Kelsidavis-WoWee/assets/shaders/lightning_bolt.frag.glsl

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#version 450
layout(location = 0) in float vBrightness;
layout(location = 0) out vec4 outColor;
void main() {
vec3 color = mix(vec3(0.6, 0.8, 1.0), vec3(1.0), vBrightness * 0.5);
outColor = vec4(color, vBrightness);
}