feat(pipeline): add WSPN (Wowee Spawn Point catalog) format
Novel open replacement for AzerothCore-style scattered
creature_template / gameobject SQL spawn tables PLUS the
ADT MDDF / MODF doodad-placement chunks. The 11th open
format, and the first that covers the live world-content
side (atmosphere + sounds + spawns now form the runtime
"what fills this zone" picture).
A WSPN file holds all spawn points for a zone in a single
table, with kind discriminating creature vs game object
vs static doodad. The same format powers:
• server runtime — knows what NPCs / objects to spawn
• editor — draws spawn markers
• renderer — reads the doodad subset directly to
draw static props without going
through a server roundtrip
Format:
• magic "WSPN", version 1, little-endian
• per entry: kind / entryId / position(3f) / rotation(3f)
/ scale / flags / respawnSec / factionId /
questIdRequired / wanderRadius / label
Flags packed: disabled (0x01), event-only (0x02),
quest-phased (0x04). Reserved bits for future per-entry
encoding extensions.
API: WoweeSpawnsLoader::save / load / exists; presets
makeStarter (1 each kind), makeCamp (4-bandit ring +
chest + 2 tents), makeVillage (6 NPCs + 2 signs + 4
corner trees).
CLI added (5 flags, 473 documented total now):
--gen-spawns / --gen-spawns-camp / --gen-spawns-village
--info-wspn / --validate-wspn
Validator catches: out-of-range kind, NaN/inf coords,
non-positive scale, doodad with non-zero respawn (static
prop misuse), creature with respawn=0 (won't respawn after
kill), entryId=0 (orphan reference).
All 3 presets save / load / re-validate clean. Doodad and
game-object entries explicitly set wanderRadius=0 so the
generated catalogs are noise-free.
2026-05-09 14:57:53 -07:00
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#include "cli_spawns_catalog.hpp"
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#include "cli_arg_parse.hpp"
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#include "cli_box_emitter.hpp"
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#include "pipeline/wowee_spawns.hpp"
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#include <nlohmann/json.hpp>
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#include <cmath>
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#include <cstdint>
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#include <cstdio>
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#include <cstring>
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feat(editor): add WSPN JSON round-trip authoring workflow
Closes the WSPN open-format loop with --export-wspn-json /
--import-wspn-json, mirroring the WOL/WOW/WOMX/WSND JSON
pairs from earlier batches. All 5 binary formats added in
recent batches now have full JSON round-trip authoring.
Each entry round-trips all 12 fields:
kind (int + kindName string), entryId, position[3],
rotation[3], scale, flags (int + flagsList string array),
respawnSec, factionId, questIdRequired, wanderRadius,
label.
Vector fields are emitted as 3-element arrays for natural
JSON layout. Both kind and flags are emitted in dual form
(int + named) so a hand-author can write the named string
forms and skip the integer boilerplate. Missing optional
fields fall back to WoweeSpawns::Entry defaults.
Verified byte-identical round-trip on the village preset
(12 entries: 6 creature + 2 object + 4 doodad). The
position vec3 round-trips through floats with no precision
loss for the typical small-coordinate test cases.
Adds 2 flags (475 kArgRequired entries total).
2026-05-09 14:59:48 -07:00
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#include <fstream>
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feat(pipeline): add WSPN (Wowee Spawn Point catalog) format
Novel open replacement for AzerothCore-style scattered
creature_template / gameobject SQL spawn tables PLUS the
ADT MDDF / MODF doodad-placement chunks. The 11th open
format, and the first that covers the live world-content
side (atmosphere + sounds + spawns now form the runtime
"what fills this zone" picture).
A WSPN file holds all spawn points for a zone in a single
table, with kind discriminating creature vs game object
vs static doodad. The same format powers:
• server runtime — knows what NPCs / objects to spawn
• editor — draws spawn markers
• renderer — reads the doodad subset directly to
draw static props without going
through a server roundtrip
Format:
• magic "WSPN", version 1, little-endian
• per entry: kind / entryId / position(3f) / rotation(3f)
/ scale / flags / respawnSec / factionId /
questIdRequired / wanderRadius / label
Flags packed: disabled (0x01), event-only (0x02),
quest-phased (0x04). Reserved bits for future per-entry
encoding extensions.
API: WoweeSpawnsLoader::save / load / exists; presets
makeStarter (1 each kind), makeCamp (4-bandit ring +
chest + 2 tents), makeVillage (6 NPCs + 2 signs + 4
corner trees).
CLI added (5 flags, 473 documented total now):
--gen-spawns / --gen-spawns-camp / --gen-spawns-village
--info-wspn / --validate-wspn
Validator catches: out-of-range kind, NaN/inf coords,
non-positive scale, doodad with non-zero respawn (static
prop misuse), creature with respawn=0 (won't respawn after
kill), entryId=0 (orphan reference).
All 3 presets save / load / re-validate clean. Doodad and
game-object entries explicitly set wanderRadius=0 so the
generated catalogs are noise-free.
2026-05-09 14:57:53 -07:00
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#include <string>
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#include <vector>
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namespace wowee {
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namespace editor {
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namespace cli {
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namespace {
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std::string stripWspnExt(std::string base) {
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stripExt(base, ".wspn");
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return base;
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}
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bool saveOrError(const wowee::pipeline::WoweeSpawns& c,
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const std::string& base, const char* cmd) {
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if (!wowee::pipeline::WoweeSpawnsLoader::save(c, base)) {
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std::fprintf(stderr, "%s: failed to save %s.wspn\n",
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cmd, base.c_str());
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return false;
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}
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return true;
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}
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void printGenSummary(const wowee::pipeline::WoweeSpawns& c,
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const std::string& base) {
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std::printf("Wrote %s.wspn\n", base.c_str());
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std::printf(" catalog : %s\n", c.name.c_str());
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std::printf(" entries : %zu (creature=%u object=%u doodad=%u)\n",
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c.entries.size(),
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c.countByKind(wowee::pipeline::WoweeSpawns::Creature),
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c.countByKind(wowee::pipeline::WoweeSpawns::GameObject),
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c.countByKind(wowee::pipeline::WoweeSpawns::Doodad));
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}
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int handleGenStarter(int& i, int argc, char** argv) {
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std::string base = argv[++i];
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std::string name = "StarterSpawns";
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if (parseOptArg(i, argc, argv)) name = argv[++i];
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base = stripWspnExt(base);
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auto c = wowee::pipeline::WoweeSpawnsLoader::makeStarter(name);
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if (!saveOrError(c, base, "gen-spawns")) return 1;
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printGenSummary(c, base);
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return 0;
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}
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int handleGenCamp(int& i, int argc, char** argv) {
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std::string base = argv[++i];
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std::string name = "BanditCamp";
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if (parseOptArg(i, argc, argv)) name = argv[++i];
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base = stripWspnExt(base);
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auto c = wowee::pipeline::WoweeSpawnsLoader::makeCamp(name);
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if (!saveOrError(c, base, "gen-spawns-camp")) return 1;
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printGenSummary(c, base);
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return 0;
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}
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int handleGenVillage(int& i, int argc, char** argv) {
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std::string base = argv[++i];
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std::string name = "VillageSpawns";
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if (parseOptArg(i, argc, argv)) name = argv[++i];
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base = stripWspnExt(base);
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auto c = wowee::pipeline::WoweeSpawnsLoader::makeVillage(name);
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if (!saveOrError(c, base, "gen-spawns-village")) return 1;
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printGenSummary(c, base);
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return 0;
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}
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int handleInfo(int& i, int argc, char** argv) {
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std::string base = argv[++i];
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bool jsonOut = consumeJsonFlag(i, argc, argv);
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base = stripWspnExt(base);
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if (!wowee::pipeline::WoweeSpawnsLoader::exists(base)) {
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std::fprintf(stderr, "WSPN not found: %s.wspn\n", base.c_str());
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return 1;
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}
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auto c = wowee::pipeline::WoweeSpawnsLoader::load(base);
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if (jsonOut) {
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nlohmann::json j;
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j["wspn"] = base + ".wspn";
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j["name"] = c.name;
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j["count"] = c.entries.size();
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j["countCreature"] =
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c.countByKind(wowee::pipeline::WoweeSpawns::Creature);
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j["countObject"] =
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c.countByKind(wowee::pipeline::WoweeSpawns::GameObject);
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j["countDoodad"] =
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c.countByKind(wowee::pipeline::WoweeSpawns::Doodad);
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nlohmann::json arr = nlohmann::json::array();
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for (const auto& e : c.entries) {
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arr.push_back({
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{"kind", e.kind},
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{"kindName", wowee::pipeline::WoweeSpawns::kindName(e.kind)},
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{"entryId", e.entryId},
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{"position", {e.position.x, e.position.y, e.position.z}},
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{"rotation", {e.rotation.x, e.rotation.y, e.rotation.z}},
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{"scale", e.scale},
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{"flags", e.flags},
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{"respawnSec", e.respawnSec},
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{"factionId", e.factionId},
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{"questIdRequired", e.questIdRequired},
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{"wanderRadius", e.wanderRadius},
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{"label", e.label},
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});
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}
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j["entries"] = arr;
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std::printf("%s\n", j.dump(2).c_str());
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return 0;
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}
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std::printf("WSPN: %s.wspn\n", base.c_str());
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std::printf(" catalog : %s\n", c.name.c_str());
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std::printf(" entries : %zu (creature=%u object=%u doodad=%u)\n",
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c.entries.size(),
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c.countByKind(wowee::pipeline::WoweeSpawns::Creature),
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c.countByKind(wowee::pipeline::WoweeSpawns::GameObject),
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c.countByKind(wowee::pipeline::WoweeSpawns::Doodad));
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if (c.entries.empty()) return 0;
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std::printf(" kind entry pos (x, y, z) respawn rad label\n");
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for (const auto& e : c.entries) {
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std::printf(" %-9s %5u (%6.1f,%6.1f,%6.1f) %5us %4.1f %s\n",
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wowee::pipeline::WoweeSpawns::kindName(e.kind),
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e.entryId,
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e.position.x, e.position.y, e.position.z,
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e.respawnSec, e.wanderRadius,
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e.label.c_str());
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}
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return 0;
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}
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feat(editor): add WSPN JSON round-trip authoring workflow
Closes the WSPN open-format loop with --export-wspn-json /
--import-wspn-json, mirroring the WOL/WOW/WOMX/WSND JSON
pairs from earlier batches. All 5 binary formats added in
recent batches now have full JSON round-trip authoring.
Each entry round-trips all 12 fields:
kind (int + kindName string), entryId, position[3],
rotation[3], scale, flags (int + flagsList string array),
respawnSec, factionId, questIdRequired, wanderRadius,
label.
Vector fields are emitted as 3-element arrays for natural
JSON layout. Both kind and flags are emitted in dual form
(int + named) so a hand-author can write the named string
forms and skip the integer boilerplate. Missing optional
fields fall back to WoweeSpawns::Entry defaults.
Verified byte-identical round-trip on the village preset
(12 entries: 6 creature + 2 object + 4 doodad). The
position vec3 round-trips through floats with no precision
loss for the typical small-coordinate test cases.
Adds 2 flags (475 kArgRequired entries total).
2026-05-09 14:59:48 -07:00
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int handleExportJson(int& i, int argc, char** argv) {
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// Export a .wspn to a human-editable JSON sidecar.
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// Mirrors the WOL/WOW/WOMX/WSND JSON pairs — gives a
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// quick-author surface for hand-editing spawn entries
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// without writing a binary patcher. Vector fields are
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// emitted as 3-element arrays; kind and flags both have
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// dual int + string-array forms so the importer accepts
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// either.
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std::string base = argv[++i];
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std::string outPath;
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if (parseOptArg(i, argc, argv)) outPath = argv[++i];
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base = stripWspnExt(base);
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if (outPath.empty()) outPath = base + ".wspn.json";
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if (!wowee::pipeline::WoweeSpawnsLoader::exists(base)) {
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std::fprintf(stderr,
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"export-wspn-json: WSPN not found: %s.wspn\n", base.c_str());
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return 1;
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}
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auto c = wowee::pipeline::WoweeSpawnsLoader::load(base);
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nlohmann::json j;
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j["name"] = c.name;
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nlohmann::json arr = nlohmann::json::array();
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for (const auto& e : c.entries) {
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nlohmann::json je;
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je["kind"] = e.kind;
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je["kindName"] = wowee::pipeline::WoweeSpawns::kindName(e.kind);
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je["entryId"] = e.entryId;
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je["position"] = {e.position.x, e.position.y, e.position.z};
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je["rotation"] = {e.rotation.x, e.rotation.y, e.rotation.z};
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je["scale"] = e.scale;
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je["flags"] = e.flags;
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nlohmann::json fa = nlohmann::json::array();
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if (e.flags & wowee::pipeline::WoweeSpawns::Disabled)
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fa.push_back("disabled");
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if (e.flags & wowee::pipeline::WoweeSpawns::EventOnly)
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fa.push_back("event-only");
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if (e.flags & wowee::pipeline::WoweeSpawns::QuestPhased)
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fa.push_back("quest-phased");
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je["flagsList"] = fa;
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je["respawnSec"] = e.respawnSec;
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je["factionId"] = e.factionId;
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je["questIdRequired"] = e.questIdRequired;
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je["wanderRadius"] = e.wanderRadius;
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je["label"] = e.label;
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arr.push_back(je);
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}
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j["entries"] = arr;
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std::ofstream out(outPath);
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if (!out) {
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std::fprintf(stderr,
|
|
|
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|
"export-wspn-json: cannot write %s\n", outPath.c_str());
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|
return 1;
|
|
|
|
|
}
|
|
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|
|
out << j.dump(2) << "\n";
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|
|
out.close();
|
|
|
|
|
std::printf("Wrote %s\n", outPath.c_str());
|
|
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|
|
std::printf(" source : %s.wspn\n", base.c_str());
|
|
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|
|
std::printf(" entries : %zu\n", c.entries.size());
|
|
|
|
|
return 0;
|
|
|
|
|
}
|
|
|
|
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|
|
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|
|
int handleImportJson(int& i, int argc, char** argv) {
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|
|
|
|
std::string jsonPath = argv[++i];
|
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|
|
|
std::string outBase;
|
|
|
|
|
if (parseOptArg(i, argc, argv)) outBase = argv[++i];
|
|
|
|
|
if (outBase.empty()) {
|
|
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|
|
outBase = jsonPath;
|
|
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|
|
std::string suffix = ".wspn.json";
|
|
|
|
|
if (outBase.size() > suffix.size() &&
|
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|
|
|
outBase.substr(outBase.size() - suffix.size()) == suffix) {
|
|
|
|
|
outBase = outBase.substr(0, outBase.size() - suffix.size());
|
|
|
|
|
} else if (outBase.size() > 5 &&
|
|
|
|
|
outBase.substr(outBase.size() - 5) == ".json") {
|
|
|
|
|
outBase = outBase.substr(0, outBase.size() - 5);
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
outBase = stripWspnExt(outBase);
|
|
|
|
|
std::ifstream in(jsonPath);
|
|
|
|
|
if (!in) {
|
|
|
|
|
std::fprintf(stderr,
|
|
|
|
|
"import-wspn-json: cannot read %s\n", jsonPath.c_str());
|
|
|
|
|
return 1;
|
|
|
|
|
}
|
|
|
|
|
nlohmann::json j;
|
|
|
|
|
try { in >> j; }
|
|
|
|
|
catch (const std::exception& e) {
|
|
|
|
|
std::fprintf(stderr,
|
|
|
|
|
"import-wspn-json: bad JSON in %s: %s\n",
|
|
|
|
|
jsonPath.c_str(), e.what());
|
|
|
|
|
return 1;
|
|
|
|
|
}
|
|
|
|
|
auto kindFromName = [](const std::string& s) -> uint8_t {
|
|
|
|
|
if (s == "creature") return wowee::pipeline::WoweeSpawns::Creature;
|
|
|
|
|
if (s == "object") return wowee::pipeline::WoweeSpawns::GameObject;
|
|
|
|
|
if (s == "doodad") return wowee::pipeline::WoweeSpawns::Doodad;
|
|
|
|
|
return wowee::pipeline::WoweeSpawns::Creature;
|
|
|
|
|
};
|
|
|
|
|
auto flagFromName = [](const std::string& s) -> uint32_t {
|
|
|
|
|
if (s == "disabled") return wowee::pipeline::WoweeSpawns::Disabled;
|
|
|
|
|
if (s == "event-only") return wowee::pipeline::WoweeSpawns::EventOnly;
|
|
|
|
|
if (s == "quest-phased") return wowee::pipeline::WoweeSpawns::QuestPhased;
|
|
|
|
|
return 0;
|
|
|
|
|
};
|
|
|
|
|
auto readVec3 = [](const nlohmann::json& jv, glm::vec3& v) {
|
|
|
|
|
if (jv.is_array() && jv.size() >= 3) {
|
|
|
|
|
v.x = jv[0].get<float>();
|
|
|
|
|
v.y = jv[1].get<float>();
|
|
|
|
|
v.z = jv[2].get<float>();
|
|
|
|
|
}
|
|
|
|
|
};
|
|
|
|
|
wowee::pipeline::WoweeSpawns c;
|
|
|
|
|
c.name = j.value("name", std::string{});
|
|
|
|
|
if (j.contains("entries") && j["entries"].is_array()) {
|
|
|
|
|
for (const auto& je : j["entries"]) {
|
|
|
|
|
wowee::pipeline::WoweeSpawns::Entry e;
|
|
|
|
|
if (je.contains("kind") && je["kind"].is_number_integer()) {
|
|
|
|
|
e.kind = static_cast<uint8_t>(je["kind"].get<int>());
|
|
|
|
|
} else if (je.contains("kindName") && je["kindName"].is_string()) {
|
|
|
|
|
e.kind = kindFromName(je["kindName"].get<std::string>());
|
|
|
|
|
}
|
|
|
|
|
e.entryId = je.value("entryId", 0u);
|
|
|
|
|
if (je.contains("position")) readVec3(je["position"], e.position);
|
|
|
|
|
if (je.contains("rotation")) readVec3(je["rotation"], e.rotation);
|
|
|
|
|
e.scale = je.value("scale", 1.0f);
|
|
|
|
|
if (je.contains("flags") && je["flags"].is_number_integer()) {
|
|
|
|
|
e.flags = je["flags"].get<uint32_t>();
|
|
|
|
|
} else if (je.contains("flagsList") && je["flagsList"].is_array()) {
|
|
|
|
|
for (const auto& f : je["flagsList"]) {
|
|
|
|
|
if (f.is_string()) e.flags |= flagFromName(f.get<std::string>());
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
e.respawnSec = je.value("respawnSec", 0u);
|
|
|
|
|
e.factionId = je.value("factionId", 0u);
|
|
|
|
|
e.questIdRequired = je.value("questIdRequired", 0u);
|
|
|
|
|
e.wanderRadius = je.value("wanderRadius", 0.0f);
|
|
|
|
|
e.label = je.value("label", std::string{});
|
|
|
|
|
c.entries.push_back(std::move(e));
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
if (!wowee::pipeline::WoweeSpawnsLoader::save(c, outBase)) {
|
|
|
|
|
std::fprintf(stderr,
|
|
|
|
|
"import-wspn-json: failed to save %s.wspn\n",
|
|
|
|
|
outBase.c_str());
|
|
|
|
|
return 1;
|
|
|
|
|
}
|
|
|
|
|
std::printf("Wrote %s.wspn\n", outBase.c_str());
|
|
|
|
|
std::printf(" source : %s\n", jsonPath.c_str());
|
|
|
|
|
std::printf(" entries : %zu\n", c.entries.size());
|
|
|
|
|
return 0;
|
|
|
|
|
}
|
|
|
|
|
|
feat(pipeline): add WSPN (Wowee Spawn Point catalog) format
Novel open replacement for AzerothCore-style scattered
creature_template / gameobject SQL spawn tables PLUS the
ADT MDDF / MODF doodad-placement chunks. The 11th open
format, and the first that covers the live world-content
side (atmosphere + sounds + spawns now form the runtime
"what fills this zone" picture).
A WSPN file holds all spawn points for a zone in a single
table, with kind discriminating creature vs game object
vs static doodad. The same format powers:
• server runtime — knows what NPCs / objects to spawn
• editor — draws spawn markers
• renderer — reads the doodad subset directly to
draw static props without going
through a server roundtrip
Format:
• magic "WSPN", version 1, little-endian
• per entry: kind / entryId / position(3f) / rotation(3f)
/ scale / flags / respawnSec / factionId /
questIdRequired / wanderRadius / label
Flags packed: disabled (0x01), event-only (0x02),
quest-phased (0x04). Reserved bits for future per-entry
encoding extensions.
API: WoweeSpawnsLoader::save / load / exists; presets
makeStarter (1 each kind), makeCamp (4-bandit ring +
chest + 2 tents), makeVillage (6 NPCs + 2 signs + 4
corner trees).
CLI added (5 flags, 473 documented total now):
--gen-spawns / --gen-spawns-camp / --gen-spawns-village
--info-wspn / --validate-wspn
Validator catches: out-of-range kind, NaN/inf coords,
non-positive scale, doodad with non-zero respawn (static
prop misuse), creature with respawn=0 (won't respawn after
kill), entryId=0 (orphan reference).
All 3 presets save / load / re-validate clean. Doodad and
game-object entries explicitly set wanderRadius=0 so the
generated catalogs are noise-free.
2026-05-09 14:57:53 -07:00
|
|
|
int handleValidate(int& i, int argc, char** argv) {
|
|
|
|
|
std::string base = argv[++i];
|
|
|
|
|
bool jsonOut = consumeJsonFlag(i, argc, argv);
|
|
|
|
|
base = stripWspnExt(base);
|
|
|
|
|
if (!wowee::pipeline::WoweeSpawnsLoader::exists(base)) {
|
|
|
|
|
std::fprintf(stderr,
|
|
|
|
|
"validate-wspn: WSPN not found: %s.wspn\n", base.c_str());
|
|
|
|
|
return 1;
|
|
|
|
|
}
|
|
|
|
|
auto c = wowee::pipeline::WoweeSpawnsLoader::load(base);
|
|
|
|
|
std::vector<std::string> errors;
|
|
|
|
|
std::vector<std::string> warnings;
|
|
|
|
|
if (c.entries.empty()) {
|
|
|
|
|
warnings.push_back("catalog has zero entries");
|
|
|
|
|
}
|
|
|
|
|
for (size_t k = 0; k < c.entries.size(); ++k) {
|
|
|
|
|
const auto& e = c.entries[k];
|
|
|
|
|
std::string ctx = "entry " + std::to_string(k);
|
|
|
|
|
if (!e.label.empty()) ctx += " (" + e.label + ")";
|
|
|
|
|
if (e.kind > wowee::pipeline::WoweeSpawns::Doodad) {
|
|
|
|
|
errors.push_back(ctx + ": kind " + std::to_string(e.kind) +
|
|
|
|
|
" not in known range 0..2");
|
|
|
|
|
}
|
|
|
|
|
if (!std::isfinite(e.position.x) ||
|
|
|
|
|
!std::isfinite(e.position.y) ||
|
|
|
|
|
!std::isfinite(e.position.z) ||
|
|
|
|
|
!std::isfinite(e.rotation.x) ||
|
|
|
|
|
!std::isfinite(e.rotation.y) ||
|
|
|
|
|
!std::isfinite(e.rotation.z)) {
|
|
|
|
|
errors.push_back(ctx + ": position/rotation not finite");
|
|
|
|
|
}
|
|
|
|
|
if (!std::isfinite(e.scale) || e.scale <= 0) {
|
|
|
|
|
errors.push_back(ctx + ": scale not finite or <= 0");
|
|
|
|
|
}
|
|
|
|
|
if (!std::isfinite(e.wanderRadius) || e.wanderRadius < 0) {
|
|
|
|
|
errors.push_back(ctx + ": wanderRadius not finite or < 0");
|
|
|
|
|
}
|
|
|
|
|
// Doodads should not have a respawn timer (they are
|
|
|
|
|
// permanent visual props). Catch the common misuse.
|
|
|
|
|
if (e.kind == wowee::pipeline::WoweeSpawns::Doodad &&
|
|
|
|
|
e.respawnSec != 0) {
|
|
|
|
|
warnings.push_back(ctx +
|
|
|
|
|
": doodad has non-zero respawnSec — doodads are static");
|
|
|
|
|
}
|
|
|
|
|
// Creatures with respawn 0 will spawn once and never
|
|
|
|
|
// come back; flag as a warning since it's almost
|
|
|
|
|
// always a mistake.
|
|
|
|
|
if (e.kind == wowee::pipeline::WoweeSpawns::Creature &&
|
|
|
|
|
e.respawnSec == 0 &&
|
|
|
|
|
!(e.flags & wowee::pipeline::WoweeSpawns::EventOnly)) {
|
|
|
|
|
warnings.push_back(ctx +
|
|
|
|
|
": creature with respawnSec=0 will not respawn after kill");
|
|
|
|
|
}
|
|
|
|
|
if (e.entryId == 0) {
|
|
|
|
|
warnings.push_back(ctx +
|
|
|
|
|
": entryId is 0 (no template referenced)");
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
bool ok = errors.empty();
|
|
|
|
|
if (jsonOut) {
|
|
|
|
|
nlohmann::json j;
|
|
|
|
|
j["wspn"] = base + ".wspn";
|
|
|
|
|
j["ok"] = ok;
|
|
|
|
|
j["errors"] = errors;
|
|
|
|
|
j["warnings"] = warnings;
|
|
|
|
|
std::printf("%s\n", j.dump(2).c_str());
|
|
|
|
|
return ok ? 0 : 1;
|
|
|
|
|
}
|
|
|
|
|
std::printf("validate-wspn: %s.wspn\n", base.c_str());
|
|
|
|
|
if (ok && warnings.empty()) {
|
|
|
|
|
std::printf(" OK — %zu entries (creature=%u object=%u doodad=%u)\n",
|
|
|
|
|
c.entries.size(),
|
|
|
|
|
c.countByKind(wowee::pipeline::WoweeSpawns::Creature),
|
|
|
|
|
c.countByKind(wowee::pipeline::WoweeSpawns::GameObject),
|
|
|
|
|
c.countByKind(wowee::pipeline::WoweeSpawns::Doodad));
|
|
|
|
|
return 0;
|
|
|
|
|
}
|
|
|
|
|
if (!warnings.empty()) {
|
|
|
|
|
std::printf(" warnings (%zu):\n", warnings.size());
|
|
|
|
|
for (const auto& w : warnings)
|
|
|
|
|
std::printf(" - %s\n", w.c_str());
|
|
|
|
|
}
|
|
|
|
|
if (!errors.empty()) {
|
|
|
|
|
std::printf(" ERRORS (%zu):\n", errors.size());
|
|
|
|
|
for (const auto& e : errors)
|
|
|
|
|
std::printf(" - %s\n", e.c_str());
|
|
|
|
|
}
|
|
|
|
|
return ok ? 0 : 1;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
} // namespace
|
|
|
|
|
|
|
|
|
|
bool handleSpawnsCatalog(int& i, int argc, char** argv, int& outRc) {
|
|
|
|
|
if (std::strcmp(argv[i], "--gen-spawns") == 0 && i + 1 < argc) {
|
|
|
|
|
outRc = handleGenStarter(i, argc, argv); return true;
|
|
|
|
|
}
|
|
|
|
|
if (std::strcmp(argv[i], "--gen-spawns-camp") == 0 && i + 1 < argc) {
|
|
|
|
|
outRc = handleGenCamp(i, argc, argv); return true;
|
|
|
|
|
}
|
|
|
|
|
if (std::strcmp(argv[i], "--gen-spawns-village") == 0 && i + 1 < argc) {
|
|
|
|
|
outRc = handleGenVillage(i, argc, argv); return true;
|
|
|
|
|
}
|
|
|
|
|
if (std::strcmp(argv[i], "--info-wspn") == 0 && i + 1 < argc) {
|
|
|
|
|
outRc = handleInfo(i, argc, argv); return true;
|
|
|
|
|
}
|
|
|
|
|
if (std::strcmp(argv[i], "--validate-wspn") == 0 && i + 1 < argc) {
|
|
|
|
|
outRc = handleValidate(i, argc, argv); return true;
|
|
|
|
|
}
|
feat(editor): add WSPN JSON round-trip authoring workflow
Closes the WSPN open-format loop with --export-wspn-json /
--import-wspn-json, mirroring the WOL/WOW/WOMX/WSND JSON
pairs from earlier batches. All 5 binary formats added in
recent batches now have full JSON round-trip authoring.
Each entry round-trips all 12 fields:
kind (int + kindName string), entryId, position[3],
rotation[3], scale, flags (int + flagsList string array),
respawnSec, factionId, questIdRequired, wanderRadius,
label.
Vector fields are emitted as 3-element arrays for natural
JSON layout. Both kind and flags are emitted in dual form
(int + named) so a hand-author can write the named string
forms and skip the integer boilerplate. Missing optional
fields fall back to WoweeSpawns::Entry defaults.
Verified byte-identical round-trip on the village preset
(12 entries: 6 creature + 2 object + 4 doodad). The
position vec3 round-trips through floats with no precision
loss for the typical small-coordinate test cases.
Adds 2 flags (475 kArgRequired entries total).
2026-05-09 14:59:48 -07:00
|
|
|
if (std::strcmp(argv[i], "--export-wspn-json") == 0 && i + 1 < argc) {
|
|
|
|
|
outRc = handleExportJson(i, argc, argv); return true;
|
|
|
|
|
}
|
|
|
|
|
if (std::strcmp(argv[i], "--import-wspn-json") == 0 && i + 1 < argc) {
|
|
|
|
|
outRc = handleImportJson(i, argc, argv); return true;
|
|
|
|
|
}
|
feat(pipeline): add WSPN (Wowee Spawn Point catalog) format
Novel open replacement for AzerothCore-style scattered
creature_template / gameobject SQL spawn tables PLUS the
ADT MDDF / MODF doodad-placement chunks. The 11th open
format, and the first that covers the live world-content
side (atmosphere + sounds + spawns now form the runtime
"what fills this zone" picture).
A WSPN file holds all spawn points for a zone in a single
table, with kind discriminating creature vs game object
vs static doodad. The same format powers:
• server runtime — knows what NPCs / objects to spawn
• editor — draws spawn markers
• renderer — reads the doodad subset directly to
draw static props without going
through a server roundtrip
Format:
• magic "WSPN", version 1, little-endian
• per entry: kind / entryId / position(3f) / rotation(3f)
/ scale / flags / respawnSec / factionId /
questIdRequired / wanderRadius / label
Flags packed: disabled (0x01), event-only (0x02),
quest-phased (0x04). Reserved bits for future per-entry
encoding extensions.
API: WoweeSpawnsLoader::save / load / exists; presets
makeStarter (1 each kind), makeCamp (4-bandit ring +
chest + 2 tents), makeVillage (6 NPCs + 2 signs + 4
corner trees).
CLI added (5 flags, 473 documented total now):
--gen-spawns / --gen-spawns-camp / --gen-spawns-village
--info-wspn / --validate-wspn
Validator catches: out-of-range kind, NaN/inf coords,
non-positive scale, doodad with non-zero respawn (static
prop misuse), creature with respawn=0 (won't respawn after
kill), entryId=0 (orphan reference).
All 3 presets save / load / re-validate clean. Doodad and
game-object entries explicitly set wanderRadius=0 so the
generated catalogs are noise-free.
2026-05-09 14:57:53 -07:00
|
|
|
return false;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
} // namespace cli
|
|
|
|
|
} // namespace editor
|
|
|
|
|
} // namespace wowee
|