mirror of
https://github.com/Kelsidavis/WoWee.git
synced 2026-03-23 07:40:14 +00:00
196 lines
6.7 KiB
C++
196 lines
6.7 KiB
C++
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#include "ui/spellbook_screen.hpp"
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#include "core/input.hpp"
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#include "core/application.hpp"
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#include "pipeline/asset_manager.hpp"
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#include "pipeline/dbc_loader.hpp"
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#include "core/logger.hpp"
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#include <algorithm>
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namespace wowee { namespace ui {
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void SpellbookScreen::loadSpellDBC(pipeline::AssetManager* assetManager) {
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if (dbcLoadAttempted) return;
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dbcLoadAttempted = true;
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if (!assetManager || !assetManager->isInitialized()) return;
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auto dbc = assetManager->loadDBC("Spell.dbc");
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if (!dbc || !dbc->isLoaded()) {
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LOG_WARNING("Spellbook: Could not load Spell.dbc");
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return;
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}
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// WoW 3.3.5a Spell.dbc: field 0 = SpellID, field 136 = SpellName_enUS
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// Validate field count to determine name field index
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uint32_t fieldCount = dbc->getFieldCount();
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uint32_t nameField = 136;
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if (fieldCount < 137) {
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LOG_WARNING("Spellbook: Spell.dbc has ", fieldCount, " fields, expected 234+");
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// Try a heuristic: for smaller DBCs, name might be elsewhere
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if (fieldCount > 10) {
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nameField = fieldCount > 140 ? 136 : 1;
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} else {
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return;
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}
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}
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uint32_t count = dbc->getRecordCount();
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for (uint32_t i = 0; i < count; ++i) {
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uint32_t spellId = dbc->getUInt32(i, 0);
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std::string name = dbc->getString(i, nameField);
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if (!name.empty() && spellId > 0) {
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spellNames[spellId] = name;
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}
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}
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dbcLoaded = true;
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LOG_INFO("Spellbook: Loaded ", spellNames.size(), " spell names from Spell.dbc");
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}
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std::string SpellbookScreen::getSpellName(uint32_t spellId) const {
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auto it = spellNames.find(spellId);
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if (it != spellNames.end()) {
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return it->second;
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}
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char buf[32];
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snprintf(buf, sizeof(buf), "Spell #%u", spellId);
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return buf;
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}
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void SpellbookScreen::render(game::GameHandler& gameHandler, pipeline::AssetManager* assetManager) {
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// P key toggle (edge-triggered)
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bool uiWantsKeyboard = ImGui::GetIO().WantCaptureKeyboard;
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bool pDown = !uiWantsKeyboard && core::Input::getInstance().isKeyPressed(SDL_SCANCODE_P);
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if (pDown && !pKeyWasDown) {
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open = !open;
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}
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pKeyWasDown = pDown;
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if (!open) return;
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// Lazy-load Spell.dbc on first open
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if (!dbcLoadAttempted) {
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loadSpellDBC(assetManager);
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}
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auto* window = core::Application::getInstance().getWindow();
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float screenW = window ? static_cast<float>(window->getWidth()) : 1280.0f;
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float screenH = window ? static_cast<float>(window->getHeight()) : 720.0f;
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float bookW = 340.0f;
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float bookH = std::min(500.0f, screenH - 120.0f);
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float bookX = screenW - bookW - 10.0f;
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float bookY = 80.0f;
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ImGui::SetNextWindowPos(ImVec2(bookX, bookY), ImGuiCond_FirstUseEver);
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ImGui::SetNextWindowSize(ImVec2(bookW, bookH), ImGuiCond_FirstUseEver);
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bool windowOpen = open;
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if (ImGui::Begin("Spellbook", &windowOpen)) {
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const auto& spells = gameHandler.getKnownSpells();
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if (spells.empty()) {
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ImGui::TextDisabled("No spells known.");
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} else {
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ImGui::Text("%zu spells known", spells.size());
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ImGui::Separator();
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// Action bar assignment mode indicator
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if (assigningSlot >= 0) {
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ImGui::TextColored(ImVec4(1.0f, 1.0f, 0.3f, 1.0f),
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"Click a spell to assign to slot %d", assigningSlot + 1);
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if (ImGui::SmallButton("Cancel")) {
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assigningSlot = -1;
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}
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ImGui::Separator();
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}
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// Spell list
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ImGui::BeginChild("SpellList", ImVec2(0, -60), true);
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for (uint32_t spellId : spells) {
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ImGui::PushID(static_cast<int>(spellId));
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std::string name = getSpellName(spellId);
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float cd = gameHandler.getSpellCooldown(spellId);
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bool onCooldown = cd > 0.0f;
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// Color based on state
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if (onCooldown) {
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ImGui::PushStyleColor(ImGuiCol_Text, ImVec4(0.5f, 0.5f, 0.5f, 1.0f));
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}
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// Spell entry - clickable
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char label[256];
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if (onCooldown) {
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snprintf(label, sizeof(label), "%s (%.1fs)", name.c_str(), cd);
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} else {
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snprintf(label, sizeof(label), "%s", name.c_str());
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}
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if (ImGui::Selectable(label, false, ImGuiSelectableFlags_AllowDoubleClick)) {
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if (assigningSlot >= 0) {
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// Assign to action bar slot
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gameHandler.setActionBarSlot(assigningSlot,
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game::ActionBarSlot::SPELL, spellId);
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assigningSlot = -1;
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} else if (ImGui::IsMouseDoubleClicked(0)) {
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// Double-click to cast
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uint64_t target = gameHandler.hasTarget() ? gameHandler.getTargetGuid() : 0;
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gameHandler.castSpell(spellId, target);
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}
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}
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// Tooltip with spell ID
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if (ImGui::IsItemHovered()) {
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ImGui::BeginTooltip();
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ImGui::Text("%s", name.c_str());
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ImGui::TextDisabled("Spell ID: %u", spellId);
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if (!onCooldown) {
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ImGui::TextDisabled("Double-click to cast");
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ImGui::TextDisabled("Use action bar buttons below to assign");
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}
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ImGui::EndTooltip();
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}
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if (onCooldown) {
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ImGui::PopStyleColor();
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}
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ImGui::PopID();
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}
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ImGui::EndChild();
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// Action bar quick-assign buttons
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ImGui::Separator();
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ImGui::Text("Assign to:");
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ImGui::SameLine();
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static const char* slotLabels[] = {"1","2","3","4","5","6","7","8","9","0","-","="};
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for (int i = 0; i < 12; ++i) {
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if (i > 0) ImGui::SameLine(0, 2);
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ImGui::PushID(100 + i);
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bool isAssigning = (assigningSlot == i);
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if (isAssigning) {
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ImGui::PushStyleColor(ImGuiCol_Button, ImVec4(0.8f, 0.6f, 0.2f, 1.0f));
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}
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if (ImGui::SmallButton(slotLabels[i])) {
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assigningSlot = isAssigning ? -1 : i;
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}
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if (isAssigning) {
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ImGui::PopStyleColor();
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}
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ImGui::PopID();
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}
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}
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}
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ImGui::End();
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if (!windowOpen) {
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open = false;
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}
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}
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}} // namespace wowee::ui
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