Kelsidavis-WoWee/tools/editor/cli_spawns_catalog.hpp

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feat(pipeline): add WSPN (Wowee Spawn Point catalog) format Novel open replacement for AzerothCore-style scattered creature_template / gameobject SQL spawn tables PLUS the ADT MDDF / MODF doodad-placement chunks. The 11th open format, and the first that covers the live world-content side (atmosphere + sounds + spawns now form the runtime "what fills this zone" picture). A WSPN file holds all spawn points for a zone in a single table, with kind discriminating creature vs game object vs static doodad. The same format powers: • server runtime — knows what NPCs / objects to spawn • editor — draws spawn markers • renderer — reads the doodad subset directly to draw static props without going through a server roundtrip Format: • magic "WSPN", version 1, little-endian • per entry: kind / entryId / position(3f) / rotation(3f) / scale / flags / respawnSec / factionId / questIdRequired / wanderRadius / label Flags packed: disabled (0x01), event-only (0x02), quest-phased (0x04). Reserved bits for future per-entry encoding extensions. API: WoweeSpawnsLoader::save / load / exists; presets makeStarter (1 each kind), makeCamp (4-bandit ring + chest + 2 tents), makeVillage (6 NPCs + 2 signs + 4 corner trees). CLI added (5 flags, 473 documented total now): --gen-spawns / --gen-spawns-camp / --gen-spawns-village --info-wspn / --validate-wspn Validator catches: out-of-range kind, NaN/inf coords, non-positive scale, doodad with non-zero respawn (static prop misuse), creature with respawn=0 (won't respawn after kill), entryId=0 (orphan reference). All 3 presets save / load / re-validate clean. Doodad and game-object entries explicitly set wanderRadius=0 so the generated catalogs are noise-free.
2026-05-09 14:57:53 -07:00
#pragma once
namespace wowee {
namespace editor {
namespace cli {
bool handleSpawnsCatalog(int& i, int argc, char** argv, int& outRc);
} // namespace cli
} // namespace editor
} // namespace wowee