DragonNest/Third/XTToolkitPro/Samples/Controls/Animation/AnimationDlg.cpp
2024-12-19 09:48:26 +08:00

194 lines
5 KiB
C++

// AnimationDlg.cpp : implementation file
//
#include "stdafx.h"
#include "Animation.h"
#include "AnimationDlg.h"
#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif
/////////////////////////////////////////////////////////////////////////////
// CAnimationDlg dialog
CAnimationDlg::CAnimationDlg(CWnd* pParent /*=NULL*/)
: CDialog(CAnimationDlg::IDD, pParent)
{
//{{AFX_DATA_INIT(CAnimationDlg)
m_nAnimationDelay = m_staticGear.GetAnimationDelay();
m_nAnimationType = m_staticGear.GetAnimationType();
m_nAnimationSteps = m_staticGear.GetAnimationSteps();
//}}AFX_DATA_INIT
// Note that LoadIcon does not require a subsequent DestroyIcon in Win32
m_hIcon = AfxGetApp()->LoadIcon(IDR_MAINFRAME);
}
void CAnimationDlg::DoDataExchange(CDataExchange* pDX)
{
CDialog::DoDataExchange(pDX);
//{{AFX_DATA_MAP(CAnimationDlg)
DDX_Control(pDX, IDC_EDIT_STEPS, m_editSteps);
DDX_Control(pDX, IDC_EDIT_DELAY, m_editDelay);
DDX_Control(pDX, IDC_BMP_GEAR, m_staticGear);
DDX_Text(pDX, IDC_EDIT_DELAY, m_nAnimationDelay);
DDV_MinMaxInt(pDX, m_nAnimationDelay, 1, 1000);
DDX_Radio(pDX, IDC_RADIO_ANIMATION, m_nAnimationType);
DDX_Text(pDX, IDC_EDIT_STEPS, m_nAnimationSteps);
DDV_MinMaxInt(pDX, m_nAnimationSteps, 1, 100);
DDX_Control(pDX, IDC_STATIC_DELAY, m_staticDelay);
DDX_Control(pDX, IDC_STATIC_STEPS, m_staticSteps);
//}}AFX_DATA_MAP
}
BEGIN_MESSAGE_MAP(CAnimationDlg, CDialog)
//{{AFX_MSG_MAP(CAnimationDlg)
ON_WM_SYSCOMMAND()
ON_WM_PAINT()
ON_WM_QUERYDRAGICON()
ON_BN_CLICKED(IDC_ANIMATE, OnAnimate)
ON_EN_CHANGE(IDC_EDIT_DELAY, OnChangeEditDelay)
ON_EN_CHANGE(IDC_EDIT_STEPS, OnChangeEditSteps)
//}}AFX_MSG_MAP
ON_BN_CLICKED(IDC_RADIO_ANIMATION, OnBnClickedRadio)
ON_BN_CLICKED(IDC_RADIO5, OnBnClickedRadio)
ON_BN_CLICKED(IDC_RADIO4, OnBnClickedRadio)
ON_BN_CLICKED(IDC_RADIO3, OnBnClickedRadio)
ON_BN_CLICKED(IDC_RADIO2, OnBnClickedRadio)
ON_BN_CLICKED(IDC_RADIO7, OnBnClickedRadio)
ON_BN_CLICKED(IDC_RADIO6, OnBnClickedRadio)
ON_BN_CLICKED(IDC_RADIO8, OnBnClickedRadio)
ON_BN_CLICKED(IDC_RADIO9, OnBnClickedRadio)
END_MESSAGE_MAP()
/////////////////////////////////////////////////////////////////////////////
// CAnimationDlg message handlers
BOOL CAnimationDlg::OnInitDialog()
{
CDialog::OnInitDialog();
// Add "About..." menu item to system menu.
// IDM_ABOUTBOX must be in the system command range.
ASSERT((IDM_ABOUTBOX & 0xFFF0) == IDM_ABOUTBOX);
ASSERT(IDM_ABOUTBOX < 0xF000);
CMenu* pSysMenu = GetSystemMenu(FALSE);
if (pSysMenu != NULL)
{
CString strAboutMenu;
strAboutMenu.LoadString(IDS_ABOUTBOX);
if (!strAboutMenu.IsEmpty())
{
pSysMenu->AppendMenu(MF_SEPARATOR);
pSysMenu->AppendMenu(MF_STRING, IDM_ABOUTBOX, strAboutMenu);
}
}
// Set the icon for this dialog. The framework does this automatically
// when the application's main window is not a dialog
SetIcon(m_hIcon, TRUE); // Set big icon
SetIcon(m_hIcon, FALSE); // Set small icon
return TRUE; // return TRUE unless you set the focus to a control
}
void CAnimationDlg::OnSysCommand(UINT nID, LPARAM lParam)
{
if ((nID & 0xFFF0) == IDM_ABOUTBOX)
{
CAboutDlg dlgAbout;
dlgAbout.DoModal();
}
else
{
CDialog::OnSysCommand(nID, lParam);
}
}
// If you add a minimize button to your dialog, you will need the code below
// to draw the icon. For MFC applications using the document/view model,
// this is automatically done for you by the framework.
void CAnimationDlg::OnPaint()
{
if (IsIconic())
{
CPaintDC dc(this); // device context for painting
SendMessage(WM_ICONERASEBKGND, (WPARAM) dc.GetSafeHdc(), 0);
// Center icon in client rectangle
int cxIcon = GetSystemMetrics(SM_CXICON);
int cyIcon = GetSystemMetrics(SM_CYICON);
CRect rect;
GetClientRect(&rect);
int x = (rect.Width() - cxIcon + 1) / 2;
int y = (rect.Height() - cyIcon + 1) / 2;
// Draw the icon
dc.DrawIcon(x, y, m_hIcon);
}
else
{
CDialog::OnPaint();
}
}
// The system calls this to obtain the cursor to display while the user drags
// the minimized window.
HCURSOR CAnimationDlg::OnQueryDragIcon()
{
return (HCURSOR) m_hIcon;
}
void CAnimationDlg::OnAnimate()
{
UpdateData();
// set animation properties
m_staticGear.SetAnimationDelay(m_nAnimationDelay);
m_staticGear.SetAnimationType(m_nAnimationType);
m_staticGear.SetAnimationSteps(m_nAnimationSteps);
// draw animation
m_staticGear.Animate();
}
void CAnimationDlg::OnChangeEditDelay()
{
UpdateData();
if (m_nAnimationDelay < 1 || m_nAnimationDelay > 1000)
{
m_nAnimationDelay = m_staticGear.GetAnimationDelay();
UpdateData(FALSE);
m_editDelay.SetSel(0,-1);
}
}
void CAnimationDlg::OnChangeEditSteps()
{
UpdateData();
if (m_nAnimationSteps < 1 || m_nAnimationSteps > 100)
{
m_nAnimationSteps = m_staticGear.GetAnimationSteps();
UpdateData(FALSE);
m_editSteps.SetSel(0,-1);
}
}
void CAnimationDlg::OnBnClickedRadio()
{
UpdateData();
m_editDelay.EnableWindow(m_nAnimationType <= 5);
m_staticDelay.EnableWindow(m_nAnimationType <= 5);
m_editSteps.EnableWindow(m_nAnimationType <= 5);
m_staticSteps.EnableWindow(m_nAnimationType <= 5);
}