Kelsidavis-WoWee/src/rendering/vk_shader.cpp

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#include "rendering/vk_shader.hpp"
#include "core/logger.hpp"
#include <fstream>
namespace wowee {
namespace rendering {
VkShaderModule::~VkShaderModule() {
destroy();
}
VkShaderModule::VkShaderModule(VkShaderModule&& other) noexcept
: device_(other.device_), module_(other.module_) {
other.module_ = VK_NULL_HANDLE;
}
VkShaderModule& VkShaderModule::operator=(VkShaderModule&& other) noexcept {
if (this != &other) {
destroy();
device_ = other.device_;
module_ = other.module_;
other.module_ = VK_NULL_HANDLE;
}
return *this;
}
bool VkShaderModule::loadFromFile(VkDevice device, const std::string& path) {
std::ifstream file(path, std::ios::ate | std::ios::binary);
if (!file.is_open()) {
LOG_ERROR("Failed to open shader file: ", path);
return false;
}
size_t fileSize = static_cast<size_t>(file.tellg());
if (fileSize == 0 || fileSize % 4 != 0) {
LOG_ERROR("Invalid SPIR-V file size (", fileSize, "): ", path);
return false;
}
std::vector<uint32_t> code(fileSize / sizeof(uint32_t));
file.seekg(0);
file.read(reinterpret_cast<char*>(code.data()), fileSize);
file.close();
return loadFromMemory(device, code.data(), fileSize);
}
bool VkShaderModule::loadFromMemory(VkDevice device, const uint32_t* code, size_t sizeBytes) {
destroy();
device_ = device;
VkShaderModuleCreateInfo createInfo{};
createInfo.sType = VK_STRUCTURE_TYPE_SHADER_MODULE_CREATE_INFO;
createInfo.codeSize = sizeBytes;
createInfo.pCode = code;
if (vkCreateShaderModule(device_, &createInfo, nullptr, &module_) != VK_SUCCESS) {
LOG_ERROR("Failed to create shader module");
return false;
}
return true;
}
void VkShaderModule::destroy() {
if (module_ != VK_NULL_HANDLE && device_ != VK_NULL_HANDLE) {
vkDestroyShaderModule(device_, module_, nullptr);
module_ = VK_NULL_HANDLE;
}
}
VkPipelineShaderStageCreateInfo VkShaderModule::stageInfo(
VkShaderStageFlagBits stage, const char* entryPoint) const
{
VkPipelineShaderStageCreateInfo info{};
info.sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO;
info.stage = stage;
info.module = module_;
info.pName = entryPoint;
return info;
}
VkPipelineShaderStageCreateInfo loadShaderStage(VkDevice device,
const std::string& path, VkShaderStageFlagBits stage)
{
// This creates a temporary module — caller must keep it alive while pipeline is created.
// Prefer using VkShaderModule directly for proper lifetime management.
VkShaderModuleCreateInfo moduleInfo{};
moduleInfo.sType = VK_STRUCTURE_TYPE_SHADER_MODULE_CREATE_INFO;
std::ifstream file(path, std::ios::ate | std::ios::binary);
std::vector<uint32_t> code;
if (file.is_open()) {
size_t fileSize = static_cast<size_t>(file.tellg());
code.resize(fileSize / sizeof(uint32_t));
file.seekg(0);
file.read(reinterpret_cast<char*>(code.data()), fileSize);
moduleInfo.codeSize = fileSize;
moduleInfo.pCode = code.data();
}
::VkShaderModule module = VK_NULL_HANDLE;
vkCreateShaderModule(device, &moduleInfo, nullptr, &module);
VkPipelineShaderStageCreateInfo info{};
info.sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO;
info.stage = stage;
info.module = module;
info.pName = "main";
return info;
}
} // namespace rendering
} // namespace wowee