Kelsidavis-WoWee/include/ui/chat/chat_markup_renderer.hpp

54 lines
1.6 KiB
C++
Raw Normal View History

#pragma once
#include "ui/chat/chat_markup_parser.hpp"
#include "ui/ui_services.hpp"
#include <vulkan/vulkan.h>
#include <functional>
#include <cstdint>
#include <string>
#include <vector>
namespace wowee {
namespace game { class GameHandler; }
namespace pipeline { class AssetManager; }
namespace ui {
class InventoryScreen;
class SpellbookScreen;
class QuestLogScreen;
/**
* Context needed by the renderer to display links, tooltips, and icons.
*/
struct MarkupRenderContext {
game::GameHandler* gameHandler = nullptr;
InventoryScreen* inventory = nullptr;
SpellbookScreen* spellbook = nullptr;
QuestLogScreen* questLog = nullptr;
pipeline::AssetManager* assetMgr = nullptr;
// Spell icon callback — same as ChatPanel::getSpellIcon
std::function<VkDescriptorSet(uint32_t, pipeline::AssetManager*)> getSpellIcon;
// Chat input buffer for shift-click link insertion
char* chatInputBuffer = nullptr;
size_t chatInputBufSize = 0;
bool* moveCursorToEnd = nullptr;
};
/**
* Renders parsed ChatSegments via ImGui.
*
* Extracted from ChatPanel::render() inline lambdas (Phase 2.2 of chat_panel_ref.md).
* Handles: colored text, item/spell/quest/achievement link tooltips+icons,
* URL click-to-open, shift-click link insertion.
*/
class ChatMarkupRenderer {
public:
/** Render a list of segments with ImGui. baseColor is the message-type color. */
void render(const std::vector<ChatSegment>& segments,
const ImVec4& baseColor,
const MarkupRenderContext& ctx) const;
};
} // namespace ui
} // namespace wowee