Kelsidavis-WoWee/include/ui/chat/game_state_adapter.hpp

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// GameStateAdapter — wraps GameHandler + Renderer to implement IGameState.
// Phase 4.2 of chat_panel_ref.md.
#pragma once
#include "ui/chat/i_game_state.hpp"
namespace wowee {
namespace game { class GameHandler; }
namespace rendering { class Renderer; }
namespace ui {
/**
* Concrete adapter from GameHandler + Renderer IGameState.
* Flatten complex entity/aura queries into the simple IGameState interface.
*/
class GameStateAdapter : public IGameState {
public:
GameStateAdapter(game::GameHandler& gameHandler, rendering::Renderer* renderer);
// --- GUIDs ---
uint64_t getPlayerGuid() const override;
uint64_t getTargetGuid() const override;
uint64_t getFocusGuid() const override;
uint64_t getPetGuid() const override;
uint64_t getMouseoverGuid() const override;
// --- Player state ---
bool isInCombat() const override;
bool isMounted() const override;
bool isSwimming() const override;
bool isFlying() const override;
bool isCasting() const override;
bool isChanneling() const override;
bool isStealthed() const override;
bool hasPet() const override;
bool isInGroup() const override;
bool isInRaid() const override;
bool isIndoors() const override;
// --- Numeric ---
uint8_t getActiveTalentSpec() const override;
uint32_t getVehicleId() const override;
uint32_t getCurrentCastSpellId() const override;
// --- Spell/aura ---
std::string getSpellName(uint32_t spellId) const override;
bool hasAuraByName(uint64_t targetGuid, const std::string& spellName,
bool wantDebuff) const override;
bool hasFormAura() const override;
// --- Entity queries ---
bool entityExists(uint64_t guid) const override;
bool entityIsDead(uint64_t guid) const override;
bool entityIsHostile(uint64_t guid) const override;
private:
game::GameHandler& gameHandler_;
rendering::Renderer* renderer_;
};
} // namespace ui
} // namespace wowee