Kelsidavis-WoWee/include/ui/chat/i_game_state.hpp

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// IGameState — abstract interface for game state queries used by macro evaluation.
// Allows unit testing with mock state. Phase 4.1 of chat_panel_ref.md.
#pragma once
#include <cstdint>
#include <string>
namespace wowee {
namespace ui {
/**
* Read-only view of game state for macro conditional evaluation.
*
* All entity/aura queries are flattened to simple types so callers
* don't need to depend on game::Entity, game::Unit, etc.
*/
class IGameState {
public:
virtual ~IGameState() = default;
// --- GUIDs ---
virtual uint64_t getPlayerGuid() const = 0;
virtual uint64_t getTargetGuid() const = 0;
virtual uint64_t getFocusGuid() const = 0;
virtual uint64_t getPetGuid() const = 0;
virtual uint64_t getMouseoverGuid() const = 0;
// --- Player state booleans ---
virtual bool isInCombat() const = 0;
virtual bool isMounted() const = 0;
virtual bool isSwimming() const = 0;
virtual bool isFlying() const = 0;
virtual bool isCasting() const = 0;
virtual bool isChanneling() const = 0;
virtual bool isStealthed() const = 0;
virtual bool hasPet() const = 0;
virtual bool isInGroup() const = 0;
virtual bool isInRaid() const = 0;
virtual bool isIndoors() const = 0;
// --- Numeric state ---
virtual uint8_t getActiveTalentSpec() const = 0; // 0-based index
virtual uint32_t getVehicleId() const = 0;
virtual uint32_t getCurrentCastSpellId() const = 0;
// --- Spell/aura queries ---
virtual std::string getSpellName(uint32_t spellId) const = 0;
/** Check if target (or player if guid==playerGuid) has a buff/debuff by name. */
virtual bool hasAuraByName(uint64_t targetGuid, const std::string& spellName,
bool wantDebuff) const = 0;
/** Check if player has a form/stance aura (permanent aura, maxDurationMs == -1). */
virtual bool hasFormAura() const = 0;
// --- Entity queries (flattened, no Entity* exposure) ---
virtual bool entityExists(uint64_t guid) const = 0;
virtual bool entityIsDead(uint64_t guid) const = 0;
virtual bool entityIsHostile(uint64_t guid) const = 0;
};
} // namespace ui
} // namespace wowee