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https://github.com/Kelsidavis/WoWee.git
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54 lines
1.6 KiB
C++
54 lines
1.6 KiB
C++
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#pragma once
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#include "ui/chat/chat_markup_parser.hpp"
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#include "ui/ui_services.hpp"
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#include <vulkan/vulkan.h>
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#include <functional>
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#include <cstdint>
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#include <string>
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#include <vector>
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namespace wowee {
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namespace game { class GameHandler; }
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namespace pipeline { class AssetManager; }
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namespace ui {
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class InventoryScreen;
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class SpellbookScreen;
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class QuestLogScreen;
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/**
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* Context needed by the renderer to display links, tooltips, and icons.
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*/
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struct MarkupRenderContext {
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game::GameHandler* gameHandler = nullptr;
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InventoryScreen* inventory = nullptr;
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SpellbookScreen* spellbook = nullptr;
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QuestLogScreen* questLog = nullptr;
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pipeline::AssetManager* assetMgr = nullptr;
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// Spell icon callback — same as ChatPanel::getSpellIcon
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std::function<VkDescriptorSet(uint32_t, pipeline::AssetManager*)> getSpellIcon;
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// Chat input buffer for shift-click link insertion
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char* chatInputBuffer = nullptr;
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size_t chatInputBufSize = 0;
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bool* moveCursorToEnd = nullptr;
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};
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/**
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* Renders parsed ChatSegments via ImGui.
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*
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* Extracted from ChatPanel::render() inline lambdas (Phase 2.2 of chat_panel_ref.md).
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* Handles: colored text, item/spell/quest/achievement link tooltips+icons,
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* URL click-to-open, shift-click link insertion.
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*/
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class ChatMarkupRenderer {
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public:
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/** Render a list of segments with ImGui. baseColor is the message-type color. */
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void render(const std::vector<ChatSegment>& segments,
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const ImVec4& baseColor,
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const MarkupRenderContext& ctx) const;
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};
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} // namespace ui
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} // namespace wowee
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