mirror of
https://github.com/Kelsidavis/WoWee.git
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56 lines
1.8 KiB
C++
56 lines
1.8 KiB
C++
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#pragma once
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#include <imgui.h>
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#include <cstdint>
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#include <string>
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#include <vector>
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namespace wowee {
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namespace ui {
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/**
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* Segment types produced by ChatMarkupParser.
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*
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* Each segment represents a contiguous piece of a chat message
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* after WoW markup (|c...|r, |Hitem:...|h[...]|h, URLs) has been decoded.
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*/
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enum class SegmentType {
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Text, // Plain text (render with base message color)
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ColoredText, // Text with explicit |cAARRGGBB color
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ItemLink, // |Hitem:ID:...|h[Name]|h
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SpellLink, // |Hspell:ID:...|h[Name]|h
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QuestLink, // |Hquest:ID:LEVEL|h[Name]|h
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AchievementLink, // |Hachievement:ID:...|h[Name]|h
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Url, // https://... URL
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};
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/**
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* A single parsed segment of a chat message.
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*/
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struct ChatSegment {
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SegmentType type = SegmentType::Text;
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std::string text; // display text (or URL)
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ImVec4 color = ImVec4(1, 1, 1, 1); // explicit color (for ColoredText / links)
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uint32_t id = 0; // itemId / spellId / questId / achievementId
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uint32_t extra = 0; // quest level (for QuestLink)
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std::string rawLink; // full original markup for shift-click insertion
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};
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/**
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* Parses raw WoW-markup text into a flat list of typed segments.
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*
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* Extracted from ChatPanel::render() inline lambdas (Phase 2.1 of chat_panel_ref.md).
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* Pure logic — no ImGui calls, no game-state access. Fully unit-testable.
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*/
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class ChatMarkupParser {
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public:
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/** Parse a raw chat message string into ordered segments. */
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std::vector<ChatSegment> parse(const std::string& rawMessage) const;
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/** Parse |cAARRGGBB color code at given position. */
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static ImVec4 parseWowColor(const std::string& text, size_t pos);
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};
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} // namespace ui
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} // namespace wowee
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