mirror of
https://github.com/Kelsidavis/WoWee.git
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58 lines
1.6 KiB
C++
58 lines
1.6 KiB
C++
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// input_handler.cpp — Input processing for the world map.
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// Extracted from WorldMap::render (Phase 9 of refactoring plan).
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#include "rendering/world_map/input_handler.hpp"
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#include "core/input.hpp"
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#include <imgui.h>
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#include <cmath>
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namespace wowee {
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namespace rendering {
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namespace world_map {
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InputResult InputHandler::process(ViewLevel currentLevel,
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int hoveredZoneIdx,
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bool cosmicEnabled) {
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InputResult result;
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auto& input = core::Input::getInstance();
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// ESC closes the map
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if (input.isKeyJustPressed(SDL_SCANCODE_ESCAPE)) {
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result.action = InputAction::CLOSE;
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return result;
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}
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// Scroll wheel zoom
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auto& io = ImGui::GetIO();
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float wheelDelta = io.MouseWheel;
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if (std::abs(wheelDelta) < 0.001f)
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wheelDelta = input.getMouseWheelDelta();
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if (wheelDelta > 0.0f) {
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result.action = InputAction::ZOOM_IN;
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return result;
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} else if (wheelDelta < 0.0f) {
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result.action = InputAction::ZOOM_OUT;
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return result;
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}
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// Continent view: left-click on hovered zone (from previous frame)
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if (currentLevel == ViewLevel::CONTINENT && hoveredZoneIdx >= 0 &&
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input.isMouseButtonJustPressed(1)) {
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result.action = InputAction::CLICK_ZONE;
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result.targetIdx = hoveredZoneIdx;
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return result;
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}
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// Right-click to go back (zone → continent; continent → world)
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if (io.MouseClicked[1]) {
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result.action = InputAction::RIGHT_CLICK_BACK;
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return result;
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}
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return result;
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}
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} // namespace world_map
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} // namespace rendering
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} // namespace wowee
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