Kelsidavis-WoWee/assets/shaders/quest_marker.frag.glsl

19 lines
402 B
Text
Raw Normal View History

#version 450
layout(set = 1, binding = 0) uniform sampler2D markerTexture;
layout(push_constant) uniform Push {
mat4 model;
float alpha;
} push;
layout(location = 0) in vec2 TexCoord;
layout(location = 0) out vec4 outColor;
void main() {
vec4 texColor = texture(markerTexture, TexCoord);
if (texColor.a < 0.1) discard;
outColor = vec4(texColor.rgb, texColor.a * push.alpha);
}