mirror of
https://github.com/Kelsidavis/WoWee.git
synced 2026-03-22 23:30:14 +00:00
174 lines
4.8 KiB
C++
174 lines
4.8 KiB
C++
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#include "addons/lua_engine.hpp"
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#include "game/game_handler.hpp"
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#include "core/logger.hpp"
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extern "C" {
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#include <lua.h>
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#include <lauxlib.h>
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#include <lualib.h>
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}
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namespace wowee::addons {
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// Retrieve GameHandler pointer stored in Lua registry
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static game::GameHandler* getGameHandler(lua_State* L) {
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lua_getfield(L, LUA_REGISTRYINDEX, "wowee_game_handler");
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auto* gh = static_cast<game::GameHandler*>(lua_touserdata(L, -1));
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lua_pop(L, 1);
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return gh;
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}
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// WoW-compatible print() — outputs to chat window instead of stdout
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static int lua_wow_print(lua_State* L) {
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int nargs = lua_gettop(L);
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std::string result;
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for (int i = 1; i <= nargs; i++) {
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if (i > 1) result += '\t';
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// Lua 5.1: use lua_tostring (luaL_tolstring is 5.3+)
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if (lua_isstring(L, i) || lua_isnumber(L, i)) {
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const char* s = lua_tostring(L, i);
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if (s) result += s;
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} else if (lua_isboolean(L, i)) {
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result += lua_toboolean(L, i) ? "true" : "false";
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} else if (lua_isnil(L, i)) {
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result += "nil";
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} else {
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result += lua_typename(L, lua_type(L, i));
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}
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}
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auto* gh = getGameHandler(L);
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if (gh) {
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game::MessageChatData msg;
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msg.type = game::ChatType::SYSTEM;
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msg.language = game::ChatLanguage::UNIVERSAL;
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msg.message = result;
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gh->addLocalChatMessage(msg);
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}
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LOG_INFO("[Lua] ", result);
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return 0;
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}
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// WoW-compatible message() — same as print for now
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static int lua_wow_message(lua_State* L) {
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return lua_wow_print(L);
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}
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// Stub for GetTime() — returns elapsed seconds
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static int lua_wow_gettime(lua_State* L) {
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static auto start = std::chrono::steady_clock::now();
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auto now = std::chrono::steady_clock::now();
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double elapsed = std::chrono::duration<double>(now - start).count();
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lua_pushnumber(L, elapsed);
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return 1;
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}
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LuaEngine::LuaEngine() = default;
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LuaEngine::~LuaEngine() {
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shutdown();
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}
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bool LuaEngine::initialize() {
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if (L_) return true;
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L_ = luaL_newstate();
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if (!L_) {
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LOG_ERROR("LuaEngine: failed to create Lua state");
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return false;
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}
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// Open safe standard libraries (no io, os, debug, package)
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luaopen_base(L_);
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luaopen_table(L_);
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luaopen_string(L_);
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luaopen_math(L_);
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// Remove unsafe globals from base library
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const char* unsafeGlobals[] = {
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"dofile", "loadfile", "load", "collectgarbage", "newproxy", nullptr
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};
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for (const char** g = unsafeGlobals; *g; ++g) {
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lua_pushnil(L_);
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lua_setglobal(L_, *g);
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}
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registerCoreAPI();
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LOG_INFO("LuaEngine: initialized (Lua 5.1)");
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return true;
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}
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void LuaEngine::shutdown() {
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if (L_) {
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lua_close(L_);
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L_ = nullptr;
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LOG_INFO("LuaEngine: shut down");
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}
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}
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void LuaEngine::setGameHandler(game::GameHandler* handler) {
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gameHandler_ = handler;
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if (L_) {
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lua_pushlightuserdata(L_, handler);
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lua_setfield(L_, LUA_REGISTRYINDEX, "wowee_game_handler");
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}
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}
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void LuaEngine::registerCoreAPI() {
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// Override print() to go to chat
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lua_pushcfunction(L_, lua_wow_print);
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lua_setglobal(L_, "print");
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// WoW API stubs
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lua_pushcfunction(L_, lua_wow_message);
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lua_setglobal(L_, "message");
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lua_pushcfunction(L_, lua_wow_gettime);
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lua_setglobal(L_, "GetTime");
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}
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bool LuaEngine::executeFile(const std::string& path) {
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if (!L_) return false;
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int err = luaL_dofile(L_, path.c_str());
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if (err != 0) {
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const char* errMsg = lua_tostring(L_, -1);
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std::string msg = errMsg ? errMsg : "(unknown error)";
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LOG_ERROR("LuaEngine: error loading '", path, "': ", msg);
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if (gameHandler_) {
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game::MessageChatData errChat;
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errChat.type = game::ChatType::SYSTEM;
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errChat.language = game::ChatLanguage::UNIVERSAL;
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errChat.message = "|cffff4040[Lua Error] " + msg + "|r";
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gameHandler_->addLocalChatMessage(errChat);
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}
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lua_pop(L_, 1);
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return false;
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}
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return true;
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}
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bool LuaEngine::executeString(const std::string& code) {
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if (!L_) return false;
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int err = luaL_dostring(L_, code.c_str());
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if (err != 0) {
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const char* errMsg = lua_tostring(L_, -1);
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std::string msg = errMsg ? errMsg : "(unknown error)";
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LOG_ERROR("LuaEngine: script error: ", msg);
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if (gameHandler_) {
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game::MessageChatData errChat;
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errChat.type = game::ChatType::SYSTEM;
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errChat.language = game::ChatLanguage::UNIVERSAL;
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errChat.message = "|cffff4040[Lua Error] " + msg + "|r";
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gameHandler_->addLocalChatMessage(errChat);
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}
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lua_pop(L_, 1);
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return false;
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}
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return true;
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}
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} // namespace wowee::addons
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