mirror of
https://github.com/Kelsidavis/WoWee.git
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41 lines
1.1 KiB
C++
41 lines
1.1 KiB
C++
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#pragma once
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#include <string>
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#include <vector>
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#include <cstdint>
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namespace wowee {
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namespace editor {
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struct ContentPackInfo {
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std::string name;
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std::string author;
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std::string description;
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std::string version = "1.0";
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uint32_t mapId = 9000;
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std::string format = "wcp-1.0";
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struct FileEntry {
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std::string path; // path inside pack
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std::string category; // terrain, object, creature, quest, texture, model
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uint64_t size = 0;
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};
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std::vector<FileEntry> files;
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};
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class ContentPacker {
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public:
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// Pack all zone data from output directory into a .wcp file
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static bool packZone(const std::string& outputDir, const std::string& mapName,
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const std::string& destPath, const ContentPackInfo& info);
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// Unpack a .wcp file to a directory
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static bool unpackZone(const std::string& wcpPath, const std::string& destDir);
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// Read pack info without extracting
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static bool readInfo(const std::string& wcpPath, ContentPackInfo& info);
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};
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} // namespace editor
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} // namespace wowee
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