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38 lines
1 KiB
C++
38 lines
1 KiB
C++
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// input_handler.hpp — Input processing for the world map.
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// Extracted from WorldMap::render (Phase 9 of refactoring plan).
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// SRP — input interpretation separated from state changes and rendering.
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#pragma once
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#include "rendering/world_map/world_map_types.hpp"
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namespace wowee {
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namespace rendering {
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namespace world_map {
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enum class InputAction {
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NONE,
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CLOSE,
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ZOOM_IN,
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ZOOM_OUT,
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CLICK_ZONE, // left-click on continent view zone
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CLICK_COSMIC_REGION, // left-click on cosmic landmass
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RIGHT_CLICK_BACK, // right-click to go back
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};
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struct InputResult {
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InputAction action = InputAction::NONE;
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int targetIdx = -1; // zone or cosmic region index
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};
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class InputHandler {
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public:
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/// Process input for current frame. Returns the highest-priority action.
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InputResult process(ViewLevel currentLevel,
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int hoveredZoneIdx,
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bool cosmicEnabled);
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};
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} // namespace world_map
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} // namespace rendering
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} // namespace wowee
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