Kelsidavis-WoWee/include/ui/chat/chat_command_registry.hpp

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// ChatCommandRegistry — command registration + dispatch.
// Replaces the 500-line if/else chain in sendChatMessage() (Phase 3.1).
#pragma once
#include "ui/chat/i_chat_command.hpp"
#include <memory>
#include <string>
#include <unordered_map>
#include <vector>
namespace wowee {
namespace ui {
/**
* Registry of all slash commands.
*
* dispatch() looks up the command by alias and calls execute().
* getCompletions() provides tab-completion for /command prefixes.
*/
class ChatCommandRegistry {
public:
/** Register a command (takes ownership). All aliases are mapped. */
void registerCommand(std::unique_ptr<IChatCommand> cmd);
/**
* Dispatch a slash command.
* @param cmdLower lowercase command name (e.g. "cast", "whisper")
* @param ctx context with args, gameHandler, services, etc.
* @return result indicating if handled and whether to clear input
*/
ChatCommandResult dispatch(const std::string& cmdLower, ChatCommandContext& ctx);
/** Get all command aliases matching a prefix (for tab completion). */
std::vector<std::string> getCompletions(const std::string& prefix) const;
/** Get help entries: (alias, helpText) for all registered commands. */
std::vector<std::pair<std::string, std::string>> getHelpEntries() const;
/** Check if a command alias is registered. */
bool hasCommand(const std::string& alias) const;
private:
// alias → raw pointer (non-owning, commands_ owns the objects)
std::unordered_map<std::string, IChatCommand*> commandMap_;
// Ownership of all registered commands
std::vector<std::unique_ptr<IChatCommand>> commands_;
};
} // namespace ui
} // namespace wowee