DragonNest/Client/EtViewer/RenderBase.cpp
2024-12-19 09:48:26 +08:00

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#include "StdAfx.h"
#include "RenderBase.h"
#include "InputDevice.h"
#include "ObjectBase.h"
#include "EtResourceMng.h"
#include <direct.h>
CRenderBase::CRenderBase()
: CInputReceiver( true )
{
m_CameraCross.m_vPosition = EtVector3( 420.f, 600.f, -680.f );
m_CameraCross.m_vXAxis = EtVector3( 0.848041f, 0.f, 0.529931f );
m_CameraCross.m_vYAxis = EtVector3( -0.318914f, 0.798635f, 0.510368f );
m_CameraCross.m_vZAxis = EtVector3( -0.423226f, -0.601815f, 0.677272f );
m_CameraCross.MakeUpCartesianByZAxis();
m_bActivate = false;
m_nMouseFlag = 0;
m_CameraAt = EtVector3( 0.f, 0.f, 0.f );
m_bShowGrid = true;
m_bShowAxis = true;
m_dwBgColor = D3DCOLOR_ARGB( 255, 100, 100, 100 );
// Make Axis
m_vAxis[0] = D3DXVECTOR3( -1, 0, 0 );
m_vAxis[1] = D3DXVECTOR3( 1, 0, 0 );
m_vAxis[2] = D3DXVECTOR3( 0, -1, 0 );
m_vAxis[3] = D3DXVECTOR3( 0, 1, 0 );
m_vAxis[4] = D3DXVECTOR3( 0, 0, -1 );
m_vAxis[5] = D3DXVECTOR3( 0, 0, 1 );
// Create X
m_vAlphabetX[0] = D3DXVECTOR3( -0.1f, -0.1f, 0.f );
m_vAlphabetX[1] = D3DXVECTOR3( 0.1f, 0.1f, 0.f );
m_vAlphabetX[2] = D3DXVECTOR3( 0.1f, -0.1f, 0.f );
m_vAlphabetX[3] = D3DXVECTOR3( -0.1f, 0.1f, 0.f );
// Create Y
m_vAlphabetY[0] = D3DXVECTOR3( -0.1f, 0.1f, 0.f );
m_vAlphabetY[1] = D3DXVECTOR3( 0.f, 0.f, 0.f );
m_vAlphabetY[2] = D3DXVECTOR3( 0.1f, 0.1f, 0.f );
m_vAlphabetY[3] = D3DXVECTOR3( -0.1f, -0.1f, 0.f );
// Create Z
m_vAlphabetZ[0] = D3DXVECTOR3( -0.1f, -0.1f, 0.f );
m_vAlphabetZ[1] = D3DXVECTOR3( 0.1f, -0.1f, 0.f );
m_vAlphabetZ[2] = D3DXVECTOR3( 0.1f, 0.1f, 0.f );
m_vAlphabetZ[3] = D3DXVECTOR3( -0.1f, -0.1f, 0.f );
m_vAlphabetZ[4] = D3DXVECTOR3( -0.1f, 0.1f, 0.f );
m_vAlphabetZ[5] = D3DXVECTOR3( 0.1f, 0.1f, 0.f );
// Make Direction
m_vDirection[0] = D3DXVECTOR3( 0, 0, -10 );
m_vDirection[1] = D3DXVECTOR3( 0, 0, 10 );
m_vDirection[2] = D3DXVECTOR3( 2, -2, -10 );
m_vDirection[3] = D3DXVECTOR3( 2, 2, -10 );
m_vDirection[4] = D3DXVECTOR3( -2, -2, -10 );
m_vDirection[5] = D3DXVECTOR3( -2, 2, -10 );
m_vDirection[6] = D3DXVECTOR3( 2, -2, -10 );
m_vDirection[7] = D3DXVECTOR3( -2, -2, -10 );
m_vDirection[8] = D3DXVECTOR3( 2, 2, -10 );
m_vDirection[9] = D3DXVECTOR3( -2, 2, -10 );
m_vDirection[10] = D3DXVECTOR3( 2, 2, -10 );
m_vDirection[11] = D3DXVECTOR3( 0, 0, -15 );
m_vDirection[12] = D3DXVECTOR3( 2, -2, -10 );
m_vDirection[13] = D3DXVECTOR3( 0, 0, -15 );
m_vDirection[14] = D3DXVECTOR3( -2, 2, -10 );
m_vDirection[15] = D3DXVECTOR3( 0, 0, -15 );
m_vDirection[16] = D3DXVECTOR3( -2, -2, -10 );
m_vDirection[17] = D3DXVECTOR3( 0, 0, -15 );
// Make Point
m_vPoint[0] = D3DXVECTOR3( -10, 0, 0 );
m_vPoint[1] = D3DXVECTOR3( 10, 0, 0 );
m_vPoint[2] = D3DXVECTOR3( 0, -10, 0 );
m_vPoint[3] = D3DXVECTOR3( 0, 10, 0 );
m_vPoint[4] = D3DXVECTOR3( 0, 0, -10 );
m_vPoint[5] = D3DXVECTOR3( 0, 0, 10 );
m_vPoint[6] = D3DXVECTOR3( 0, -10, 0 );
m_vPoint[7] = D3DXVECTOR3( 0, 0, -10 );
m_vPoint[8] = D3DXVECTOR3( 0, 10, 0 );
m_vPoint[9] = D3DXVECTOR3( 0, 0, 10 );
m_vPoint[10] = D3DXVECTOR3( 0, -10, 0 );
m_vPoint[11] = D3DXVECTOR3( 0, 0, 10 );
m_vPoint[12] = D3DXVECTOR3( 0, 10, 0 );
m_vPoint[13] = D3DXVECTOR3( 0, 0, -10 );
m_vPoint[14] = D3DXVECTOR3( -10, 0, 0 );
m_vPoint[15] = D3DXVECTOR3( 0, 10, 0 );
m_vPoint[16] = D3DXVECTOR3( 10, 0, 0 );
m_vPoint[17] = D3DXVECTOR3( 0, 10, 0 );
m_vPoint[18] = D3DXVECTOR3( -10, 0, 0 );
m_vPoint[19] = D3DXVECTOR3( 0, -10, 0 );
m_vPoint[20] = D3DXVECTOR3( 10, 0, 0 );
m_vPoint[21] = D3DXVECTOR3( 0, -10, 0 );
m_vPoint[22] = D3DXVECTOR3( 10, 0, 0 );
m_vPoint[23] = D3DXVECTOR3( 0, 0, 10 );
m_vPoint[24] = D3DXVECTOR3( 0, 0, 10 );
m_vPoint[25] = D3DXVECTOR3( -10, 0, 0 );
m_vPoint[26] = D3DXVECTOR3( -10, 0, 0 );
m_vPoint[27] = D3DXVECTOR3( 0, 0, -10 );
m_vPoint[28] = D3DXVECTOR3( 0, 0, -10 );
m_vPoint[29] = D3DXVECTOR3( 10, 0, 0 );
char szStr[2048] = { 0, };
GetRegistryString( HKEY_CURRENT_USER, REG_SUBKEY, "ShaderFolder", szStr, 2048 );
if( strlen(szStr) == 0 )
m_szShaderFolder = "\\\\eye-ad\\ToolData\\SharedEffect";
else m_szShaderFolder = szStr;
memset( szStr, 0, sizeof(szStr) );
GetRegistryString( HKEY_CURRENT_USER, REG_SUBKEY, "EnvironmentTexture", szStr, 2048 );
m_szEnviTextureFile = szStr;
m_PrevLocalTime = m_LocalTime = 0;
m_bLessPriority = false;
}
CRenderBase::~CRenderBase()
{
Finalize();
}
void CRenderBase::Reconstruction()
{
if( m_bActivate == false ) return;
CRect rcRect;
if( CGlobalValue::GetInstance().GetView() == NULL ) return;
CGlobalValue::GetInstance().GetView()->GetClientRect( &rcRect );
if( rcRect.Width() == 0 || rcRect.Height() == 0 ) return;
EternityEngine::ReinitializeEngine( rcRect.Width(), rcRect.Height() );
}
void CRenderBase::Finalize()
{
if( m_bActivate == false ) return;
SAFE_RELEASE_SPTR( m_CameraHandle );
SAFE_RELEASE_SPTR( m_hEnviTexture );
m_FrameSync.End();
CInputDevice::GetInstance().Finalize();
EternityEngine::FinalizeEngine();
}
void CRenderBase::Initialize( HWND hWnd )
{
CRect rcRect;
m_hWnd = hWnd;
GetClientRect( m_hWnd, &rcRect );
EternityEngine::InitializeEngine( m_hWnd, rcRect.Width(), rcRect.Height(), true, true );
GetEtStateManager()->SetEnable( false );
// CEtResource::SetWaitDeleteMode( false );
//AddResourceDir( m_szShaderFolder );
CEtResourceMng::GetInstance().AddResourcePath( m_szShaderFolder );
SCameraInfo CamInfo;
CamInfo.fFar = 1000000.f;
CamInfo.fFogFar = CamInfo.fFogNear = 1000000.f;
m_CameraHandle = EternityEngine::CreateCamera( &CamInfo );
m_FrameSync.Begin( -1 );
SetEnvironmentTexture( m_szEnviTextureFile );
// <20><EFBFBD><E2BABB> <20><><EFBFBD><EFBFBD>.
EternityEngine::SetCaptureScreenClearColor( D3DCOLOR_ARGB( 255, 100, 100, 100 ) );
m_bActivate = true;
}
void CRenderBase::Resize()
{
if( m_bActivate == false ) return;
}
bool CRenderBase::Render()
{
if( m_bActivate == false ) return false;
m_LocalTime = m_FrameSync.GetMSTime();
CInputDevice::GetInstance().Process( m_FrameSync.GetMSTime(), ( m_LocalTime - m_PrevLocalTime ) * 0.001f );
bool bResult = m_FrameSync.CheckSync();
if( bResult == true ) {
CString szFrame;
szFrame.Format( "FPS : %.2f", m_FrameSync.GetFps() );
EternityEngine::DrawText2D( EtVector2( 0.f, 0.f ), szFrame );
if( m_bShowGrid ) DrawGrid();
if( m_bShowAxis ) DrawAxis();
for( DWORD i=0; i<m_VecLightInfo.size(); i++ ) {
DrawLight( &m_VecLightInfo[i] );
}
m_VecLightInfo.clear();
CObjectBase *pBase = CGlobalValue::GetInstance().GetRootObject();
pBase->Process( m_LocalTime );
if( m_CameraHandle ) {
m_CameraHandle->Update( m_CameraCross );
}
EternityEngine::ClearScreen( m_dwBgColor );
EternityEngine::RenderFrame( ( m_LocalTime - m_PrevLocalTime ) / 1000.f );
EternityEngine::ShowFrame( NULL );
}
m_FrameSync.UpdateTime();
m_PrevLocalTime = m_LocalTime;
return bResult;
}
void CRenderBase::RenderReducedScale()
{
}
void CRenderBase::OnInputReceive( int nReceiverState, LOCAL_TIME LocalTime )
{
bool bForground = false;
HWND hActiveWnd = GetActiveWindow();
if( hActiveWnd == m_hWnd ) bForground = true;
if( IsChild( hActiveWnd, m_hWnd ) ) bForground = true;
if( !bForground ) return;
CObjectBase *pBase = CGlobalValue::GetInstance().GetControlObject();
if( pBase ) {
if( GetAsyncKeyState( VK_LCONTROL ) & 0x8000 ) {
pBase->OnInputReceive( nReceiverState, LocalTime );
return;
}
else pBase->OnInputReceive( -1, LocalTime );
}
if( nReceiverState & IR_MOUSE_MOVE ) {
if( m_nMouseFlag & WB_DOWN ) {
EtVector3 vMove;
vMove = -m_CameraCross.m_vXAxis * GetMouseVariation().x;
vMove += m_CameraCross.m_vYAxis * GetMouseVariation().y;
if( GetAsyncKeyState( VK_LSHIFT ) & 0x8000 ) {
vMove *= 0.1f;
}
m_CameraCross.m_vPosition += vMove;
m_CameraAt += vMove;
}
if( m_nMouseFlag & LB_DOWN ) {
MatrixEx TempCross;
TempCross = m_CameraCross;
TempCross.RotateYaw(180);
TempCross.m_vPosition = m_CameraAt;
float fLength = EtVec3Length( &( m_CameraCross.m_vPosition - m_CameraAt ) );
float fRotateX = GetMouseVariation().x / 2.f;
float fRotateY = -GetMouseVariation().y / 2.f;
if( GetAsyncKeyState( VK_LSHIFT ) & 0x8000 ) {
fRotateX *= 0.1f;
fRotateY *= 0.1f;
}
TempCross.RotateYAxis( fRotateX );
TempCross.RotatePitch( fRotateY );
m_CameraCross = TempCross;
m_CameraCross.RotateYaw(180);
m_CameraCross.m_vPosition = m_CameraAt + ( m_CameraCross.m_vZAxis * -fLength );
}
}
if( nReceiverState & IR_MOUSE_WHEEL ) {
if( IsInMouseRect( CGlobalValue::GetInstance().GetView() ) ) {
EtVector3 vZoom = m_CameraCross.m_vZAxis * ( GetMouseVariation().z );
if( GetAsyncKeyState( VK_LSHIFT ) & 0x8000 ) {
vZoom *= 0.1f;
}
m_CameraCross.m_vPosition += vZoom;
}
}
if( nReceiverState & IR_MOUSE_LB_DOWN ) {
if( IsInMouseRect( CGlobalValue::GetInstance().GetView() ) )
m_nMouseFlag |= LB_DOWN;
}
if( nReceiverState & IR_MOUSE_LB_UP ) {
m_nMouseFlag &= ~LB_DOWN;
}
if( nReceiverState & IR_MOUSE_RB_DOWN ) {
if( IsInMouseRect( CGlobalValue::GetInstance().GetView() ) )
m_nMouseFlag |= RB_DOWN;
}
if( nReceiverState & IR_MOUSE_RB_UP ) {
m_nMouseFlag &= ~RB_DOWN;
}
if( nReceiverState & IR_MOUSE_WB_DOWN ) {
if( IsInMouseRect( CGlobalValue::GetInstance().GetView() ) )
m_nMouseFlag |= WB_DOWN;
}
if( nReceiverState & IR_MOUSE_WB_UP ) {
m_nMouseFlag &= ~WB_DOWN;
}
}
bool CRenderBase::IsInMouseRect( CWnd *pWnd )
{
CPoint p;
CRect rcRect;
GetCursorPos( &p );
pWnd->GetWindowRect( &rcRect );
if( p.x < rcRect.left || p.x > rcRect.right || p.y < rcRect.top || p.y > rcRect.bottom ) return false;
return true;
}
void CRenderBase::DrawGrid()
{
float fSize = 10.0f;
int nStep = 5;
const int iGridRange = 50;
const float fTemp = (float)iGridRange * fSize;
for( int iCnt = -iGridRange; iCnt <= iGridRange; ++iCnt )
{
EtVector3 vecPos1( (float)iCnt * fSize, 0, -fTemp );
EtVector3 vecPos2( (float)iCnt * fSize, 0, fTemp );
EtVector3 vecPos3( -fTemp, 0, (float)iCnt * fSize );
EtVector3 vecPos4( fTemp, 0, (float)iCnt * fSize );
D3DCOLOR dcColor = (abs(iCnt) % nStep == 0) ? D3DCOLOR_ARGB(200,200,200,200) : D3DCOLOR_ARGB(150,63,63,63);
if( iCnt == 0 ) dcColor = D3DCOLOR_ARGB( 255, 255, 255, 0 );
EternityEngine::DrawLine3D( vecPos1, vecPos2, dcColor );
EternityEngine::DrawLine3D( vecPos3, vecPos4, dcColor );
}
}
void CRenderBase::UpdateLightGrid( SLightInfo *pInfo )
{
m_VecLightInfo.push_back( *pInfo );
}
void CRenderBase::DrawLight( SLightInfo *pInfo )
{
float fDistance = EtVec3Length( &( m_CameraCross.m_vPosition - m_CameraAt ) );
float fScale = fDistance / 100.f;
switch( pInfo->Type ) {
case LT_DIRECTIONAL:
{
EtVector3 vDirection[18];
MatrixEx Cross;
Cross.m_vZAxis = -pInfo->Direction;
Cross.MakeUpCartesianByZAxis();
for( int i=0; i<18; i++ ) {
vDirection[i] = m_vDirection[i] * fScale;
EtVec3TransformCoord( &vDirection[i], &vDirection[i], Cross );
if( i % 2 == 1 ) {
EternityEngine::DrawLine3D( vDirection[i-1], vDirection[i], 0xFFFFFF00 );
}
}
}
break;
case LT_POINT:
{
EtVector3 vPoint[30];
for( int i=0; i<30; i++ ) {
vPoint[i] = m_vPoint[i] * ( fScale * 0.2f );
vPoint[i] += pInfo->Position;
if( i % 2 == 1 ) {
EternityEngine::DrawLine3D( vPoint[i-1], vPoint[i], 0xFFFFFF00 );
}
}
EtVector3 vVec[2];
MatrixEx Cross;
int nDist = 40;
float fAngle = 360 / (float)(nDist-1.f);
Cross.m_vPosition = pInfo->Position;
vVec[0] = Cross.m_vPosition + ( Cross.m_vZAxis * pInfo->fRange );
for( int i=0; i<nDist; i++ ) {
Cross.RotateYaw( fAngle );
vVec[1] = Cross.m_vPosition + ( Cross.m_vZAxis * pInfo->fRange );
EternityEngine::DrawLine3D( vVec[0], vVec[1], 0xFFFFFF00 );
vVec[0] = vVec[1];
}
Cross.Identity();
Cross.m_vPosition = pInfo->Position;
vVec[0] = Cross.m_vPosition + ( Cross.m_vZAxis * pInfo->fRange );
for( int i=0; i<nDist; i++ ) {
Cross.RotatePitch( fAngle );
vVec[1] = Cross.m_vPosition + ( Cross.m_vZAxis * pInfo->fRange );
EternityEngine::DrawLine3D( vVec[0], vVec[1], 0xFFFFFF00 );
vVec[0] = vVec[1];
}
Cross.Identity();
Cross.m_vPosition = pInfo->Position;
vVec[0] = Cross.m_vPosition + ( Cross.m_vXAxis * pInfo->fRange );
for( int i=0; i<nDist; i++ ) {
Cross.RotateRoll( fAngle );
vVec[1] = Cross.m_vPosition + ( Cross.m_vXAxis * pInfo->fRange );
EternityEngine::DrawLine3D( vVec[0], vVec[1], 0xFFFFFF00 );
vVec[0] = vVec[1];
}
}
break;
case LT_SPOT:
{
EtVector3 vVec[2], vVec2[2];
MatrixEx Cross;
float fTheta = EtToDegree( acos( pInfo->fTheta ) );
float fPhi = EtToDegree( acos( pInfo->fPhi ) );
// <20>ܰ<EFBFBD>
DrawSpotFunc1( fPhi, pInfo, false, 0xFF999900 );
DrawSpotFunc1( -fPhi, pInfo, false, 0xFF999900 );
DrawSpotFunc1( fPhi, pInfo, true, 0xFF999900 );
DrawSpotFunc1( -fPhi, pInfo, true, 0xFF999900 );
// <20><><EFBFBD><EFBFBD>
DrawSpotFunc1( fTheta, pInfo, false, 0xFFFFFF00 );
DrawSpotFunc1( -fTheta, pInfo, false, 0xFFFFFF00 );
DrawSpotFunc1( fTheta, pInfo, true, 0xFFFFFF00 );
DrawSpotFunc1( -fTheta, pInfo, true, 0xFFFFFF00 );
// <20>ܰ<EFBFBD> <20><><EFBFBD><EFBFBD> <20><>
int nDist = 30;
float fAngle = 360 / (float)(nDist-1.f);
Cross.m_vPosition = pInfo->Position + ( pInfo->Direction * pInfo->fRange );
Cross.m_vZAxis = -pInfo->Direction;
Cross.MakeUpCartesianByZAxis();
float fRangePhi = pInfo->fRange * tan( EtToRadian( fPhi ) );
float fRangeTheta = pInfo->fRange * tan( EtToRadian( fTheta ) );
vVec[0] = Cross.m_vPosition + ( Cross.m_vXAxis * fRangePhi );
vVec2[0] = Cross.m_vPosition + ( Cross.m_vXAxis * fRangeTheta );
for( int i=0; i<nDist; i++ ) {
Cross.RotateRoll( fAngle );
vVec[1] = Cross.m_vPosition + ( Cross.m_vXAxis * fRangePhi );
vVec2[1] = Cross.m_vPosition + ( Cross.m_vXAxis * fRangeTheta );
EternityEngine::DrawLine3D( vVec[0], vVec[1], 0xFF999900 );
EternityEngine::DrawLine3D( vVec2[0], vVec2[1], 0xFFFFFF00 );
vVec[0] = vVec[1];
vVec2[0] = vVec2[1];
}
}
break;
}
}
void CRenderBase::DrawSpotFunc1( float fAngle, SLightInfo *pInfo, bool bYawPitch, DWORD dwColor )
{
EtVector3 vVec[2];
MatrixEx Cross;
Cross.m_vZAxis = pInfo->Direction;
Cross.MakeUpCartesianByZAxis();
if( bYawPitch == false ) Cross.RotateYaw( fAngle );
else Cross.RotatePitch( fAngle );
float fRange = pInfo->fRange * tan( EtToRadian( abs(fAngle) ) );
vVec[0] = pInfo->Position;
vVec[1] = pInfo->Position + ( Cross.m_vZAxis * sqrtf( (pInfo->fRange*pInfo->fRange) + (fRange*fRange) ) );
EternityEngine::DrawLine3D( vVec[0], vVec[1], dwColor );
}
void CRenderBase::DrawAxis()
{
float fDistance = EtVec3Length( &( m_CameraCross.m_vPosition - m_CameraAt ) );
DWORD dwColor[3] = { 0xFFFF0000, 0xFF00FF00, 0xFF0000FF };
float fScale = fDistance / 25.f;
// Draw Axis
EtVector3 vAxis[6];
for( int i=0; i<6; i++ ) {
vAxis[i] = m_vAxis[i] * fScale;
vAxis[i] += m_CameraAt;
if( i % 2 == 1 ) {
EternityEngine::DrawLine3D( vAxis[i-1], vAxis[i], dwColor[i/2] );
}
}
// Draw Alphabet
EtMatrix matScale, mat;
EtMatrix matTemp = *m_CameraHandle->GetViewMat();
EtMatrixInverse( &matTemp, NULL, &matTemp );
D3DXMatrixScaling( &matScale, fScale, fScale, fScale );
// Draw Alphabet X
mat = matTemp;
mat._41 = m_CameraAt.x + ( 1.2f * fScale );
mat._42 = m_CameraAt.y + ( 0.2f * fScale );
mat._43 = m_CameraAt.z;
EtMatrixMultiply( &mat, &matScale, &mat );
EtVector3 vAlphabetX[4];
for( int i=0; i<4; i++ ) {
EtVec3TransformCoord( &vAlphabetX[i], &m_vAlphabetX[i], &mat );
if( i % 2 == 1 ) {
EternityEngine::DrawLine3D( vAlphabetX[i-1], vAlphabetX[i], dwColor[0] );
}
}
// Draw Alphabet Y
mat = matTemp;
mat._41 = m_CameraAt.x + ( 0.2f * fScale );
mat._42 = m_CameraAt.y + ( 1.2f * fScale );
mat._43 = m_CameraAt.z;
EtMatrixMultiply( &mat, &matScale, &mat );
EtVector3 vAlphabetY[4];
for( int i=0; i<4; i++ ) {
EtVec3TransformCoord( &vAlphabetY[i], &m_vAlphabetY[i], &mat );
if( i % 2 == 1 ) {
EternityEngine::DrawLine3D( vAlphabetY[i-1], vAlphabetY[i], dwColor[1] );
}
}
// Draw Alphabet Z
mat = matTemp;
mat._41 = m_CameraAt.x + ( 0.2f * fScale );
mat._42 = m_CameraAt.y;
mat._43 = m_CameraAt.z + ( 1.2f * fScale );
EtMatrixMultiply( &mat, &matScale, &mat );
EtVector3 vAlphabetZ[6];
for( int i=0; i<6; i++ ) {
EtVec3TransformCoord( &vAlphabetZ[i], &m_vAlphabetZ[i], &mat );
if( i % 2 == 1 ) {
EternityEngine::DrawLine3D( vAlphabetZ[i-1], vAlphabetZ[i], dwColor[2] );
}
}
}
void CRenderBase::ChangeShaderFolder( const char *szFullPath )
{
//RemoveResourceDir( m_szShaderFolder );
CEtResourceMng::GetInstance().RemoveResourcePath( m_szShaderFolder );
m_szShaderFolder = szFullPath;
//AddResourceDir( m_szShaderFolder );
CEtResourceMng::GetInstance().AddResourcePath( m_szShaderFolder );
}
void CRenderBase::SetEnvironmentTexture( const char *szFileName )
{
SAFE_RELEASE_SPTR( m_hEnviTexture );
if( szFileName == NULL ) m_szEnviTextureFile.Empty();
m_szEnviTextureFile = szFileName;
if( szFileName != NULL && strlen(szFileName) > 0 ) {
m_hEnviTexture = EternityEngine::LoadEnvTexture( m_szEnviTextureFile.GetBuffer() );
}
SetRegistryString( HKEY_CURRENT_USER, REG_SUBKEY, "EnvironmentTexture", m_szEnviTextureFile.GetBuffer() );
}
void CRenderBase::ChangePriority( bool bLessPriority )
{
if( m_bLessPriority == bLessPriority ) return;
m_bLessPriority = bLessPriority;
m_FrameSync.End();
m_FrameSync.CheckSecureFrameLoad(1);
if( m_bLessPriority ) {
m_FrameSync.Begin( 60 );
}
else {
m_FrameSync.Begin( -1 );
}
}