Kelsidavis-WoWee/include/game/transport_manager.hpp

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#pragma once
#include <cstdint>
#include <vector>
#include <unordered_map>
#include <glm/glm.hpp>
#include <glm/gtc/quaternion.hpp>
namespace wowee::rendering {
class WMORenderer;
}
namespace wowee::game {
struct TransportPath {
uint32_t pathId;
std::vector<glm::vec3> waypoints; // Position keyframes
std::vector<glm::quat> rotations; // Optional rotation keyframes
bool looping;
float speed; // units/sec (default 18.0f like taxi)
};
struct ActiveTransport {
uint64_t guid; // Entity GUID
uint32_t wmoInstanceId; // WMO renderer instance ID
uint32_t pathId; // Current path
size_t currentSegment; // Current waypoint index
float segmentProgress; // Distance along segment
glm::vec3 position; // Current world position
glm::quat rotation; // Current world rotation
glm::mat4 transform; // Cached world transform
glm::mat4 invTransform; // Cached inverse for collision
// Player attachment (single-player for now)
bool playerOnBoard;
glm::vec3 playerLocalOffset;
// Optional deck boundaries
glm::vec3 deckMin;
glm::vec3 deckMax;
bool hasDeckBounds;
};
class TransportManager {
public:
TransportManager();
~TransportManager();
void setWMORenderer(rendering::WMORenderer* renderer) { wmoRenderer_ = renderer; }
void update(float deltaTime);
void registerTransport(uint64_t guid, uint32_t wmoInstanceId, uint32_t pathId);
void unregisterTransport(uint64_t guid);
ActiveTransport* getTransport(uint64_t guid);
glm::vec3 getPlayerWorldPosition(uint64_t transportGuid, const glm::vec3& localOffset);
glm::mat4 getTransportInvTransform(uint64_t transportGuid);
void loadPathFromNodes(uint32_t pathId, const std::vector<glm::vec3>& waypoints, bool looping = true, float speed = 18.0f);
void setDeckBounds(uint64_t guid, const glm::vec3& min, const glm::vec3& max);
private:
void updateTransportMovement(ActiveTransport& transport, float deltaTime);
glm::vec3 interpolatePath(const TransportPath& path, size_t segmentIdx, float t);
glm::quat calculateOrientation(const TransportPath& path, size_t segmentIdx, float t);
void updateTransformMatrices(ActiveTransport& transport);
std::unordered_map<uint64_t, ActiveTransport> transports_;
std::unordered_map<uint32_t, TransportPath> paths_;
rendering::WMORenderer* wmoRenderer_ = nullptr;
};
} // namespace wowee::game