Kelsidavis-WoWee/src/game/world.cpp

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#include "game/world.hpp"
namespace wowee {
namespace game {
void World::update([[maybe_unused]] float deltaTime) {
// World state updates are handled by Application (terrain streaming, entity sync,
// camera, etc.) and GameHandler (server packet processing). World is a thin
// ownership token; per-frame logic lives in those subsystems.
}
void World::loadMap([[maybe_unused]] uint32_t mapId) {
// Terrain loading is driven by Application::loadOnlineWorld() via TerrainManager.
// This method exists as an extension point; no action needed here.
}
} // namespace game
} // namespace wowee