372 lines
12 KiB
C++
372 lines
12 KiB
C++
#include "StdAfx.h"
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#include "EternityEngine.h"
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#include "AxisRenderObject.h"
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#include "EtMatrixEx.h"
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/*
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#include "TEtWorldProp.h"
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#include "EtWorldSector.h"
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*/
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CAxisRenderObject::CAxisRenderObject( )
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{
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ZeroMemory( m_pAxis, sizeof(m_pAxis) );
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ZeroMemory( m_pAxisBadak, sizeof(m_pAxisBadak) );
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ZeroMemory( m_pSelect, sizeof(m_pSelect) );
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ZeroMemory( m_nPrimitiveCount, sizeof(m_nPrimitiveCount) );
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m_fAxisLength = 35.f;
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m_fAxisPos = 20.f;
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m_fAxisRadius = 2.f;
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m_nSelectAxis = CAxisRenderObject::AXIS_NONE;
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m_vRotation = EtVector3( 0, 0, 0 );
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m_fScale = 2.f;
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m_bShow = true;
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}
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CAxisRenderObject::~CAxisRenderObject()
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{
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Destroy();
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}
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void CAxisRenderObject::Initialize()
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{
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float fLength = m_fAxisLength - m_fAxisPos;
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m_nPrimitiveCount[0] = CreateCone( &m_pAxis[0], 0xFFFF0000, m_fAxisRadius, fLength, 10, 0, m_fAxisPos );
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CreateCone( &m_pAxisBadak[0], 0xFFFF0000, m_fAxisRadius, 0.f, 10, 0, m_fAxisPos );
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CreateCone( &m_pSelect[0], 0x80EEEE20, m_fAxisRadius + 2.f, fLength + 2.f, 10, 0, m_fAxisPos );
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m_nPrimitiveCount[1] = CreateCone( &m_pAxis[1], 0xFF00FF00, m_fAxisRadius, fLength, 10, 1, m_fAxisPos );
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CreateCone( &m_pAxisBadak[1], 0xFF00FF00, m_fAxisRadius, 0.f, 10, 1, m_fAxisPos );
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CreateCone( &m_pSelect[1], 0x80EEEE20, m_fAxisRadius + 2.f, fLength + 2.f, 10, 1, m_fAxisPos );
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m_nPrimitiveCount[2] = CreateCone( &m_pAxis[2], 0xFF0000FF, m_fAxisRadius, fLength, 10, 2, m_fAxisPos );
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CreateCone( &m_pAxisBadak[2], 0xFF0000FF, m_fAxisRadius, 0.f, 10, 2, m_fAxisPos );
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CreateCone( &m_pSelect[2], 0x80EEEE20, m_fAxisRadius + 2.f, fLength + 2.f, 10, 2, m_fAxisPos );
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}
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void CAxisRenderObject::Destroy()
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{
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for( int i=0; i<3; i++ ) {
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SAFE_DELETEA( m_pAxis[i] );
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SAFE_DELETEA( m_pAxisBadak[i] );
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SAFE_DELETEA( m_pSelect[i] );
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}
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}
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void CAxisRenderObject::RenderCustom( float fElapsedTime )
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{
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if( m_bShow )
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DrawAxis();
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}
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void CAxisRenderObject::Update( EtMatrix *pMatrix )
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{
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m_WorldMat = *pMatrix;
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}
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/*
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void CAxisRenderObject::Render()
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{
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DrawAxis();
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}
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void CAxisRenderObject::GetExtent( EtVector3 &Origin, EtVector3 &Extent )
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{
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Origin = EtVector3( m_WorldMat._41, m_WorldMat._42, m_WorldMat._43 );
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Extent = EtVector3( m_WorldMat._41, m_WorldMat._42, m_WorldMat._43 );
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}
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*/
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void CAxisRenderObject::DrawAxis()
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{
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DWORD dwLightFlag, dwCullMode, dwZEnable;
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LPDIRECT3DDEVICE9 pDev = (LPDIRECT3DDEVICE9)GetEtDevice()->GetDevicePtr();
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pDev->GetRenderState( D3DRS_LIGHTING, &dwLightFlag );
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pDev->GetRenderState( D3DRS_CULLMODE, &dwCullMode );
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pDev->GetRenderState( D3DRS_ZENABLE, &dwZEnable );
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pDev->SetRenderState( D3DRS_ZENABLE, FALSE );
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pDev->SetRenderState( D3DRS_LIGHTING, FALSE );
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pDev->SetRenderState( D3DRS_CULLMODE, D3DCULL_NONE );
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D3DXMATRIX mat, matScale;
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mat = m_WorldMat;
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EtCameraHandle hCamera = CEtCamera::GetActiveCamera();
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D3DXMatrixScaling( &matScale, m_fScale, m_fScale, m_fScale );
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D3DXMatrixMultiply( &mat, &matScale, &mat );
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pDev->SetTransform( D3DTS_WORLD, &mat );
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pDev->SetTransform( D3DTS_VIEW, hCamera->GetViewMat() );
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pDev->SetTransform( D3DTS_PROJECTION, hCamera->GetProjMat() );
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pDev->SetFVF( D3DFVF_XYZ | D3DFVF_DIFFUSE );
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pDev->SetVertexShader( NULL );
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pDev->SetPixelShader( NULL );
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for( int i=0; i<4; i++ ) pDev->SetTexture( 0, NULL );
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for( DWORD i = 0; i < 3; i++ ) {
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pDev->DrawPrimitiveUP( D3DPT_TRIANGLEFAN, m_nPrimitiveCount[i], m_pAxis[i], sizeof(VERTEX_FORMAT) );
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pDev->DrawPrimitiveUP( D3DPT_TRIANGLEFAN, m_nPrimitiveCount[i], m_pAxisBadak[i], sizeof(VERTEX_FORMAT) );
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if( m_nSelectAxis == i ) {
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DWORD dwAlphaBlend;
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DWORD dwBlendOP, dwSrcBlend, dwDestBlend;
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pDev->GetRenderState( D3DRS_ALPHABLENDENABLE, &dwAlphaBlend );
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pDev->GetRenderState( D3DRS_BLENDOP, &dwBlendOP );
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pDev->GetRenderState( D3DRS_SRCBLEND, &dwSrcBlend );
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pDev->GetRenderState( D3DRS_DESTBLEND, &dwDestBlend );
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pDev->SetRenderState( D3DRS_ALPHABLENDENABLE, TRUE );
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pDev->SetRenderState( D3DRS_BLENDOP, D3DBLENDOP_ADD );
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pDev->SetRenderState( D3DRS_SRCBLEND, D3DBLEND_SRCALPHA );
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pDev->SetRenderState( D3DRS_DESTBLEND, D3DBLEND_INVSRCALPHA );
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pDev->DrawPrimitiveUP( D3DPT_TRIANGLEFAN, m_nPrimitiveCount[i], m_pSelect[i], sizeof(VERTEX_FORMAT) );
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pDev->SetRenderState( D3DRS_ALPHABLENDENABLE, dwAlphaBlend );
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pDev->SetRenderState( D3DRS_BLENDOP, dwBlendOP );
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pDev->SetRenderState( D3DRS_SRCBLEND, dwSrcBlend );
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pDev->SetRenderState( D3DRS_DESTBLEND, dwDestBlend );
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}
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}
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VERTEX_FORMAT vPos[2];
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vPos[0].vPos = EtVector3( 0.f, 0.f, 0.f );
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vPos[1].vPos = EtVector3( m_fAxisPos, 0, 0 );
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vPos[0].dwColor = vPos[1].dwColor = ( m_nSelectAxis == AXIS_X ) ? 0xFFFFFF20 : 0xFFFF0000;
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pDev->DrawPrimitiveUP( D3DPT_LINELIST, 2, &vPos[0], sizeof(VERTEX_FORMAT) );
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vPos[0].vPos = EtVector3( 0.f, 0.f, 0.f );
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vPos[1].vPos = EtVector3( 0, m_fAxisPos, 0 );
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vPos[0].dwColor = vPos[1].dwColor = ( m_nSelectAxis == AXIS_Y ) ? 0xFFFFFF20 : 0xFF00FF00;
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pDev->DrawPrimitiveUP( D3DPT_LINELIST, 2, vPos, sizeof(VERTEX_FORMAT) );
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vPos[0].vPos = EtVector3( 0.f, 0.f, 0.f );
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vPos[1].vPos = EtVector3( 0.f, 0.f, m_fAxisPos );
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vPos[0].dwColor = vPos[1].dwColor = ( m_nSelectAxis == AXIS_Z ) ? 0xFFFFFF20 : 0xFF0000FF;
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pDev->DrawPrimitiveUP( D3DPT_LINELIST, 2, vPos, sizeof(VERTEX_FORMAT) );
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pDev->SetRenderState( D3DRS_LIGHTING, dwLightFlag );
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pDev->SetRenderState( D3DRS_CULLMODE, dwCullMode );
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pDev->SetRenderState( D3DRS_ZENABLE, dwZEnable );
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}
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int CAxisRenderObject::CreateCone( VERTEX_FORMAT **pVertex, DWORD dwColor, float fRadius, float fLength, int nSegment, int nAxis, float fAxisPos )
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{
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*pVertex = new VERTEX_FORMAT[ ( nSegment + 1 ) * 2 ];
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int nRadianOffset = 360 / (nSegment-1);
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EtVector3 vPos;
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switch( nAxis ) {
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case 0:
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vPos = EtVector3( fAxisPos + fLength, 0, 0 );
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break;
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case 1:
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vPos = EtVector3( 0, fAxisPos + fLength, 0 );
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break;
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case 2:
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vPos = EtVector3( 0, 0, fAxisPos + fLength );
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break;
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}
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if( nAxis > 2 ) (*pVertex)[0].vPos = -vPos;
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else (*pVertex)[0].vPos = vPos;
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(*pVertex)[0].dwColor = dwColor;
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for( int i=0; i<nSegment; i++ ) {
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switch( nAxis ) {
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case 0:
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vPos.x = fAxisPos;
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vPos.y = cos( ( nRadianOffset * i ) / 180.f * 3.1415926f ) * fRadius;
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vPos.z = sin( ( nRadianOffset * i ) / 180.f * 3.1415926f ) * fRadius;
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break;
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case 1:
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vPos.x = cos( ( nRadianOffset * i ) / 180.f * 3.1415926f ) * fRadius;
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vPos.y = fAxisPos;
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vPos.z = sin( ( nRadianOffset * i ) / 180.f * 3.1415926f ) * fRadius;
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break;
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case 2:
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vPos.x = cos( ( nRadianOffset * i ) / 180.f * 3.1415926f ) * fRadius;
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vPos.y = sin( ( nRadianOffset * i ) / 180.f * 3.1415926f ) * fRadius;
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vPos.z = fAxisPos;
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break;
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}
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if( nAxis > 2 )
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(*pVertex)[1+i].vPos = -vPos;
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else
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(*pVertex)[1+i].vPos = vPos;
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(*pVertex)[1+i].dwColor = dwColor;
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}
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return ( nSegment - 1 );
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}
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int CAxisRenderObject::CheckAxis( const EtVector3& vCamPos, EtVector3 &vOrig, EtVector3 &vDir )
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{
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// if( m_pProp == NULL ) return -1;
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// SAABox Box;
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SOBB Box;
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float fDistX, fDistY, fDistZ;
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m_nSelectAxis = AXIS_NONE;
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// X Axis Check
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//vPos = cross.m_vPosition;
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MatrixEx cross = m_WorldMat;
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EtVector3 vPos = cross.m_vPosition;
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float fLength = m_fAxisLength - m_fAxisPos;
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Box.Center = vPos;
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Box.Center += cross.m_vXAxis * ( ( fLength + ( m_fAxisPos / 2.f ) ) * m_fScale );
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Box.Axis[0] = cross.m_vXAxis;
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Box.Axis[1] = cross.m_vYAxis;
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Box.Axis[2] = cross.m_vZAxis;
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Box.Extent[0] = ( ( m_fAxisPos / 2.f ) * m_fScale );
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Box.Extent[1] = ( m_fAxisRadius * m_fScale );
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Box.Extent[2] = ( m_fAxisRadius * m_fScale );
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if( TestLineToOBB( vOrig, vDir, Box ) == true ) {
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m_nSelectAxis = AXIS_X;
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//fDistX = EtVec3Length( &EtVector3( Box.Center - CRenderBase::GetInstance().GetLastUpdateCamera()->m_vPosition ) );
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fDistX = EtVec3Length( &EtVector3( Box.Center - vCamPos ) );
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}
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// Y Axis Check
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Box.Center = vPos;
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Box.Center += cross.m_vYAxis * ( ( fLength + ( m_fAxisPos / 2.f ) ) * m_fScale );
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Box.Extent[0] = ( m_fAxisRadius * m_fScale );
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Box.Extent[1] = ( ( m_fAxisPos / 2.f ) * m_fScale ) / 2.f;
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Box.Extent[2] = ( m_fAxisRadius * m_fScale );
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if( TestLineToOBB( vOrig, vDir, Box ) == true ) {
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fDistY = EtVec3Length( &EtVector3( Box.Center - vCamPos ) );
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if( m_nSelectAxis == AXIS_NONE ) m_nSelectAxis = AXIS_Y;
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else if( m_nSelectAxis == 0 && fDistY < fDistX )
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m_nSelectAxis = AXIS_Y;
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}
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// Z Axis Check
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Box.Center = vPos;
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Box.Center += cross.m_vZAxis * ( ( fLength + ( m_fAxisPos / 2.f ) ) * m_fScale );
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Box.Extent[0] = ( m_fAxisRadius * m_fScale );
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Box.Extent[1] = ( m_fAxisRadius * m_fScale );
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Box.Extent[2] = ( ( m_fAxisPos / 2.f ) * m_fScale ) / 2.f;
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if( TestLineToOBB( vOrig, vDir, Box/*, fDistX*/ ) == true ) {
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fDistZ = EtVec3Length( &EtVector3( Box.Center - vCamPos ) );
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if( m_nSelectAxis == AXIS_NONE ) m_nSelectAxis = AXIS_Z;
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else if( m_nSelectAxis == 0 && fDistZ < fDistX )
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m_nSelectAxis = AXIS_Z;
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else if( m_nSelectAxis == AXIS_Y && fDistZ < fDistY )
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m_nSelectAxis = AXIS_Z;
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}
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// <20><>ü Check
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SAABox ABox;
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float fDist;
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//((CTEtWorldProp*)m_pProp)->GetBoundingBox( ABox );
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if( m_nSelectAxis == AXIS_NONE ) {
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if( TestLineToBox( vOrig, vDir, ABox, fDist ) == true ) {
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m_nSelectAxis = AXIS_ALL;
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}
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}
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return m_nSelectAxis;
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}
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void CAxisRenderObject::RotateAxis( int nX, int nY )
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{
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float fValue = ( nX * 0.3f ) + ( nY * 0.3f );
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switch( CAxisRenderObject::m_nSelectAxis ) {
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case 0: m_vRotation.y += fValue;
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break;
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case 1: m_vRotation.x += fValue;
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break;
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case 2: m_vRotation.z += fValue;
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break;
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}
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MatrixEx Cross;
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Cross.RotateYaw( -m_vRotation.x );
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Cross.RotatePitch( m_vRotation.y );
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Cross.RotateRoll( -m_vRotation.z );
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Cross.SetPosition( *(EtVector3*)&m_WorldMat._41 );
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m_WorldMat = Cross;
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//if( CGlobalValue::GetInstance().GetRotationPtr() ) {
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// *CGlobalValue::GetInstance().GetRotationPtr() = m_vRotation;
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//}
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//CGlobalValue::GetInstance().GetPropertyPaneView()->Refresh();
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}
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void CAxisRenderObject::SetRotation( EtVector3 rot )
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{
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m_vRotation = rot;
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MatrixEx Cross;
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Cross.RotateYaw( m_vRotation.y );
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Cross.RotatePitch( -m_vRotation.x );
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Cross.RotateRoll( -m_vRotation.z );
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Cross.SetPosition( *(EtVector3*)&m_WorldMat._41 );
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m_WorldMat = Cross;
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}
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//
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//void CAxisRenderObject::MoveAxis( int nX, int nY, float fSpeed )
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//{
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//// if( !m_pProp ) return;
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// EtMatrix matView = *(*CRenderBase::GetInstance().GetLastUpdateCamera());
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//
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// EtVector3 vVec, vAxis;
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// EtVector3 *pPos = (EtVector3*)&m_WorldMat._41;//&EtVector3(0,0,0);//m_pProp->GetPosition();
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//
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// MatrixEx cross;
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//// static float fSpeed = 5.f;
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// switch( m_nSelectAxis ) {
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// case 0:
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// vAxis = CRenderBase::GetInstance().GetLastUpdateCamera()->m_vXAxis;
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// *pPos += ( vAxis * (float)nX * fSpeed );
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//
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// vAxis = CRenderBase::GetInstance().GetLastUpdateCamera()->m_vZAxis;
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// vAxis.y = 0.f;
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// EtVec3Normalize( &vAxis, &vAxis );
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// *pPos += ( vAxis * (float)-nY * fSpeed );
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// break;
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// case 1:
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// vAxis = cross.m_vYAxis;//CRenderBase::GetInstance().GetLastUpdateCamera()->m_vYAxis;
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// *pPos += ( vAxis * (float)-nY * fSpeed );
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// break;
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// case 2:
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// vAxis = CRenderBase::GetInstance().GetLastUpdateCamera()->m_vXAxis;
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// *pPos += ( vAxis * (float)nX * fSpeed );
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//
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// vAxis = CRenderBase::GetInstance().GetLastUpdateCamera()->m_vYAxis;
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//// vAxis.y = 0.f;
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// EtVec3Normalize( &vAxis, &vAxis );
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// *pPos += ( vAxis * (float)-nY * fSpeed );
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// break;
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// case 3:
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// {
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// vAxis = CRenderBase::GetInstance().GetLastUpdateCamera()->m_vXAxis;
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// *pPos += ( vAxis * (float)nX * fSpeed );
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//
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// vAxis = CRenderBase::GetInstance().GetLastUpdateCamera()->m_vYAxis;
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// *pPos += ( vAxis * (float)-nY * fSpeed );
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// }
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// break;
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// }
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//
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// if( CGlobalValue::GetInstance().GetPositionPtr() ) {
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// *CGlobalValue::GetInstance().GetPositionPtr() = *pPos;
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// }
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//
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// CGlobalValue::GetInstance().GetPropertyPaneView()->Refresh();
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//// ((CTEtWorldProp*)m_pProp)->UpdateMatrixEx();
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//
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//}
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//
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