Kelsidavis-WoWee/include/ui/chat/cast_sequence_tracker.hpp

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#pragma once
#include <cstddef>
#include <cstdint>
#include <string>
#include <unordered_map>
namespace wowee {
namespace ui {
/**
* /castsequence persistent state shared across all macros using the same spell list.
*
* Extracted from chat_panel_commands.cpp static global (Phase 1.5 of chat_panel_ref.md).
* Keyed by the normalized (lowercase, comma-joined) spell sequence string.
*/
class CastSequenceTracker {
public:
struct State {
size_t index = 0;
float lastPressSec = 0.0f;
uint64_t lastTargetGuid = 0;
bool lastInCombat = false;
};
/** Get (or create) the state for a given sequence key. */
State& get(const std::string& seqKey) { return states_[seqKey]; }
/** Reset all tracked sequences. */
void clear() { states_.clear(); }
private:
std::unordered_map<std::string, State> states_;
};
} // namespace ui
} // namespace wowee