DragonNest/Client/EtWorldPainter/PointAxisRenderObject.cpp
2024-12-19 09:48:26 +08:00

266 lines
No EOL
9.6 KiB
C++

#include "StdAfx.h"
#include "PointAxisRenderObject.h"
#include "EtMatrixEx.h"
#include "Renderbase.h"
#include "EtWorldSector.h"
bool CPointAxisRenderObject::m_bInitialize;
CAxisRenderObject::VertexFormat *CPointAxisRenderObject::m_pAxis[3] = { 0, 0, 0 };
CAxisRenderObject::VertexFormat *CPointAxisRenderObject::m_pAxisBack[3] = { 0, 0, 0 };
CAxisRenderObject::VertexFormat *CPointAxisRenderObject::m_pSelect[3] = { 0, 0, 0 };
int CPointAxisRenderObject::m_nPrimitiveCount[3] = { 0, 0, 0 };
float CPointAxisRenderObject::s_fAxisLength = 35.f;
float CPointAxisRenderObject::s_fAxisPos = 20.f;
float CPointAxisRenderObject::s_fAxisRadius = 2.f;
int CPointAxisRenderObject::s_nRefCount = 0;
int CPointAxisRenderObject::m_nSelectAxis = -1;
CPointAxisRenderObject::CPointAxisRenderObject( EtVector3 *pPoint )
{
s_nRefCount++;
m_fScale = 50.f;
m_nSelectAxis = -1;
m_pPoint = pPoint;
}
CPointAxisRenderObject::~CPointAxisRenderObject()
{
s_nRefCount--;
if( s_nRefCount == 0 ) {
Destroy();
}
}
void CPointAxisRenderObject::Initialize()
{
if( m_bInitialize == true ) return;
m_bInitialize = true;
float fLength = s_fAxisLength - s_fAxisPos;
m_nPrimitiveCount[0] = CAxisRenderObject::CreateCone( &m_pAxis[0], 0xFFFF0000, s_fAxisRadius, fLength, 10, 0, s_fAxisPos );
CAxisRenderObject::CreateCone( &m_pAxisBack[0], 0xFFFF0000, s_fAxisRadius, 0.f, 10, 0, s_fAxisPos );
CAxisRenderObject::CreateCone( &m_pSelect[0], 0x80EEEE20, s_fAxisRadius + 2.f, fLength + 2.f, 10, 0, s_fAxisPos );
m_nPrimitiveCount[1] = CAxisRenderObject::CreateCone( &m_pAxis[1], 0xFF00FF00, s_fAxisRadius, fLength, 10, 1, s_fAxisPos );
CAxisRenderObject::CreateCone( &m_pAxisBack[1], 0xFF00FF00, s_fAxisRadius, 0.f, 10, 1, s_fAxisPos );
CAxisRenderObject::CreateCone( &m_pSelect[1], 0x80EEEE20, s_fAxisRadius + 2.f, fLength + 2.f, 10, 1, s_fAxisPos );
m_nPrimitiveCount[2] = CAxisRenderObject::CreateCone( &m_pAxis[2], 0xFF0000FF, s_fAxisRadius, fLength, 10, 2, s_fAxisPos );
CAxisRenderObject::CreateCone( &m_pAxisBack[2], 0xFF0000FF, s_fAxisRadius, 0.f, 10, 2, s_fAxisPos );
CAxisRenderObject::CreateCone( &m_pSelect[2], 0x80EEEE20, s_fAxisRadius + 2.f, fLength + 2.f, 10, 2, s_fAxisPos );
}
void CPointAxisRenderObject::Destroy()
{
for( int i=0; i<3; i++ ) {
SAFE_DELETEA( m_pAxis[i] );
SAFE_DELETEA( m_pAxisBack[i] );
SAFE_DELETEA( m_pSelect[i] );
}
m_bInitialize = false;
}
void CPointAxisRenderObject::RenderCustom( float fElapsedTime )
{
float fLength = EtVec3Length( &( *m_pPoint - CRenderBase::GetInstance().GetLastUpdateCamera()->m_vPosition ) );
SetScale( fLength / 250.f );
DrawAxis();
}
void CPointAxisRenderObject::DrawAxis()
{
DWORD dwLightFlag, dwCullMode, dwZEnable;
GetEtDevice()->GetRenderState( D3DRS_LIGHTING, &dwLightFlag );
GetEtDevice()->GetRenderState( D3DRS_CULLMODE, &dwCullMode );
GetEtDevice()->GetRenderState( D3DRS_ZENABLE, &dwZEnable );
GetEtDevice()->SetRenderState( D3DRS_ZENABLE, FALSE );
GetEtDevice()->SetRenderState( D3DRS_LIGHTING, FALSE );
GetEtDevice()->SetRenderState( D3DRS_CULLMODE, D3DCULL_NONE );
D3DXMATRIX mat, matScale;
EtMatrixIdentity( &mat );
*((EtVector3*)&mat._41) = &m_pPoint->x;
EtCameraHandle hCamera = CEtCamera::GetActiveCamera();
D3DXMatrixScaling( &matScale, m_fScale, m_fScale, m_fScale );
D3DXMatrixMultiply( &mat, &matScale, &mat );
GetEtDevice()->SetWorldTransform( &mat );
GetEtDevice()->SetViewTransform( hCamera->GetViewMat() );
GetEtDevice()->SetProjTransform( hCamera->GetProjMat() );
GetEtDevice()->SetFVF( D3DFVF_XYZ | D3DFVF_DIFFUSE );
GetEtDevice()->SetVertexShader( NULL );
GetEtDevice()->SetPixelShader( NULL );
for( int i=0; i<4; i++ ) GetEtDevice()->SetTexture( 0, NULL );
for( DWORD i=0; i<3; i++ ) {
GetEtDevice()->DrawPrimitiveUP( PT_TRIANGLEFAN, m_nPrimitiveCount[i], m_pAxis[i], sizeof(CAxisRenderObject::VertexFormat) );
GetEtDevice()->DrawPrimitiveUP( PT_TRIANGLEFAN, m_nPrimitiveCount[i], m_pAxisBack[i], sizeof(CAxisRenderObject::VertexFormat) );
if( m_nSelectAxis == i ) {
DWORD dwAlphaBlend;
DWORD dwBlendOP, dwSrcBlend, dwDestBlend;
GetEtDevice()->GetRenderState( D3DRS_ALPHABLENDENABLE, &dwAlphaBlend );
GetEtDevice()->GetRenderState( D3DRS_BLENDOP, &dwBlendOP );
GetEtDevice()->GetRenderState( D3DRS_SRCBLEND, &dwSrcBlend );
GetEtDevice()->GetRenderState( D3DRS_DESTBLEND, &dwDestBlend );
GetEtDevice()->SetRenderState( D3DRS_ALPHABLENDENABLE, TRUE );
GetEtDevice()->SetRenderState( D3DRS_BLENDOP, D3DBLENDOP_ADD );
GetEtDevice()->SetRenderState( D3DRS_SRCBLEND, D3DBLEND_SRCALPHA );
GetEtDevice()->SetRenderState( D3DRS_DESTBLEND, D3DBLEND_INVSRCALPHA );
GetEtDevice()->DrawPrimitiveUP( PT_TRIANGLEFAN, m_nPrimitiveCount[i], m_pSelect[i], sizeof(CAxisRenderObject::VertexFormat) );
GetEtDevice()->SetRenderState( D3DRS_ALPHABLENDENABLE, dwAlphaBlend );
GetEtDevice()->SetRenderState( D3DRS_BLENDOP, dwBlendOP );
GetEtDevice()->SetRenderState( D3DRS_SRCBLEND, dwSrcBlend );
GetEtDevice()->SetRenderState( D3DRS_DESTBLEND, dwDestBlend );
}
}
CAxisRenderObject::VertexFormat vPos[2];
vPos[0].vPos = EtVector3( 0.f, 0.f, 0.f );
vPos[1].vPos = EtVector3( s_fAxisPos, 0, 0 );
vPos[0].dwColor = vPos[1].dwColor = ( m_nSelectAxis == 0 ) ? 0xFFFFFF20 : 0xFFFF0000;
GetEtDevice()->DrawPrimitiveUP( PT_LINELIST, 2, &vPos[0], sizeof(CAxisRenderObject::VertexFormat) );
vPos[0].vPos = EtVector3( 0.f, 0.f, 0.f );
vPos[1].vPos = EtVector3( 0, s_fAxisPos, 0 );
vPos[0].dwColor = vPos[1].dwColor = ( m_nSelectAxis == 1 ) ? 0xFFFFFF20 : 0xFF00FF00;
GetEtDevice()->DrawPrimitiveUP( PT_LINELIST, 2, vPos, sizeof(CAxisRenderObject::VertexFormat) );
vPos[0].vPos = EtVector3( 0.f, 0.f, 0.f );
vPos[1].vPos = EtVector3( 0.f, 0.f, s_fAxisPos );
vPos[0].dwColor = vPos[1].dwColor = ( m_nSelectAxis == 2 ) ? 0xFFFFFF20 : 0xFF0000FF;
GetEtDevice()->DrawPrimitiveUP( PT_LINELIST, 2, vPos, sizeof(CAxisRenderObject::VertexFormat) );
GetEtDevice()->SetRenderState( D3DRS_LIGHTING, dwLightFlag );
GetEtDevice()->SetRenderState( D3DRS_CULLMODE, dwCullMode );
GetEtDevice()->SetRenderState( D3DRS_ZENABLE, dwZEnable );
}
int CPointAxisRenderObject::CheckAxis( EtVector3 &vOrig, EtVector3 &vDir )
{
if( m_pPoint == NULL ) return -1;
SOBB Box;
float fDistX, fDistY, fDistZ;
m_nSelectAxis = -1;
EtVector3 vPos = *m_pPoint;
float fLength = s_fAxisLength - s_fAxisPos;
Box.Center = vPos;
Box.Center += EtVector3( 1.f, 0.f, 0.f ) * ( ( fLength + ( s_fAxisPos / 2.f ) ) * m_fScale );
Box.Axis[0] = EtVector3( 1.f, 0.f, 0.f );
Box.Axis[1] = EtVector3( 0.f, 1.f, 0.f );
Box.Axis[2] = EtVector3( 0.f, 0.f, 1.f );
Box.Extent[0] = ( ( s_fAxisPos / 2.f ) * m_fScale );
Box.Extent[1] = ( s_fAxisRadius * m_fScale );
Box.Extent[2] = ( s_fAxisRadius * m_fScale );
if( TestLineToOBB( vOrig, vDir, Box ) == true ) {
m_nSelectAxis = 0;
fDistX = EtVec3Length( &EtVector3( Box.Center - CRenderBase::GetInstance().GetLastUpdateCamera()->m_vPosition ) );
}
Box.Center = vPos;
Box.Center += EtVector3( 0.f, 1.f, 0.f ) * ( ( fLength + ( s_fAxisPos / 2.f ) ) * m_fScale );
Box.Extent[0] = ( s_fAxisRadius * m_fScale );
Box.Extent[1] = ( ( s_fAxisPos / 2.f ) * m_fScale ) / 2.f;
Box.Extent[2] = ( s_fAxisRadius * m_fScale );
if( TestLineToOBB( vOrig, vDir, Box ) == true ) {
fDistY = EtVec3Length( &EtVector3( Box.Center - CRenderBase::GetInstance().GetLastUpdateCamera()->m_vPosition ) );
if( m_nSelectAxis == -1 ) m_nSelectAxis = 1;
else if( m_nSelectAxis == 0 && fDistY < fDistX )
m_nSelectAxis = 1;
}
Box.Center = vPos;
Box.Center += EtVector3( 0.f, 0.f, 1.f ) * ( ( fLength + ( s_fAxisPos / 2.f ) ) * m_fScale );
Box.Extent[0] = ( s_fAxisRadius * m_fScale );
Box.Extent[1] = ( s_fAxisRadius * m_fScale );
Box.Extent[2] = ( ( s_fAxisPos / 2.f ) * m_fScale ) / 2.f;
if( TestLineToOBB( vOrig, vDir, Box ) == true ) {
fDistZ = EtVec3Length( &EtVector3( Box.Center - CRenderBase::GetInstance().GetLastUpdateCamera()->m_vPosition ) );
if( m_nSelectAxis == -1 ) m_nSelectAxis = 2;
else if( m_nSelectAxis == 0 && fDistZ < fDistX )
m_nSelectAxis = 2;
else if( m_nSelectAxis == 1 && fDistZ < fDistY )
m_nSelectAxis = 2;
}
SSphere Sphere;
Sphere.Center = vPos;
Sphere.fRadius = 10.f;
if( m_nSelectAxis == -1 ) {
if( TestLineToSphere( vOrig, vDir, Sphere ) == true ) {
m_nSelectAxis = 3;
}
}
if( m_nSelectAxis == -1 ) {
CGlobalValue::GetInstance().m_bControlAxis = false;
CGlobalValue::GetInstance().m_nSelectAxis = -1;
}
else {
CGlobalValue::GetInstance().m_bControlAxis = true;
CGlobalValue::GetInstance().m_nSelectAxis = m_nSelectAxis;
}
return m_nSelectAxis;
}
void CPointAxisRenderObject::MoveAxis( int nX, int nY, float fSpeed )
{
if( !m_pPoint ) return;
EtMatrix matView = *(*CRenderBase::GetInstance().GetLastUpdateCamera());
EtVector3 vVec, vAxis;
EtVector3 *pPos = m_pPoint;
switch( m_nSelectAxis ) {
case 0:
vAxis = CRenderBase::GetInstance().GetLastUpdateCamera()->m_vXAxis;
*pPos += ( vAxis * (float)nX * fSpeed );
vAxis = CRenderBase::GetInstance().GetLastUpdateCamera()->m_vZAxis;
vAxis.y = 0.f;
EtVec3Normalize( &vAxis, &vAxis );
*pPos += ( vAxis * (float)-nY * fSpeed );
break;
case 1:
vAxis = CRenderBase::GetInstance().GetLastUpdateCamera()->m_vYAxis;
*pPos += ( vAxis * (float)-nY * fSpeed );
break;
case 2:
vAxis = CRenderBase::GetInstance().GetLastUpdateCamera()->m_vXAxis;
*pPos += ( vAxis * (float)nX * fSpeed );
vAxis = CRenderBase::GetInstance().GetLastUpdateCamera()->m_vYAxis;
EtVec3Normalize( &vAxis, &vAxis );
*pPos += ( vAxis * (float)-nY * fSpeed );
break;
case 3:
{
vAxis = CRenderBase::GetInstance().GetLastUpdateCamera()->m_vXAxis;
*pPos += ( vAxis * (float)nX * fSpeed );
vAxis = CRenderBase::GetInstance().GetLastUpdateCamera()->m_vYAxis;
*pPos += ( vAxis * (float)-nY * fSpeed );
}
break;
}
}