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39 lines
1.3 KiB
C++
39 lines
1.3 KiB
C++
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#pragma once
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#include <cstdint>
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#include <vector>
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#include "rendering/animation/anim_capability_set.hpp"
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namespace wowee {
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namespace rendering {
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class Renderer;
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// ============================================================================
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// AnimCapabilityProbe
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//
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// Scans a model's animation sequences once and caches the results in an
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// AnimCapabilitySet. All animation selection then uses the probed set
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// instead of per-frame hasAnimation() calls.
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// ============================================================================
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class AnimCapabilityProbe {
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public:
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AnimCapabilityProbe() = default;
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/// Probe all animation capabilities for the given character instance.
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/// Returns a fully-populated AnimCapabilitySet.
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static AnimCapabilitySet probe(Renderer* renderer, uint32_t instanceId);
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/// Probe mount animation capabilities (separate model).
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static AnimCapabilitySet probeMountModel(Renderer* renderer, uint32_t mountInstanceId);
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private:
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/// Pick the first available animation from candidates for the given instance.
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/// Returns 0 if none available.
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static uint32_t pickFirst(Renderer* renderer, uint32_t instanceId,
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const uint32_t* candidates, size_t count);
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};
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} // namespace rendering
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} // namespace wowee
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