Kelsidavis-WoWee/assets/shaders/lens_flare.vert.glsl

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#version 450
layout(push_constant) uniform Push {
vec2 position;
float size;
float aspectRatio;
} push;
layout(location = 0) in vec2 aPos;
layout(location = 1) in vec2 aUV;
layout(location = 0) out vec2 UV;
void main() {
UV = aUV;
vec2 scaled = aPos * push.size;
scaled.x /= push.aspectRatio;
gl_Position = vec4(scaled + push.position, 0.0, 1.0);
}