mirror of
https://github.com/Kelsidavis/WoWee.git
synced 2026-03-23 15:50:20 +00:00
386 lines
12 KiB
C++
386 lines
12 KiB
C++
|
|
#define MINIAUDIO_IMPLEMENTATION
|
||
|
|
#include "audio/audio_engine.hpp"
|
||
|
|
#include "core/logger.hpp"
|
||
|
|
#include "pipeline/asset_manager.hpp"
|
||
|
|
|
||
|
|
#include "../../extern/miniaudio.h"
|
||
|
|
|
||
|
|
#include <cstring>
|
||
|
|
|
||
|
|
namespace wowee {
|
||
|
|
namespace audio {
|
||
|
|
|
||
|
|
AudioEngine& AudioEngine::instance() {
|
||
|
|
static AudioEngine instance;
|
||
|
|
return instance;
|
||
|
|
}
|
||
|
|
|
||
|
|
AudioEngine::AudioEngine() = default;
|
||
|
|
|
||
|
|
AudioEngine::~AudioEngine() {
|
||
|
|
shutdown();
|
||
|
|
}
|
||
|
|
|
||
|
|
bool AudioEngine::initialize() {
|
||
|
|
if (initialized_) {
|
||
|
|
LOG_WARNING("AudioEngine already initialized");
|
||
|
|
return true;
|
||
|
|
}
|
||
|
|
|
||
|
|
// Allocate miniaudio engine
|
||
|
|
engine_ = new ma_engine();
|
||
|
|
|
||
|
|
// Initialize with default config
|
||
|
|
ma_result result = ma_engine_init(nullptr, engine_);
|
||
|
|
if (result != MA_SUCCESS) {
|
||
|
|
LOG_ERROR("Failed to initialize miniaudio engine: ", result);
|
||
|
|
delete engine_;
|
||
|
|
engine_ = nullptr;
|
||
|
|
return false;
|
||
|
|
}
|
||
|
|
|
||
|
|
// Set default master volume
|
||
|
|
ma_engine_set_volume(engine_, masterVolume_);
|
||
|
|
|
||
|
|
// Log audio backend info
|
||
|
|
ma_backend backend = ma_engine_get_device(engine_)->pContext->backend;
|
||
|
|
const char* backendName = "unknown";
|
||
|
|
switch (backend) {
|
||
|
|
case ma_backend_wasapi: backendName = "WASAPI"; break;
|
||
|
|
case ma_backend_dsound: backendName = "DirectSound"; break;
|
||
|
|
case ma_backend_winmm: backendName = "WinMM"; break;
|
||
|
|
case ma_backend_coreaudio: backendName = "CoreAudio"; break;
|
||
|
|
case ma_backend_sndio: backendName = "sndio"; break;
|
||
|
|
case ma_backend_audio4: backendName = "audio(4)"; break;
|
||
|
|
case ma_backend_oss: backendName = "OSS"; break;
|
||
|
|
case ma_backend_pulseaudio: backendName = "PulseAudio"; break;
|
||
|
|
case ma_backend_alsa: backendName = "ALSA"; break;
|
||
|
|
case ma_backend_jack: backendName = "JACK"; break;
|
||
|
|
case ma_backend_aaudio: backendName = "AAudio"; break;
|
||
|
|
case ma_backend_opensl: backendName = "OpenSL|ES"; break;
|
||
|
|
case ma_backend_webaudio: backendName = "WebAudio"; break;
|
||
|
|
case ma_backend_custom: backendName = "Custom"; break;
|
||
|
|
case ma_backend_null: backendName = "Null (no output)"; break;
|
||
|
|
default: break;
|
||
|
|
}
|
||
|
|
|
||
|
|
initialized_ = true;
|
||
|
|
LOG_INFO("AudioEngine initialized (miniaudio, backend: ", backendName, ")");
|
||
|
|
return true;
|
||
|
|
}
|
||
|
|
|
||
|
|
void AudioEngine::shutdown() {
|
||
|
|
if (!initialized_) {
|
||
|
|
return;
|
||
|
|
}
|
||
|
|
|
||
|
|
// Stop music
|
||
|
|
stopMusic();
|
||
|
|
|
||
|
|
// Clean up all active sounds
|
||
|
|
for (auto& activeSound : activeSounds_) {
|
||
|
|
ma_sound_uninit(activeSound.sound);
|
||
|
|
delete activeSound.sound;
|
||
|
|
ma_audio_buffer* buffer = static_cast<ma_audio_buffer*>(activeSound.buffer);
|
||
|
|
ma_audio_buffer_uninit(buffer);
|
||
|
|
delete buffer;
|
||
|
|
}
|
||
|
|
activeSounds_.clear();
|
||
|
|
|
||
|
|
if (engine_) {
|
||
|
|
ma_engine_uninit(engine_);
|
||
|
|
delete engine_;
|
||
|
|
engine_ = nullptr;
|
||
|
|
}
|
||
|
|
|
||
|
|
initialized_ = false;
|
||
|
|
LOG_INFO("AudioEngine shutdown");
|
||
|
|
}
|
||
|
|
|
||
|
|
void AudioEngine::setMasterVolume(float volume) {
|
||
|
|
masterVolume_ = glm::clamp(volume, 0.0f, 1.0f);
|
||
|
|
if (engine_) {
|
||
|
|
ma_engine_set_volume(engine_, masterVolume_);
|
||
|
|
}
|
||
|
|
}
|
||
|
|
|
||
|
|
void AudioEngine::setListenerPosition(const glm::vec3& position) {
|
||
|
|
listenerPosition_ = position;
|
||
|
|
if (engine_) {
|
||
|
|
ma_engine_listener_set_position(engine_, 0, position.x, position.y, position.z);
|
||
|
|
}
|
||
|
|
}
|
||
|
|
|
||
|
|
void AudioEngine::setListenerOrientation(const glm::vec3& forward, const glm::vec3& up) {
|
||
|
|
listenerForward_ = forward;
|
||
|
|
listenerUp_ = up;
|
||
|
|
if (engine_) {
|
||
|
|
ma_engine_listener_set_direction(engine_, 0, forward.x, forward.y, forward.z);
|
||
|
|
ma_engine_listener_set_world_up(engine_, 0, up.x, up.y, up.z);
|
||
|
|
}
|
||
|
|
}
|
||
|
|
|
||
|
|
bool AudioEngine::playSound2D(const std::vector<uint8_t>& wavData, float volume, float pitch) {
|
||
|
|
if (!initialized_ || !engine_ || wavData.empty()) {
|
||
|
|
return false;
|
||
|
|
}
|
||
|
|
|
||
|
|
// Decode the WAV data first to get PCM format
|
||
|
|
ma_decoder decoder;
|
||
|
|
ma_decoder_config decoderConfig = ma_decoder_config_init_default();
|
||
|
|
ma_result result = ma_decoder_init_memory(
|
||
|
|
wavData.data(),
|
||
|
|
wavData.size(),
|
||
|
|
&decoderConfig,
|
||
|
|
&decoder
|
||
|
|
);
|
||
|
|
|
||
|
|
if (result != MA_SUCCESS) {
|
||
|
|
LOG_WARNING("Failed to decode WAV data: ", result);
|
||
|
|
return false;
|
||
|
|
}
|
||
|
|
|
||
|
|
// Get decoder format info
|
||
|
|
ma_format format = decoder.outputFormat;
|
||
|
|
ma_uint32 channels = decoder.outputChannels;
|
||
|
|
ma_uint32 sampleRate = decoder.outputSampleRate;
|
||
|
|
|
||
|
|
// Calculate total frame count
|
||
|
|
ma_uint64 totalFrames;
|
||
|
|
result = ma_decoder_get_length_in_pcm_frames(&decoder, &totalFrames);
|
||
|
|
if (result != MA_SUCCESS) {
|
||
|
|
totalFrames = 0; // Unknown length, will decode what we can
|
||
|
|
}
|
||
|
|
|
||
|
|
// Allocate buffer for decoded PCM data (limit to 5 seconds max to prevent huge allocations)
|
||
|
|
ma_uint64 maxFrames = sampleRate * 5;
|
||
|
|
if (totalFrames == 0 || totalFrames > maxFrames) {
|
||
|
|
totalFrames = maxFrames;
|
||
|
|
}
|
||
|
|
|
||
|
|
size_t bufferSize = totalFrames * channels * ma_get_bytes_per_sample(format);
|
||
|
|
std::vector<uint8_t> pcmData(bufferSize);
|
||
|
|
|
||
|
|
// Decode all frames
|
||
|
|
ma_uint64 framesRead = 0;
|
||
|
|
result = ma_decoder_read_pcm_frames(&decoder, pcmData.data(), totalFrames, &framesRead);
|
||
|
|
ma_decoder_uninit(&decoder);
|
||
|
|
|
||
|
|
if (result != MA_SUCCESS || framesRead == 0) {
|
||
|
|
LOG_WARNING("Failed to read any frames from WAV: ", result);
|
||
|
|
return false;
|
||
|
|
}
|
||
|
|
|
||
|
|
// Resize pcmData to actual size used
|
||
|
|
pcmData.resize(framesRead * channels * ma_get_bytes_per_sample(format));
|
||
|
|
|
||
|
|
// Create audio buffer from decoded PCM data (heap allocated to keep alive)
|
||
|
|
ma_audio_buffer_config bufferConfig = ma_audio_buffer_config_init(
|
||
|
|
format,
|
||
|
|
channels,
|
||
|
|
framesRead,
|
||
|
|
pcmData.data(),
|
||
|
|
nullptr // No custom allocator
|
||
|
|
);
|
||
|
|
|
||
|
|
ma_audio_buffer* audioBuffer = new ma_audio_buffer();
|
||
|
|
result = ma_audio_buffer_init(&bufferConfig, audioBuffer);
|
||
|
|
if (result != MA_SUCCESS) {
|
||
|
|
LOG_WARNING("Failed to create audio buffer: ", result);
|
||
|
|
delete audioBuffer;
|
||
|
|
return false;
|
||
|
|
}
|
||
|
|
|
||
|
|
// Create sound from audio buffer
|
||
|
|
ma_sound* sound = new ma_sound();
|
||
|
|
result = ma_sound_init_from_data_source(
|
||
|
|
engine_,
|
||
|
|
audioBuffer,
|
||
|
|
MA_SOUND_FLAG_DECODE | MA_SOUND_FLAG_ASYNC | MA_SOUND_FLAG_NO_PITCH | MA_SOUND_FLAG_NO_SPATIALIZATION,
|
||
|
|
nullptr,
|
||
|
|
sound
|
||
|
|
);
|
||
|
|
|
||
|
|
if (result != MA_SUCCESS) {
|
||
|
|
LOG_WARNING("Failed to create sound: ", result);
|
||
|
|
ma_audio_buffer_uninit(audioBuffer);
|
||
|
|
delete audioBuffer;
|
||
|
|
delete sound;
|
||
|
|
return false;
|
||
|
|
}
|
||
|
|
|
||
|
|
// Set volume (pitch not supported with NO_PITCH flag)
|
||
|
|
ma_sound_set_volume(sound, volume * masterVolume_);
|
||
|
|
|
||
|
|
// Start playback
|
||
|
|
result = ma_sound_start(sound);
|
||
|
|
if (result != MA_SUCCESS) {
|
||
|
|
LOG_WARNING("Failed to start sound: ", result);
|
||
|
|
ma_sound_uninit(sound);
|
||
|
|
ma_audio_buffer_uninit(audioBuffer);
|
||
|
|
delete audioBuffer;
|
||
|
|
delete sound;
|
||
|
|
return false;
|
||
|
|
}
|
||
|
|
|
||
|
|
// Track this sound for cleanup (move pcmData to keep it alive)
|
||
|
|
activeSounds_.push_back({sound, audioBuffer, std::move(pcmData)});
|
||
|
|
|
||
|
|
return true;
|
||
|
|
}
|
||
|
|
|
||
|
|
bool AudioEngine::playSound2D(const std::string& mpqPath, float volume, float pitch) {
|
||
|
|
// TODO: Load from AssetManager
|
||
|
|
// For now, return false (not implemented)
|
||
|
|
LOG_WARNING("AudioEngine::playSound2D from MPQ path not yet implemented");
|
||
|
|
return false;
|
||
|
|
}
|
||
|
|
|
||
|
|
bool AudioEngine::playSound3D(const std::vector<uint8_t>& wavData, const glm::vec3& position,
|
||
|
|
float volume, float pitch, float maxDistance) {
|
||
|
|
// TODO: Implement 3D positional audio
|
||
|
|
// For now, just play as 2D
|
||
|
|
return playSound2D(wavData, volume, pitch);
|
||
|
|
}
|
||
|
|
|
||
|
|
bool AudioEngine::playSound3D(const std::string& mpqPath, const glm::vec3& position,
|
||
|
|
float volume, float pitch, float maxDistance) {
|
||
|
|
// TODO: Implement 3D positional audio
|
||
|
|
return playSound2D(mpqPath, volume, pitch);
|
||
|
|
}
|
||
|
|
|
||
|
|
bool AudioEngine::playMusic(const std::vector<uint8_t>& musicData, float volume, bool loop) {
|
||
|
|
if (!initialized_ || !engine_ || musicData.empty()) {
|
||
|
|
return false;
|
||
|
|
}
|
||
|
|
|
||
|
|
LOG_INFO("AudioEngine::playMusic - data size: ", musicData.size(), " bytes, volume: ", volume);
|
||
|
|
|
||
|
|
// Stop any currently playing music
|
||
|
|
stopMusic();
|
||
|
|
|
||
|
|
// Keep the music data alive
|
||
|
|
musicData_ = musicData;
|
||
|
|
musicVolume_ = volume;
|
||
|
|
|
||
|
|
// Create decoder from memory (for streaming MP3/OGG)
|
||
|
|
ma_decoder* decoder = new ma_decoder();
|
||
|
|
ma_decoder_config decoderConfig = ma_decoder_config_init_default();
|
||
|
|
ma_result result = ma_decoder_init_memory(
|
||
|
|
musicData_.data(),
|
||
|
|
musicData_.size(),
|
||
|
|
&decoderConfig,
|
||
|
|
decoder
|
||
|
|
);
|
||
|
|
|
||
|
|
if (result != MA_SUCCESS) {
|
||
|
|
LOG_ERROR("Failed to create music decoder: ", result);
|
||
|
|
delete decoder;
|
||
|
|
return false;
|
||
|
|
}
|
||
|
|
|
||
|
|
LOG_INFO("Decoder created - format: ", decoder->outputFormat,
|
||
|
|
", channels: ", decoder->outputChannels,
|
||
|
|
", sampleRate: ", decoder->outputSampleRate);
|
||
|
|
|
||
|
|
musicDecoder_ = decoder;
|
||
|
|
|
||
|
|
// Create streaming sound from decoder
|
||
|
|
musicSound_ = new ma_sound();
|
||
|
|
result = ma_sound_init_from_data_source(
|
||
|
|
engine_,
|
||
|
|
decoder,
|
||
|
|
MA_SOUND_FLAG_STREAM | MA_SOUND_FLAG_NO_PITCH | MA_SOUND_FLAG_NO_SPATIALIZATION,
|
||
|
|
nullptr,
|
||
|
|
musicSound_
|
||
|
|
);
|
||
|
|
|
||
|
|
if (result != MA_SUCCESS) {
|
||
|
|
LOG_ERROR("Failed to create music sound: ", result);
|
||
|
|
ma_decoder_uninit(decoder);
|
||
|
|
delete decoder;
|
||
|
|
musicDecoder_ = nullptr;
|
||
|
|
delete musicSound_;
|
||
|
|
musicSound_ = nullptr;
|
||
|
|
return false;
|
||
|
|
}
|
||
|
|
|
||
|
|
// Set volume and looping
|
||
|
|
ma_sound_set_volume(musicSound_, volume * masterVolume_);
|
||
|
|
ma_sound_set_looping(musicSound_, loop ? MA_TRUE : MA_FALSE);
|
||
|
|
|
||
|
|
// Start playback
|
||
|
|
result = ma_sound_start(musicSound_);
|
||
|
|
if (result != MA_SUCCESS) {
|
||
|
|
LOG_ERROR("Failed to start music playback: ", result);
|
||
|
|
ma_sound_uninit(musicSound_);
|
||
|
|
delete musicSound_;
|
||
|
|
musicSound_ = nullptr;
|
||
|
|
ma_decoder_uninit(decoder);
|
||
|
|
delete decoder;
|
||
|
|
musicDecoder_ = nullptr;
|
||
|
|
return false;
|
||
|
|
}
|
||
|
|
|
||
|
|
LOG_INFO("Music playback started successfully - volume: ", volume,
|
||
|
|
", loop: ", loop,
|
||
|
|
", is_playing: ", ma_sound_is_playing(musicSound_));
|
||
|
|
|
||
|
|
return true;
|
||
|
|
}
|
||
|
|
|
||
|
|
void AudioEngine::stopMusic() {
|
||
|
|
if (musicSound_) {
|
||
|
|
ma_sound_uninit(musicSound_);
|
||
|
|
delete musicSound_;
|
||
|
|
musicSound_ = nullptr;
|
||
|
|
}
|
||
|
|
if (musicDecoder_) {
|
||
|
|
ma_decoder* decoder = static_cast<ma_decoder*>(musicDecoder_);
|
||
|
|
ma_decoder_uninit(decoder);
|
||
|
|
delete decoder;
|
||
|
|
musicDecoder_ = nullptr;
|
||
|
|
}
|
||
|
|
musicData_.clear();
|
||
|
|
}
|
||
|
|
|
||
|
|
bool AudioEngine::isMusicPlaying() const {
|
||
|
|
if (!musicSound_) {
|
||
|
|
return false;
|
||
|
|
}
|
||
|
|
return ma_sound_is_playing(musicSound_) == MA_TRUE;
|
||
|
|
}
|
||
|
|
|
||
|
|
void AudioEngine::setMusicVolume(float volume) {
|
||
|
|
musicVolume_ = glm::clamp(volume, 0.0f, 1.0f);
|
||
|
|
if (musicSound_) {
|
||
|
|
ma_sound_set_volume(musicSound_, musicVolume_ * masterVolume_);
|
||
|
|
}
|
||
|
|
}
|
||
|
|
|
||
|
|
void AudioEngine::update(float deltaTime) {
|
||
|
|
(void)deltaTime;
|
||
|
|
|
||
|
|
if (!initialized_ || !engine_) {
|
||
|
|
return;
|
||
|
|
}
|
||
|
|
|
||
|
|
// Clean up finished sounds
|
||
|
|
for (auto it = activeSounds_.begin(); it != activeSounds_.end(); ) {
|
||
|
|
if (!ma_sound_is_playing(it->sound)) {
|
||
|
|
// Sound finished, clean up
|
||
|
|
ma_sound_uninit(it->sound);
|
||
|
|
delete it->sound;
|
||
|
|
ma_audio_buffer* buffer = static_cast<ma_audio_buffer*>(it->buffer);
|
||
|
|
ma_audio_buffer_uninit(buffer);
|
||
|
|
delete buffer;
|
||
|
|
it = activeSounds_.erase(it);
|
||
|
|
} else {
|
||
|
|
++it;
|
||
|
|
}
|
||
|
|
}
|
||
|
|
}
|
||
|
|
|
||
|
|
} // namespace audio
|
||
|
|
} // namespace wowee
|