNUserSession * pSession);
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// AUTH
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DWORD GetAuthBase (eGuildRoleType pGuildRoleType) const;
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DWORD GetAuthPrmt (eGuildRoleType pGuildRoleType) const;
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DWORD GetAuthRstt (eGuildRoleType pGuildRoleType) const;
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const CBitSetEx1<GUILDAUTH_TYPE_CNT, WORD>& RefAuthBase (eGuildRoleType pGuildRoleType) const;
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const CBitSetEx1<GUILDAUTH_TYPE_CNT, WORD>& RefAuthPrmt (eGuildRoleType pGuildRoleType) const;
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const CBitSetEx1<GUILDAUTH_TYPE_CNT, WORD>& RefAuthRstt (eGuildRoleType pGuildRoleType) const;
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void SetAuthBase (int pGuildRoleAuth[GUILDROLE_TYPE_CNT]) const; // 길드 직급 세팅 (최초)
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void SetAuthMust (int pGuildRoleAuth[GUILDROLE_TYPE_CNT]) const; // 길드 직급 세팅 (허용/불가)
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void SetRoleLimitation (TGuild* pInfo);
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// External Interface
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void UpdateGuildResource (TAGetGuildInfo *pPacket);
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void UpdateGuildMember(TAGetGuildMember *pPacket);
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void OpenGuildWare (const TAGetGuildWareInfo *pPacket);
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int GetResetWareHour () {return m_nResetWareHour;}
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void MaChangePoint (CDNGuildBase* pGuild, const MAChangeGuildInfo *pPacket);
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#ifdef PRE_ADD_CHANGEJOB_CASHITEM
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void MaModifyMembJob (CDNGuildBase* pGuild, INT64 nCharacterDBID, int nChangeJob);
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#endif
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void UpdateGuildRewardItem( TAGetGuildRewardItem *pGuildRewardItem );
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int BuyGuildRewardItem( CDNUserSession * pSession, int nItemID );
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private:
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CDNGuildBase* CreateGuildInstance ();
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// RECV
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bool PreRecvProcess (int nManagedID, TGuildUID pGuildUID, CDNGuildBase*& pGuild, bool bCheckManagdID = true);
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// RECV FROM MASTER SERVER
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// 길드정보 변경
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void MaChangeNotification (CDNGuildBase* pGuild, const MAChangeGuildInfo *pPacket);
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void MaChangeRoleAuth (CDNGuildBase* pGuild, const MAChangeGuildInfo *pPacket);
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void MaChangeGuildWarFinalInfo(CDNGuildBase* pGuild, const MAChangeGuildInfo *pPacket);
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#if defined( PRE_ADD_GUILD_EASYSYSTEM )
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void MaChangeGuildHomePage(CDNGuildBase* pGuild, const MAChangeGuildInfo *pPacket);
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#endif
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// 길드원 정보 변경
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void MaModifyMembIntro (CDNGuildBase* pGuild, const MAChangeGuildMemberInfo* pPacket);
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void MaModifyTypeRole (CDNGuildBase* pGuild, const MAChangeGuildMemberInfo* pPacket);
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void MaDelegateGuildMaster (CDNGuildBase* pGuild, const MAChangeGuildMemberInfo* pPacket);
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void MaChangeConnectState (CDNGuildBase* pGuild, const MAChangeGuildMemberInfo* pPacket);
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// 권한 초기화
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void InitAuth ();
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#if defined(_DEBUG)
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bool IsLock() const;
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#endif
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private:
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bool m_bOpen; // 초기화 여부
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BYTE m_DefaultSize; // 기본 길드자원 사이즈
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// 길드자원 풀
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std::queue <class CDNGuildBase*> m_Pool;
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// 전체 길드자원 목록
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TVecGuilds m_MainList;
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std::map <TGuildUID, class CDNGuildBase*> m_CurrList; // 현재 운용중인 길드목록
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std::set <TGuildUID> m_DismList; // 해체 길드목록 - 서버운용시 항상 유지
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CSyncLock m_Lock;
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CBitSetEx1<GUILDAUTH_TYPE_CNT, WORD> m_AuthBase[GUILDROLE_TYPE_CNT]; // 길드 직급 별 기본 권한 (최초)
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CBitSetEx1<GUILDAUTH_TYPE_CNT, WORD> m_AuthPrmt[GUILDROLE_TYPE_CNT]; // 길드 직급 별 기본 권한 (허용)
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CBitSetEx1<GUILDAUTH_TYPE_CNT, WORD> m_AuthRstt[GUILDROLE_TYPE_CNT]; // 길드 직급 별 기본 권한 (불가)
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DWORD m_TickDoUpdate;
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int m_nResetWareHour;
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};
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extern CDNGuildSystem * g_pGuildManager; |