mirror of
https://github.com/Kelsidavis/WoWee.git
synced 2026-04-03 12:03:50 +00:00
34 lines
1,011 B
Markdown
34 lines
1,011 B
Markdown
|
|
# HD Texture Assets
|
||
|
|
|
||
|
|
**Source**: TurtleHD Texture Pack (Turtle WoW)
|
||
|
|
**Imported**: 2026-01-27
|
||
|
|
**Total Files**: 298 BLP textures
|
||
|
|
**Total Size**: 10MB
|
||
|
|
|
||
|
|
## Directory Structure
|
||
|
|
|
||
|
|
```
|
||
|
|
textures/
|
||
|
|
├── character/
|
||
|
|
│ └── human/ # 274 human male textures
|
||
|
|
├── creature/ # 15 creature textures
|
||
|
|
├── item/ # (reserved for future)
|
||
|
|
└── world/
|
||
|
|
├── generic/ # 1 generic world texture
|
||
|
|
└── stormwind/ # 8 Stormwind building textures
|
||
|
|
```
|
||
|
|
|
||
|
|
## Usage
|
||
|
|
|
||
|
|
These HD BLP textures are ready for integration with:
|
||
|
|
- **WMO Renderer**: Building texture mapping
|
||
|
|
- **Character Renderer**: M2 model skin/face textures
|
||
|
|
- **Creature Renderer**: NPC texture application
|
||
|
|
|
||
|
|
## Integration Status
|
||
|
|
|
||
|
|
Textures are loaded via the BLP pipeline and applied to WMO/M2 renderers.
|
||
|
|
HD texture overrides (e.g. TurtleHD packs) can be placed as PNG files
|
||
|
|
alongside the original BLP paths — the asset manager checks for `.png`
|
||
|
|
overrides before loading the `.blp` version.
|