Kelsidavis-WoWee/include/ui/chat/i_chat_command.hpp

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// IChatCommand — interface for all slash commands.
// Phase 3.1 of chat_panel_ref.md.
#pragma once
#include <string>
#include <vector>
namespace wowee {
// Forward declarations
namespace game { class GameHandler; }
namespace ui { struct UIServices; class ChatPanel; }
namespace ui {
/**
* Context passed to every command's execute() method.
* Provides everything a command needs without coupling to ChatPanel.
*/
struct ChatCommandContext {
game::GameHandler& gameHandler;
UIServices& services;
ChatPanel& panel; // for input buffer access, macro state
std::string args; // everything after "/cmd "
std::string fullCommand; // the original command name (lowercase)
};
/**
* Result returned by a command to tell the dispatcher what to do next.
*/
struct ChatCommandResult {
bool handled = true; // false → command not recognized, fall through
bool clearInput = true; // clear the input buffer after execution
};
/**
* Interface for all chat slash commands.
*
* Adding a new command = create a class implementing this interface,
* register it in ChatCommandRegistry. Zero edits to existing code. (OCP)
*/
class IChatCommand {
public:
virtual ~IChatCommand() = default;
/** Execute the command. */
virtual ChatCommandResult execute(ChatCommandContext& ctx) = 0;
/** Return all aliases for this command (e.g. {"w", "whisper", "tell", "t"}). */
virtual std::vector<std::string> aliases() const = 0;
/** Optional help text shown by /help. */
virtual std::string helpText() const { return ""; }
};
} // namespace ui
} // namespace wowee