Kelsidavis-WoWee/assets/shaders/lightning_bolt.vert.glsl

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#version 450
layout(set = 0, binding = 0) uniform PerFrame {
mat4 view;
mat4 projection;
mat4 lightSpaceMatrix;
vec4 lightDir;
vec4 lightColor;
vec4 ambientColor;
vec4 viewPos;
vec4 fogColor;
vec4 fogParams;
vec4 shadowParams;
};
layout(push_constant) uniform Push {
float brightness;
} push;
layout(location = 0) in vec3 aPos;
layout(location = 0) out float vBrightness;
void main() {
vBrightness = push.brightness;
gl_Position = projection * view * vec4(aPos, 1.0);
}