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https://github.com/Kelsidavis/WoWee.git
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30 lines
902 B
C++
30 lines
902 B
C++
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#pragma once
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#include <vulkan/vulkan.h>
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#include <glm/glm.hpp>
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namespace wowee {
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namespace rendering {
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// Must match the PerFrame UBO layout in all shaders (std140 alignment)
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struct GPUPerFrameData {
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glm::mat4 view;
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glm::mat4 projection;
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glm::mat4 lightSpaceMatrix;
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glm::vec4 lightDir; // xyz = direction, w = unused
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glm::vec4 lightColor; // xyz = color, w = unused
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glm::vec4 ambientColor; // xyz = color, w = unused
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glm::vec4 viewPos; // xyz = camera pos, w = unused
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glm::vec4 fogColor; // xyz = color, w = unused
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glm::vec4 fogParams; // x = fogStart, y = fogEnd, z = time, w = unused
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glm::vec4 shadowParams; // x = enabled(0/1), y = strength, z = unused, w = unused
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};
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// Push constants for the model matrix (most common case)
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struct GPUPushConstants {
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glm::mat4 model;
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};
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} // namespace rendering
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} // namespace wowee
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