Kelsidavis-WoWee/include/rendering/minimap.hpp

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#pragma once
#include <GL/glew.h>
#include <glm/glm.hpp>
#include <memory>
namespace wowee {
namespace rendering {
class Shader;
class Camera;
class TerrainRenderer;
class Minimap {
public:
Minimap();
~Minimap();
bool initialize(int size = 200);
void shutdown();
void setTerrainRenderer(TerrainRenderer* tr) { terrainRenderer = tr; }
void render(const Camera& playerCamera, int screenWidth, int screenHeight);
void setEnabled(bool enabled) { this->enabled = enabled; }
bool isEnabled() const { return enabled; }
void toggle() { enabled = !enabled; }
void setViewRadius(float radius) { viewRadius = radius; }
private:
void renderTerrainToFBO(const Camera& playerCamera);
void renderQuad(int screenWidth, int screenHeight);
TerrainRenderer* terrainRenderer = nullptr;
// FBO for offscreen rendering
GLuint fbo = 0;
GLuint fboTexture = 0;
GLuint fboDepth = 0;
// Screen quad
GLuint quadVAO = 0;
GLuint quadVBO = 0;
std::unique_ptr<Shader> quadShader;
int mapSize = 200;
float viewRadius = 500.0f;
bool enabled = false;
};
} // namespace rendering
} // namespace wowee