251 lines
16 KiB
C++
251 lines
16 KiB
C++
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#include "Stdafx.h"
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#include "MasterRewardSystem.h"
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#include "DNUserSession.h"
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#include "DNGameRoom.h"
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#include "DnGameTask.h"
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#include "DNGameDataManager.h"
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#include "DNDBConnection.h"
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using namespace MasterSystem;
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CRewardSystem::CRewardSystem( CDNGameRoom* pGameRoom )
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:m_pGameRoom(pGameRoom)
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{
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}
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void CRewardSystem::Update( CDNUserSession* pSession, TAGetMasterSystemCountInfo* pPacket )
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{
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TCountInfo Info( pPacket->iMasterCount, pPacket->iPupilCount, pPacket->iClassmateCount );
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if( Info.bIsAllZero() )
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{
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std::map<INT64,TCountInfo>::iterator itor = m_mCountRepository.find( pPacket->biCharacterDBID );
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if( itor == m_mCountRepository.end() )
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return;
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m_mCountRepository.erase( itor );
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}
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else
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{
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std::map<INT64,TCountInfo>::iterator itor = m_mCountRepository.find( pPacket->biCharacterDBID );
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if( itor == m_mCountRepository.end() )
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{
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m_mCountRepository.insert( std::make_pair(pPacket->biCharacterDBID,Info) );
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}
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else
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{
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if( (*itor).second != Info )
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(*itor).second = Info;
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}
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}
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if( pPacket->bClientSend == true )
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{
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if( pSession )
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pSession->SendMasterSystemCountInfo( Info.iMasterCount, Info.iPupilCount, Info.iClassmateCount );
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}
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}
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void CRewardSystem::GetCountInfo( CDNUserSession* pSession, TCountInfo& CountInfo )
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{
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CountInfo.Clear();
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if( pSession == NULL )
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return;
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std::map<INT64,TCountInfo>::iterator itor = m_mCountRepository.find( pSession->GetCharacterDBID() );
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if( itor != m_mCountRepository.end() )
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CountInfo = (*itor).second;
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}
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void CRewardSystem::RequestRefresh()
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{
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for( UINT i=0 ;i<m_pGameRoom->GetUserCount() ; ++i )
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{
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CDNUserSession* pSession = m_pGameRoom->GetUserData(i);
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if( pSession && pSession->GetState() == SESSION_STATE_GAME_PLAY )
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pSession->QueryGetMasterSystemCountInfo( true );
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}
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}
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const CRewardSystem::TCountInfo* CRewardSystem::GetCountInfo( CDNUserSession* pSession )
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{
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if( pSession == NULL )
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return NULL;
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if( m_mCountRepository.empty() )
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return NULL;
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std::map<INT64,TCountInfo>::iterator itor = m_mCountRepository.find( pSession->GetCharacterDBID() );
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if( itor == m_mCountRepository.end() )
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return NULL;
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return &(*itor).second;
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}
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bool CRewardSystem::bIsDurabilityReward( CDNUserSession* pSession )
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{
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const TCountInfo* pCountInfo = GetCountInfo( pSession );
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if( pCountInfo == NULL )
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return false;
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// 제자와 같이 플레이중이라면 내구도 보상.
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if( pCountInfo->iPupilCount > 0 )
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return true;
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return false;
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}
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bool CRewardSystem::bIsFatigueReward( CDNUserSession* pSession )
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{
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// 현재 기획은 내구도 보상 과 피로도 보상 주체가 같이 때문에 내부적으로 피로도보상 체크 함수를 쓴다.
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return bIsDurabilityReward( pSession );
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}
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float CRewardSystem::GetExpRewardRate( CDNUserSession* pSession )
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{
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const TCountInfo* pCountInfo = GetCountInfo( pSession );
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if( pCountInfo == NULL )
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return 0.f;
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// 제자가 있는 경우
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if( pCountInfo->iPupilCount > 0 )
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{
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return MasterSystem::Reward::PupilCountExpBonusRate/100.f;
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}
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// 스승이 있거나 동기가 있는 경우
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else if( pCountInfo->iMasterCount > 0 || pCountInfo->iClassmateCount > 0 )
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{
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return ((pCountInfo->iMasterCount*CGlobalWeightTable::GetInstance().GetValue( CGlobalWeightTable::MasterSystem_MasterCountExpBonusRate ))
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+(pCountInfo->iClassmateCount*CGlobalWeightTable::GetInstance().GetValue( CGlobalWeightTable::MasterSystem_ClassmateCountExpBonusRate )));
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}
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return 0.f;
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}
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float CRewardSystem::GetTreasureBoxRewardRate( CDNUserSession* pSession )
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{
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const TCountInfo* pCountInfo = GetCountInfo( pSession );
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if( pCountInfo == NULL )
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return 0.f;
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// 사제지간이면 보물상자 보너스
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if( pCountInfo->iPupilCount > 0 || pCountInfo->iMasterCount )
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return CGlobalWeightTable::GetInstance().GetValue( CGlobalWeightTable::MasterSystem_TreasureBoxBonusRate );
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return 0.f;
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}
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void CRewardSystem::RequestDungeonClear( CDNUserSession* pSession )
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{
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const TCountInfo* pCountInfo = GetCountInfo( pSession );
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if( pCountInfo == NULL )
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return;
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CDNGameRoom* pGameRoom = pSession->GetGameRoom();
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if( pGameRoom == NULL || pGameRoom->GetGameTask() == NULL )
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return;
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if( pCountInfo->iPupilCount > 0 )
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{
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DNTableFileFormat *pMapSox = GetDNTable( CDnTableDB::TMAP );
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DNTableFileFormat *pEnterDungeonSox = GetDNTable( CDnTableDB::TDUNGEONENTER );
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if( pMapSox == NULL || pEnterDungeonSox == NULL )
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return;
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if( !pMapSox->IsExistItem( pGameRoom->GetGameTask()->GetEnterMapTableID() ) )
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return;
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int nDungeonEnterTableID = pMapSox->GetFieldFromLablePtr( pGameRoom->GetGameTask()->GetEnterMapTableID(), "_EnterConditionTableID" )->GetInteger();
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if( nDungeonEnterTableID < 1 || !pEnterDungeonSox->IsExistItem( nDungeonEnterTableID ) )
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return;
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int nLevel = pEnterDungeonSox->GetFieldFromLablePtr( nDungeonEnterTableID, "_LvlMin" )->GetInteger();
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//
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TMasterSystemGainTableData* pGainTable = g_pDataManager->GetMasterSystemGainTableData( nLevel, pGameRoom->m_StageDifficulty );
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if( pGainTable == NULL )
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return;
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if( pSession->CheckDBConnection() == false )
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return;
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// 존경 수치 적용
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if( pGainTable->iRepectPoint > 0 )
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pSession->GetDBConnection()->QueryModMasterSystemRespectPoint( pSession, pGainTable->iRepectPoint );
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// 사제 호감도 적용
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if( pGainTable->iFavorPoint > 0 )
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{
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for( int i=0 ; i<pSession->GetMasterSystemData()->SimpleInfo.cCharacterDBIDCount ; ++i )
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{
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// 해당 제자가 같이 DungeonClear 했냐?
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if( pGameRoom->GetUserSessionByCharDBID( pSession->GetMasterSystemData()->SimpleInfo.OppositeInfo[i].CharacterDBID) == NULL )
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continue;
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pSession->GetDBConnection()->QueryModMasterSystemFavorPoint( pSession, pSession->GetCharacterDBID(), pSession->GetMasterSystemData()->SimpleInfo.OppositeInfo[i].CharacterDBID, pGainTable->iFavorPoint );
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pSession->GetDBConnection()->QueryGetMasterSystemSimpleInfo( pSession->GetDBThreadID(), pSession, true, MasterSystem::EventType::DungeonClear );
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pSession->QueryGetMasterSystemCountInfo( true );
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}
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}
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}
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}
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int CRewardSystem::GetMasterSystemAddExp( CDNUserSession* pSession, float fExp, bool bStageClear )
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{
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const TCountInfo* pCountInfo = GetCountInfo( pSession );
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if( pCountInfo == NULL )
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return 0;
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TPlayerCommonLevelTableInfo* pPlayerCommonLevelTableInfo = g_pDataManager->GetPlayerCommonLevelTable(pSession->GetLevel());
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if( !pPlayerCommonLevelTableInfo )
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return 0;
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float fReturn = 0;
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// 스승일때
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if( pCountInfo->iPupilCount > 0 )
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{
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if( bStageClear )
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fReturn = (pPlayerCommonLevelTableInfo->fMasterGainExp*(pSession->GetTotalMasterDecreaseFatigue()+pSession->GetDecreaseFatigue())*pCountInfo->iPupilCount);
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else
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fReturn = fExp;
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int nAddPercent = 0;
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for(int i=0; i<pSession->GetMasterSystemData()->SimpleInfo.cCharacterDBIDCount; ++i)
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{
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// 해당 제자가 같이 DungeonClear 했냐?
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if( pSession->GetMasterSystemData()->SimpleInfo.OppositeInfo[i].CharacterDBID
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&& m_pGameRoom->GetUserSessionByCharDBID( pSession->GetMasterSystemData()->SimpleInfo.OppositeInfo[i].CharacterDBID) == NULL )
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continue;
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nAddPercent += g_pDataManager->GetMasterSysFeelAddExp(pSession->GetMasterSystemData()->SimpleInfo.OppositeInfo[i].nFavorPoint );
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}
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fReturn = (fReturn*(nAddPercent/100.f));
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}
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else if( pCountInfo->iMasterCount > 0 )
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{
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// 제자일때..
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int nAddPercent = 0;
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for(int i=0; i<pSession->GetMasterSystemData()->SimpleInfo.cCharacterDBIDCount; ++i)
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{
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// 해당 스승이 같이 DungeonClear 했냐?
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if( pSession->GetMasterSystemData()->SimpleInfo.OppositeInfo[i].CharacterDBID
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&& m_pGameRoom->GetUserSessionByCharDBID( pSession->GetMasterSystemData()->SimpleInfo.OppositeInfo[i].CharacterDBID) == NULL )
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continue;
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nAddPercent += g_pDataManager->GetMasterSysFeelAddExp(pSession->GetMasterSystemData()->SimpleInfo.OppositeInfo[i].nFavorPoint );
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}
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fReturn = fExp*(nAddPercent/100.f);
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}
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return (int)fReturn;
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}
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void CRewardSystem::UpdateFavor( CDNUserSession* pSession, INT64 biPupilCharacterDBID, int nAddFavor)
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{
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for( int i=0 ; i<pSession->GetMasterSystemData()->SimpleInfo.cCharacterDBIDCount ; ++i )
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{
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// 해당 제자가 같이 DungeonClear 했냐?
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if( pSession->GetMasterSystemData()->SimpleInfo.OppositeInfo[i].CharacterDBID == biPupilCharacterDBID )
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{
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(const_cast<TMasterSystemData*>(pSession->GetMasterSystemData()))->SimpleInfo.OppositeInfo[i].nFavorPoint += nAddFavor;
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break;
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}
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}
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}
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