Kelsidavis-WoWee/include/core/ui_screen_callback_handler.hpp

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refactor(core): decompose Application::setupUICallbacks() into 7 domain handlers Extract ~1,700 lines / 60+ inline [this]-capturing lambdas from the monolithic Application::setupUICallbacks() into 7 focused callback handler classes following the ToastManager/ChatPanel::setupCallbacks() pattern already in the codebase. New handlers (include/core/ + src/core/): - NPCInteractionCallbackHandler NPC greeting/farewell/vendor/aggro voice - AudioCallbackHandler Music, positional sound, level-up, achievement, LFG - EntitySpawnCallbackHandler Creature/player/GO spawn, despawn, move, state - AnimationCallbackHandler Death, respawn, combat, emotes, charge, sprint, vehicle - TransportCallbackHandler Mount, taxi, transport spawn/move - WorldEntryCallbackHandler World entry, unstuck, hearthstone, bind point - UIScreenCallbackHandler Auth, realm selection, char selection/creation/deletion application.cpp: 4,462 → 2,791 lines (−1,671) setupUICallbacks: ~1,700 → ~50 lines (thin orchestrator) Deduplication: resolveSoundEntryPath() — was 3× copy-paste of SoundEntries.dbc lookup resolveNpcVoiceType() — was 4× copy-paste of display-ID→voice detection precacheNearbyTiles() — was 3× copy-paste of 17×17 tile loop 4 helper lambdas — promoted to private methods on WorldEntryCallbackHandler State migration out of Application: charge* (6 vars) → AnimationCallbackHandler hearth*/worldEntry*/taxi* → WorldEntryCallbackHandler pendingCreatedCharacterName_ → UIScreenCallbackHandler Bug fixes: - Duplicate `namespace core {` in application.hpp caused wowee::std pollution - AppState forward decl in ui_screen_callback_handler.hpp was at wrong scope - world_loader.cpp accessed moved member vars directly via friend; now uses handler API
2026-04-05 16:48:17 +03:00
#pragma once
#include <cstdint>
#include <functional>
#include <string>
namespace wowee {
namespace ui { class UIManager; }
namespace game { class GameHandler; class ExpansionRegistry; }
namespace auth { class AuthHandler; }
namespace pipeline { class AssetManager; }
namespace core {
// Forward-declared in application.hpp
enum class AppState;
/// Handles authentication, realm selection, character selection/creation UI callbacks.
/// Owns pendingCreatedCharacterName_.
class UIScreenCallbackHandler {
public:
using SetStateFn = std::function<void(AppState)>;
UIScreenCallbackHandler(ui::UIManager& uiManager,
game::GameHandler& gameHandler,
auth::AuthHandler& authHandler,
game::ExpansionRegistry* expansionRegistry,
pipeline::AssetManager* assetManager,
SetStateFn setState);
void setupCallbacks();
private:
ui::UIManager& uiManager_;
game::GameHandler& gameHandler_;
auth::AuthHandler& authHandler_;
game::ExpansionRegistry* expansionRegistry_;
pipeline::AssetManager* assetManager_;
SetStateFn setState_;
std::string pendingCreatedCharacterName_; // Auto-select after character creation
};
} // namespace core
} // namespace wowee