Kelsidavis-WoWee/src/audio/audio_coordinator.cpp

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#include "audio/audio_coordinator.hpp"
#include "audio/audio_engine.hpp"
#include "audio/music_manager.hpp"
#include "audio/footstep_manager.hpp"
#include "audio/activity_sound_manager.hpp"
#include "audio/mount_sound_manager.hpp"
#include "audio/npc_voice_manager.hpp"
#include "audio/ambient_sound_manager.hpp"
#include "audio/ui_sound_manager.hpp"
#include "audio/combat_sound_manager.hpp"
#include "audio/spell_sound_manager.hpp"
#include "audio/movement_sound_manager.hpp"
#include "pipeline/asset_manager.hpp"
#include "game/zone_manager.hpp"
#include "core/logger.hpp"
namespace wowee {
namespace audio {
AudioCoordinator::AudioCoordinator() = default;
AudioCoordinator::~AudioCoordinator() {
shutdown();
}
bool AudioCoordinator::initialize() {
// Initialize AudioEngine (singleton)
if (!AudioEngine::instance().initialize()) {
LOG_WARNING("Failed to initialize AudioEngine - audio will be disabled");
audioAvailable_ = false;
return false;
}
audioAvailable_ = true;
// Create all audio managers (initialized later with asset manager)
musicManager_ = std::make_unique<MusicManager>();
footstepManager_ = std::make_unique<FootstepManager>();
activitySoundManager_ = std::make_unique<ActivitySoundManager>();
mountSoundManager_ = std::make_unique<MountSoundManager>();
npcVoiceManager_ = std::make_unique<NpcVoiceManager>();
ambientSoundManager_ = std::make_unique<AmbientSoundManager>();
uiSoundManager_ = std::make_unique<UiSoundManager>();
combatSoundManager_ = std::make_unique<CombatSoundManager>();
spellSoundManager_ = std::make_unique<SpellSoundManager>();
movementSoundManager_ = std::make_unique<MovementSoundManager>();
LOG_INFO("AudioCoordinator initialized with ", 10, " audio managers");
return true;
}
void AudioCoordinator::initializeWithAssets(pipeline::AssetManager* assetManager) {
if (!audioAvailable_ || !assetManager) return;
if (musicManager_) musicManager_->initialize(assetManager);
if (footstepManager_) footstepManager_->initialize(assetManager);
if (activitySoundManager_) activitySoundManager_->initialize(assetManager);
if (mountSoundManager_) mountSoundManager_->initialize(assetManager);
if (npcVoiceManager_) npcVoiceManager_->initialize(assetManager);
if (ambientSoundManager_) ambientSoundManager_->initialize(assetManager);
if (uiSoundManager_) uiSoundManager_->initialize(assetManager);
if (combatSoundManager_) combatSoundManager_->initialize(assetManager);
if (spellSoundManager_) spellSoundManager_->initialize(assetManager);
if (movementSoundManager_) movementSoundManager_->initialize(assetManager);
LOG_INFO("AudioCoordinator initialized with asset manager");
}
void AudioCoordinator::shutdown() {
// Reset all managers first (they may reference AudioEngine)
movementSoundManager_.reset();
spellSoundManager_.reset();
combatSoundManager_.reset();
uiSoundManager_.reset();
ambientSoundManager_.reset();
npcVoiceManager_.reset();
mountSoundManager_.reset();
activitySoundManager_.reset();
footstepManager_.reset();
musicManager_.reset();
// Shutdown audio engine last
if (audioAvailable_) {
AudioEngine::instance().shutdown();
audioAvailable_ = false;
}
LOG_INFO("AudioCoordinator shutdown complete");
}
void AudioCoordinator::playZoneMusic(const std::string& music) {
if (music.empty() || !musicManager_) return;
if (music.rfind("file:", 0) == 0) {
musicManager_->crossfadeToFile(music.substr(5));
} else {
musicManager_->crossfadeTo(music);
}
}
void AudioCoordinator::updateZoneAudio(const ZoneAudioContext& ctx) {
float deltaTime = ctx.deltaTime;
if (musicSwitchCooldown_ > 0.0f) {
musicSwitchCooldown_ = std::max(0.0f, musicSwitchCooldown_ - deltaTime);
}
// ── Ambient weather audio sync ──
if (ambientSoundManager_) {
bool isBlacksmith = (ctx.insideWmoId == 96048);
// Map visual weather type to ambient sound weather type
AmbientSoundManager::WeatherType audioWeatherType = AmbientSoundManager::WeatherType::NONE;
if (ctx.weatherType == 1) { // RAIN
if (ctx.weatherIntensity < 0.33f) audioWeatherType = AmbientSoundManager::WeatherType::RAIN_LIGHT;
else if (ctx.weatherIntensity < 0.66f) audioWeatherType = AmbientSoundManager::WeatherType::RAIN_MEDIUM;
else audioWeatherType = AmbientSoundManager::WeatherType::RAIN_HEAVY;
} else if (ctx.weatherType == 2) { // SNOW
if (ctx.weatherIntensity < 0.33f) audioWeatherType = AmbientSoundManager::WeatherType::SNOW_LIGHT;
else if (ctx.weatherIntensity < 0.66f) audioWeatherType = AmbientSoundManager::WeatherType::SNOW_MEDIUM;
else audioWeatherType = AmbientSoundManager::WeatherType::SNOW_HEAVY;
}
ambientSoundManager_->setWeather(audioWeatherType);
ambientSoundManager_->update(deltaTime, ctx.cameraPosition, ctx.insideWmo, ctx.isSwimming, isBlacksmith);
}
// ── Zone detection and music transitions ──
auto* zm = ctx.zoneManager;
if (!zm || !musicManager_ || !ctx.hasTile) return;
uint32_t zoneId = (ctx.serverZoneId != 0)
? ctx.serverZoneId
: zm->getZoneId(ctx.tileX, ctx.tileY);
bool insideTavern = false;
bool insideBlacksmith = false;
std::string tavernMusic;
// WMO-based location overrides (taverns, blacksmiths, city zones)
if (ctx.insideWmo) {
uint32_t wmoModelId = ctx.insideWmoId;
// Stormwind WMO → force Stormwind City zone
if (wmoModelId == 10047) zoneId = 1519;
// Log WMO transitions
static uint32_t lastLoggedWmoId = 0;
if (wmoModelId != lastLoggedWmoId) {
LOG_INFO("Inside WMO model ID: ", wmoModelId);
lastLoggedWmoId = wmoModelId;
}
// Blacksmith detection (ambient forge sounds)
if (wmoModelId == 96048) {
insideBlacksmith = true;
LOG_INFO("Detected blacksmith WMO ", wmoModelId);
}
// Tavern / inn detection
if (wmoModelId == 191 || wmoModelId == 71414 || wmoModelId == 190 ||
wmoModelId == 220 || wmoModelId == 221 ||
wmoModelId == 5392 || wmoModelId == 5393) {
insideTavern = true;
static const std::vector<std::string> tavernTracks = {
"Sound\\Music\\ZoneMusic\\TavernAlliance\\TavernAlliance01.mp3",
"Sound\\Music\\ZoneMusic\\TavernAlliance\\TavernAlliance02.mp3",
"Sound\\Music\\ZoneMusic\\TavernHuman\\RA_HumanTavern1A.mp3",
"Sound\\Music\\ZoneMusic\\TavernHuman\\RA_HumanTavern2A.mp3",
};
static int tavernTrackIndex = 0;
tavernMusic = tavernTracks[tavernTrackIndex++ % tavernTracks.size()];
LOG_INFO("Detected tavern WMO ", wmoModelId, ", playing: ", tavernMusic);
}
}
// Tavern music transitions
if (insideTavern) {
if (!inTavern_ && !tavernMusic.empty()) {
inTavern_ = true;
LOG_INFO("Entered tavern");
musicManager_->playMusic(tavernMusic, true);
musicSwitchCooldown_ = 6.0f;
}
} else if (inTavern_) {
inTavern_ = false;
LOG_INFO("Exited tavern");
auto* info = zm->getZoneInfo(currentZoneId_);
if (info) {
std::string music = zm->getRandomMusic(currentZoneId_);
if (!music.empty()) {
playZoneMusic(music);
musicSwitchCooldown_ = 6.0f;
}
}
}
// Blacksmith transitions (stop music, let ambience play)
if (insideBlacksmith) {
if (!inBlacksmith_) {
inBlacksmith_ = true;
LOG_INFO("Entered blacksmith - stopping music");
musicManager_->stopMusic();
}
} else if (inBlacksmith_) {
inBlacksmith_ = false;
LOG_INFO("Exited blacksmith - restoring music");
auto* info = zm->getZoneInfo(currentZoneId_);
if (info) {
std::string music = zm->getRandomMusic(currentZoneId_);
if (!music.empty()) {
playZoneMusic(music);
musicSwitchCooldown_ = 6.0f;
}
}
}
// Normal zone transitions
if (!insideTavern && !insideBlacksmith && zoneId != currentZoneId_ && zoneId != 0) {
currentZoneId_ = zoneId;
auto* info = zm->getZoneInfo(zoneId);
if (info) {
currentZoneName_ = info->name;
LOG_INFO("Entered zone: ", info->name);
if (musicSwitchCooldown_ <= 0.0f) {
std::string music = zm->getRandomMusic(zoneId);
if (!music.empty()) {
playZoneMusic(music);
musicSwitchCooldown_ = 6.0f;
}
}
}
if (ambientSoundManager_) {
ambientSoundManager_->setZoneId(zoneId);
}
}
musicManager_->update(deltaTime);
// When a track finishes, pick a new random track from the current zone
if (!musicManager_->isPlaying() && !inTavern_ && !inBlacksmith_ &&
currentZoneId_ != 0 && musicSwitchCooldown_ <= 0.0f) {
std::string music = zm->getRandomMusic(currentZoneId_);
if (!music.empty()) {
playZoneMusic(music);
musicSwitchCooldown_ = 2.0f;
}
}
}
} // namespace audio
} // namespace wowee