Kelsidavis-WoWee/tools/editor/wowee_terrain.cpp

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#include "wowee_terrain.hpp"
#include "pipeline/wowee_terrain_loader.hpp"
#include "core/logger.hpp"
#include "stb_image_write.h"
#include <nlohmann/json.hpp>
#include <fstream>
#include <filesystem>
#include <cstring>
namespace wowee {
namespace editor {
bool WoweeTerrain::exportOpen(const pipeline::ADTTerrain& terrain,
const std::string& basePath, int tileX, int tileY) {
namespace fs = std::filesystem;
fs::create_directories(fs::path(basePath).parent_path());
// Export binary heightmap (.whm = Wowee HeightMap)
// Format: 256 chunks × 145 floats = 37120 floats (148480 bytes)
std::string hmPath = basePath + ".whm";
{
std::ofstream f(hmPath, std::ios::binary);
if (!f) return false;
// Header: "WHM1" + chunkCount(4) + vertsPerChunk(4)
uint32_t magic = 0x314D4857; // "WHM1"
uint32_t chunks = 256, verts = 145;
f.write(reinterpret_cast<const char*>(&magic), 4);
f.write(reinterpret_cast<const char*>(&chunks), 4);
f.write(reinterpret_cast<const char*>(&verts), 4);
// Per-chunk: baseHeight(4) + heights[145](580) + alphaSize(4) + alphaData(N)
for (int ci = 0; ci < 256; ci++) {
const auto& chunk = terrain.chunks[ci];
float base = chunk.position[2];
f.write(reinterpret_cast<const char*>(&base), 4);
f.write(reinterpret_cast<const char*>(chunk.heightMap.heights.data()), 145 * 4);
uint32_t alphaSize = static_cast<uint32_t>(chunk.alphaMap.size());
f.write(reinterpret_cast<const char*>(&alphaSize), 4);
if (alphaSize > 0) {
f.write(reinterpret_cast<const char*>(chunk.alphaMap.data()), alphaSize);
}
}
}
// Export JSON metadata (.wot = Wowee Open Terrain)
std::string jsonPath = basePath + ".wot";
{
nlohmann::json j;
j["format"] = "wot-1.0";
j["editor"] = "wowee-editor-1.0.0";
j["tileX"] = tileX;
j["tileY"] = tileY;
j["chunkGrid"] = {16, 16};
j["vertsPerChunk"] = 145;
j["heightmapFile"] = fs::path(hmPath).filename().string();
j["tileSize"] = 533.33333f;
j["chunkSize"] = 33.33333f;
nlohmann::json texArr = nlohmann::json::array();
for (const auto& tex : terrain.textures) texArr.push_back(tex);
j["textures"] = texArr;
nlohmann::json chunkArr = nlohmann::json::array();
for (int ci = 0; ci < 256; ci++) {
const auto& chunk = terrain.chunks[ci];
nlohmann::json cl;
nlohmann::json layerIds = nlohmann::json::array();
for (const auto& layer : chunk.layers) layerIds.push_back(layer.textureId);
cl["layers"] = layerIds;
cl["holes"] = chunk.holes;
bool hasAlpha = false;
for (size_t li = 1; li < chunk.layers.size(); li++)
if (chunk.layers[li].useAlpha()) { hasAlpha = true; break; }
cl["hasAlpha"] = hasAlpha;
chunkArr.push_back(cl);
}
j["chunkLayers"] = chunkArr;
nlohmann::json waterArr = nlohmann::json::array();
for (int ci = 0; ci < 256; ci++) {
const auto& water = terrain.waterData[ci];
if (water.hasWater()) {
waterArr.push_back({{"chunk", ci},
{"type", water.layers[0].liquidType},
{"height", water.layers[0].maxHeight}});
} else {
waterArr.push_back(nullptr);
}
}
j["water"] = waterArr;
// Doodad placements (M2 models on terrain)
nlohmann::json doodadNames = nlohmann::json::array();
for (const auto& n : terrain.doodadNames) doodadNames.push_back(n);
j["doodadNames"] = doodadNames;
nlohmann::json doodads = nlohmann::json::array();
for (const auto& dp : terrain.doodadPlacements) {
doodads.push_back({
{"nameId", dp.nameId}, {"uniqueId", dp.uniqueId},
{"pos", {dp.position[0], dp.position[1], dp.position[2]}},
{"rot", {dp.rotation[0], dp.rotation[1], dp.rotation[2]}},
{"scale", dp.scale}, {"flags", dp.flags}
});
}
j["doodads"] = doodads;
// WMO placements (buildings on terrain)
nlohmann::json wmoNames = nlohmann::json::array();
for (const auto& n : terrain.wmoNames) wmoNames.push_back(n);
j["wmoNames"] = wmoNames;
nlohmann::json wmos = nlohmann::json::array();
for (const auto& wp : terrain.wmoPlacements) {
wmos.push_back({
{"nameId", wp.nameId}, {"uniqueId", wp.uniqueId},
{"pos", {wp.position[0], wp.position[1], wp.position[2]}},
{"rot", {wp.rotation[0], wp.rotation[1], wp.rotation[2]}},
{"flags", wp.flags}, {"doodadSet", wp.doodadSet}
});
}
j["wmos"] = wmos;
std::ofstream f(jsonPath);
if (!f) return false;
f << j.dump(2) << "\n";
}
LOG_INFO("Open terrain exported: ", basePath, " (.wot + .whm)");
return true;
}
bool WoweeTerrain::exportNormalMap(const pipeline::ADTTerrain& terrain,
const std::string& path) {
// Export 129x129 normal map as RGB PNG
constexpr int res = 129;
std::vector<uint8_t> pixels(res * res * 3);
for (int cy = 0; cy < 16; cy++) {
for (int cx = 0; cx < 16; cx++) {
const auto& chunk = terrain.chunks[cy * 16 + cx];
if (!chunk.hasHeightMap()) continue;
for (int v = 0; v < 145; v++) {
int row = v / 17, col = v % 17;
if (col > 8) continue;
int px = cx * 8 + col, py = cy * 8 + row;
if (px >= res || py >= res) continue;
int ni = v * 3;
float nx = static_cast<float>(chunk.normals[ni]) / 127.0f;
float ny = static_cast<float>(chunk.normals[ni + 1]) / 127.0f;
float nz = static_cast<float>(chunk.normals[ni + 2]) / 127.0f;
int idx = (py * res + px) * 3;
pixels[idx] = static_cast<uint8_t>((nx * 0.5f + 0.5f) * 255);
pixels[idx + 1] = static_cast<uint8_t>((ny * 0.5f + 0.5f) * 255);
pixels[idx + 2] = static_cast<uint8_t>((nz * 0.5f + 0.5f) * 255);
}
}
}
stbi_write_png(path.c_str(), res, res, 3, pixels.data(), res * 3);
return true;
}
bool WoweeTerrain::exportHeightmapPreview(const pipeline::ADTTerrain& terrain,
const std::string& path) {
constexpr int res = 129;
std::vector<uint8_t> pixels(res * res);
float minH = 1e30f, maxH = -1e30f;
for (int ci = 0; ci < 256; ci++) {
const auto& chunk = terrain.chunks[ci];
if (!chunk.hasHeightMap()) continue;
for (int v = 0; v < 145; v++) {
float h = chunk.position[2] + chunk.heightMap.heights[v];
minH = std::min(minH, h);
maxH = std::max(maxH, h);
}
}
float range = std::max(1.0f, maxH - minH);
for (int cy = 0; cy < 16; cy++) {
for (int cx = 0; cx < 16; cx++) {
const auto& chunk = terrain.chunks[cy * 16 + cx];
if (!chunk.hasHeightMap()) continue;
for (int v = 0; v < 145; v++) {
int row = v / 17, col = v % 17;
if (col > 8) continue;
int px = cx * 8 + col, py = cy * 8 + row;
if (px >= res || py >= res) continue;
float h = chunk.position[2] + chunk.heightMap.heights[v];
float t = (h - minH) / range;
pixels[py * res + px] = static_cast<uint8_t>(t * 255.0f);
}
}
}
std::filesystem::create_directories(std::filesystem::path(path).parent_path());
stbi_write_png(path.c_str(), res, res, 1, pixels.data(), res);
return true;
}
bool WoweeTerrain::exportWaterMask(const pipeline::ADTTerrain& terrain,
const std::string& path) {
constexpr int res = 16; // One pixel per chunk
std::vector<uint8_t> pixels(res * res);
for (int ci = 0; ci < 256; ci++)
pixels[ci] = terrain.waterData[ci].hasWater() ? 255 : 0;
std::filesystem::create_directories(std::filesystem::path(path).parent_path());
stbi_write_png(path.c_str(), res, res, 1, pixels.data(), res);
return true;
}
bool WoweeTerrain::exportHoleMask(const pipeline::ADTTerrain& terrain,
const std::string& path) {
constexpr int res = 16;
std::vector<uint8_t> pixels(res * res);
for (int ci = 0; ci < 256; ci++)
pixels[ci] = (terrain.chunks[ci].holes != 0) ? 255 : 0;
std::filesystem::create_directories(std::filesystem::path(path).parent_path());
stbi_write_png(path.c_str(), res, res, 1, pixels.data(), res);
return true;
}
int WoweeTerrain::exportAlphaMaps(const pipeline::ADTTerrain& terrain,
const std::string& outputDir) {
namespace fs = std::filesystem;
fs::create_directories(outputDir);
int exported = 0;
for (int ci = 0; ci < 256; ci++) {
const auto& chunk = terrain.chunks[ci];
for (size_t li = 1; li < chunk.layers.size(); li++) {
if (!chunk.layers[li].useAlpha()) continue;
size_t off = chunk.layers[li].offsetMCAL;
if (off + 4096 > chunk.alphaMap.size()) continue;
std::string path = outputDir + "/chunk_" + std::to_string(ci) +
"_layer_" + std::to_string(li) + ".png";
stbi_write_png(path.c_str(), 64, 64, 1,
chunk.alphaMap.data() + off, 64);
exported++;
}
}
return exported;
}
bool WoweeTerrain::exportZoneMap(const pipeline::ADTTerrain& terrain,
const std::string& path, int resolution) {
namespace fs = std::filesystem;
fs::create_directories(fs::path(path).parent_path());
std::vector<uint8_t> pixels(resolution * resolution * 3, 0);
// Find height range
float minH = 1e30f, maxH = -1e30f;
for (int ci = 0; ci < 256; ci++) {
const auto& c = terrain.chunks[ci];
if (!c.hasHeightMap()) continue;
for (int v = 0; v < 145; v++) {
float h = c.position[2] + c.heightMap.heights[v];
minH = std::min(minH, h); maxH = std::max(maxH, h);
}
}
float range = std::max(maxH - minH, 1.0f);
// Render terrain colors
for (int py = 0; py < resolution; py++) {
for (int px = 0; px < resolution; px++) {
float u = static_cast<float>(px) / resolution;
float v = static_cast<float>(py) / resolution;
int cx = static_cast<int>(u * 16); cx = std::clamp(cx, 0, 15);
int cy = static_cast<int>(v * 16); cy = std::clamp(cy, 0, 15);
int ci = cy * 16 + cx;
const auto& chunk = terrain.chunks[ci];
if (!chunk.hasHeightMap()) continue;
float localU = (u * 16 - cx) * 8;
float localV = (v * 16 - cy) * 8;
int gx = std::clamp(static_cast<int>(localU), 0, 7);
int gy = std::clamp(static_cast<int>(localV), 0, 7);
float h = chunk.position[2] + chunk.heightMap.heights[gy * 17 + gx];
float t = (h - minH) / range;
// Terrain coloring: blue(low) -> green(mid) -> brown(high) -> white(peak)
float r, g, b;
if (t < 0.15f) {
r = 0.2f; g = 0.3f; b = 0.6f;
} else if (t < 0.4f) {
float tt = (t - 0.15f) / 0.25f;
r = 0.2f * (1-tt) + 0.3f * tt;
g = 0.3f * (1-tt) + 0.6f * tt;
b = 0.6f * (1-tt) + 0.2f * tt;
} else if (t < 0.7f) {
float tt = (t - 0.4f) / 0.3f;
r = 0.3f + tt * 0.4f; g = 0.6f - tt * 0.1f; b = 0.2f - tt * 0.1f;
} else {
float tt = (t - 0.7f) / 0.3f;
r = 0.7f + tt * 0.2f; g = 0.5f + tt * 0.3f; b = 0.1f + tt * 0.6f;
}
// Water overlay
if (terrain.waterData[ci].hasWater()) {
float wh = terrain.waterData[ci].layers[0].maxHeight;
if (h < wh) { r = 0.15f; g = 0.3f; b = 0.7f; }
}
// Hole overlay
if (chunk.holes) {
int hx = gx / 2, hy = gy / 2;
if (chunk.holes & (1 << (hy * 4 + hx))) {
r = 0.1f; g = 0.1f; b = 0.1f;
}
}
int idx = (py * resolution + px) * 3;
pixels[idx] = static_cast<uint8_t>(std::clamp(r, 0.0f, 1.0f) * 255);
pixels[idx+1] = static_cast<uint8_t>(std::clamp(g, 0.0f, 1.0f) * 255);
pixels[idx+2] = static_cast<uint8_t>(std::clamp(b, 0.0f, 1.0f) * 255);
}
}
// Draw doodad positions as yellow dots
float tileNW_X = (32.0f - terrain.coord.y) * 533.33333f;
float tileNW_Y = (32.0f - terrain.coord.x) * 533.33333f;
for (const auto& dp : terrain.doodadPlacements) {
float u = (tileNW_X - dp.position[1]) / 533.33333f;
float vv = (tileNW_Y - dp.position[0]) / 533.33333f;
int px = static_cast<int>(vv * resolution);
int py = static_cast<int>(u * resolution);
if (px >= 0 && px < resolution && py >= 0 && py < resolution) {
int idx = (py * resolution + px) * 3;
pixels[idx] = 255; pixels[idx+1] = 220; pixels[idx+2] = 50;
}
}
if (!stbi_write_png(path.c_str(), resolution, resolution, 3, pixels.data(), resolution * 3)) {
LOG_ERROR("Failed to write zone map: ", path);
return false;
}
LOG_INFO("Zone map exported: ", path, " (", resolution, "x", resolution, ")");
return true;
}
bool WoweeTerrain::importOpen(const std::string& basePath, pipeline::ADTTerrain& terrain) {
return pipeline::WoweeTerrainLoader::load(basePath, terrain);
}
} // namespace editor
} // namespace wowee