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https://github.com/Kelsidavis/WoWee.git
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35 lines
805 B
Text
35 lines
805 B
Text
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#version 450
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layout(set = 0, binding = 0) uniform PerFrame {
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mat4 view;
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mat4 projection;
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mat4 lightSpaceMatrix;
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vec4 lightDir;
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vec4 lightColor;
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vec4 ambientColor;
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vec4 viewPos;
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vec4 fogColor;
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vec4 fogParams;
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vec4 shadowParams;
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};
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layout(push_constant) uniform Push {
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mat4 model;
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vec4 celestialColor; // xyz = color, w = unused
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float intensity;
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float moonPhase;
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float animTime;
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} push;
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layout(location = 0) in vec3 aPos;
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layout(location = 1) in vec2 aTexCoord;
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layout(location = 0) out vec2 TexCoord;
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void main() {
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TexCoord = aTexCoord;
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// Sky object: remove camera translation so celestial bodies are at infinite distance
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mat4 rotView = mat4(mat3(view));
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gl_Position = projection * rotView * push.model * vec4(aPos, 1.0);
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}
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