Kelsidavis-WoWee/include/ui/dialog_manager.hpp

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#pragma once
#include "ui/ui_services.hpp"
#include <imgui.h>
#include <string>
#include <cstdint>
namespace wowee {
namespace game { class GameHandler; }
namespace ui {
class ChatPanel;
class InventoryScreen;
/**
* Dialog / popup overlay manager
*
* Owns all yes/no popup rendering:
* group invite, duel request, duel countdown, loot roll, trade request,
* trade window, summon request, shared quest, item text, guild invite,
* ready check, BG invite, BF manager invite, LFG proposal, LFG role check,
* resurrect, talent wipe confirm, pet unlearn confirm.
*/
class DialogManager {
public:
DialogManager() = default;
/// Render "early" dialogs (group invite through LFG role check)
/// called in render() before guild roster / social frame
void renderDialogs(game::GameHandler& gameHandler,
InventoryScreen& inventoryScreen,
ChatPanel& chatPanel);
/// Render "late" dialogs (resurrect, talent wipe, pet unlearn)
/// called in render() after reclaim corpse button
void renderLateDialogs(game::GameHandler& gameHandler);
// Section 3.5: UIServices injection (Phase B singleton breaking)
void setServices(const UIServices& services) { services_ = services; }
private:
// Section 3.5: Injected UI services
UIServices services_;
// Common ImGui window flags for popup dialogs
static constexpr ImGuiWindowFlags kDialogFlags =
ImGuiWindowFlags_NoCollapse | ImGuiWindowFlags_NoResize;
// ---- LFG role state ----
uint8_t lfgRoles_ = 0x08; // default: DPS (0x02=tank, 0x04=healer, 0x08=dps)
// ---- Individual dialog renderers ----
void renderGroupInvitePopup(game::GameHandler& gameHandler);
void renderDuelRequestPopup(game::GameHandler& gameHandler);
void renderDuelCountdown(game::GameHandler& gameHandler);
void renderItemTextWindow(game::GameHandler& gameHandler);
void renderSharedQuestPopup(game::GameHandler& gameHandler);
void renderSummonRequestPopup(game::GameHandler& gameHandler);
void renderTradeRequestPopup(game::GameHandler& gameHandler);
void renderTradeWindow(game::GameHandler& gameHandler,
InventoryScreen& inventoryScreen,
ChatPanel& chatPanel);
void renderLootRollPopup(game::GameHandler& gameHandler,
InventoryScreen& inventoryScreen,
ChatPanel& chatPanel);
void renderGuildInvitePopup(game::GameHandler& gameHandler);
void renderReadyCheckPopup(game::GameHandler& gameHandler);
void renderBgInvitePopup(game::GameHandler& gameHandler);
void renderBfMgrInvitePopup(game::GameHandler& gameHandler);
void renderLfgProposalPopup(game::GameHandler& gameHandler);
void renderLfgRoleCheckPopup(game::GameHandler& gameHandler);
void renderResurrectDialog(game::GameHandler& gameHandler);
void renderTalentWipeConfirmDialog(game::GameHandler& gameHandler);
void renderPetUnlearnConfirmDialog(game::GameHandler& gameHandler);
};
} // namespace ui
} // namespace wowee