Kelsidavis-WoWee/include/core/audio_callback_handler.hpp

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refactor(core): decompose Application::setupUICallbacks() into 7 domain handlers Extract ~1,700 lines / 60+ inline [this]-capturing lambdas from the monolithic Application::setupUICallbacks() into 7 focused callback handler classes following the ToastManager/ChatPanel::setupCallbacks() pattern already in the codebase. New handlers (include/core/ + src/core/): - NPCInteractionCallbackHandler NPC greeting/farewell/vendor/aggro voice - AudioCallbackHandler Music, positional sound, level-up, achievement, LFG - EntitySpawnCallbackHandler Creature/player/GO spawn, despawn, move, state - AnimationCallbackHandler Death, respawn, combat, emotes, charge, sprint, vehicle - TransportCallbackHandler Mount, taxi, transport spawn/move - WorldEntryCallbackHandler World entry, unstuck, hearthstone, bind point - UIScreenCallbackHandler Auth, realm selection, char selection/creation/deletion application.cpp: 4,462 → 2,791 lines (−1,671) setupUICallbacks: ~1,700 → ~50 lines (thin orchestrator) Deduplication: resolveSoundEntryPath() — was 3× copy-paste of SoundEntries.dbc lookup resolveNpcVoiceType() — was 4× copy-paste of display-ID→voice detection precacheNearbyTiles() — was 3× copy-paste of 17×17 tile loop 4 helper lambdas — promoted to private methods on WorldEntryCallbackHandler State migration out of Application: charge* (6 vars) → AnimationCallbackHandler hearth*/worldEntry*/taxi* → WorldEntryCallbackHandler pendingCreatedCharacterName_ → UIScreenCallbackHandler Bug fixes: - Duplicate `namespace core {` in application.hpp caused wowee::std pollution - AppState forward decl in ui_screen_callback_handler.hpp was at wrong scope - world_loader.cpp accessed moved member vars directly via friend; now uses handler API
2026-04-05 16:48:17 +03:00
#pragma once
#include <cstdint>
#include <string>
#include <optional>
namespace wowee {
namespace rendering { class Renderer; }
namespace game { class GameHandler; }
namespace audio { class AudioCoordinator; }
namespace pipeline { class AssetManager; }
namespace ui { class UIManager; }
namespace core {
/// Handles audio-related callbacks: music, sound effects, level-up, achievement, LFG.
class AudioCallbackHandler {
public:
AudioCallbackHandler(pipeline::AssetManager& assetManager,
audio::AudioCoordinator* audioCoordinator,
rendering::Renderer* renderer,
ui::UIManager* uiManager,
game::GameHandler& gameHandler);
void setupCallbacks();
private:
/// Resolve SoundEntries.dbc → file path for a given soundId (eliminates 3x copy-paste)
std::optional<std::string> resolveSoundEntryPath(uint32_t soundId) const;
pipeline::AssetManager& assetManager_;
audio::AudioCoordinator* audioCoordinator_;
rendering::Renderer* renderer_;
ui::UIManager* uiManager_;
game::GameHandler& gameHandler_;
};
} // namespace core
} // namespace wowee