Kelsidavis-WoWee/tools/editor/editor_project.hpp

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#pragma once
#include <string>
#include <vector>
#include <cstdint>
namespace wowee {
namespace editor {
struct ProjectZone {
std::string mapName;
int tileX = 32, tileY = 32;
std::string biome;
std::string description;
};
struct EditorProject {
std::string name = "Untitled";
std::string author;
std::string description;
std::string version = "1.0";
std::string projectDir;
uint32_t startMapId = 9000;
std::vector<ProjectZone> zones;
bool save(const std::string& path) const;
bool load(const std::string& path);
std::string getZoneOutputDir(int zoneIdx) const;
// Git integration for collaborative expansion development
bool initGitRepo() const;
bool gitCommit(const std::string& message) const;
bool gitPush() const;
bool gitPull() const;
std::string gitStatus() const;
};
} // namespace editor
} // namespace wowee