mirror of
https://github.com/Kelsidavis/WoWee.git
synced 2026-05-10 02:53:51 +00:00
251 lines
9.8 KiB
C++
251 lines
9.8 KiB
C++
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#include "cli_info_density.hpp"
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#include "zone_manifest.hpp"
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#include "npc_spawner.hpp"
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#include "object_placer.hpp"
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#include "quest_editor.hpp"
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#include <nlohmann/json.hpp>
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#include <algorithm>
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#include <cmath>
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#include <cstdint>
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#include <cstdio>
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#include <cstring>
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#include <filesystem>
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#include <map>
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#include <string>
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#include <utility>
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#include <vector>
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namespace wowee {
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namespace editor {
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namespace cli {
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namespace {
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int handleInfoZoneDensity(int& i, int argc, char** argv) {
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// Per-tile content density. Catches sparse zones (5 mobs
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// across 16 tiles → boring) and over-stuffed ones (200 mobs
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// in 1 tile → frame-rate bomb). Per-tile bucket uses tile
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// (tx, ty) computed from world position by reversing the
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// WoW grid transform.
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std::string zoneDir = argv[++i];
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bool jsonOut = (i + 1 < argc &&
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std::strcmp(argv[i + 1], "--json") == 0);
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if (jsonOut) i++;
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namespace fs = std::filesystem;
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std::string manifestPath = zoneDir + "/zone.json";
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if (!fs::exists(manifestPath)) {
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std::fprintf(stderr,
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"info-zone-density: %s has no zone.json\n", zoneDir.c_str());
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return 1;
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}
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wowee::editor::ZoneManifest zm;
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if (!zm.load(manifestPath)) {
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std::fprintf(stderr, "info-zone-density: parse failed\n");
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return 1;
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}
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// Per-(tx, ty) bucket of counts.
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struct TileBucket { int creatures = 0, objects = 0; };
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std::map<std::pair<int,int>, TileBucket> tiles;
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for (const auto& [tx, ty] : zm.tiles) tiles[{tx, ty}] = {};
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// Reverse the WoW grid transform: world (X, Y) -> tile (tx, ty).
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// From --info-zone-extents:
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// worldX = (32 - tileY) * 533.33 - subX
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// worldY = (32 - tileX) * 533.33 - subY
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// So:
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// tileX = floor(32 - worldY / 533.33)
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// tileY = floor(32 - worldX / 533.33)
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constexpr float kTileSize = 533.33333f;
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auto worldToTile = [](float wx, float wy) -> std::pair<int,int> {
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int tx = static_cast<int>(std::floor(32.0f - wy / kTileSize));
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int ty = static_cast<int>(std::floor(32.0f - wx / kTileSize));
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return {tx, ty};
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};
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wowee::editor::NpcSpawner sp;
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int totalCreat = 0;
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if (sp.loadFromFile(zoneDir + "/creatures.json")) {
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totalCreat = static_cast<int>(sp.spawnCount());
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for (const auto& s : sp.getSpawns()) {
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auto t = worldToTile(s.position.x, s.position.y);
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auto it = tiles.find(t);
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if (it != tiles.end()) it->second.creatures++;
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// Out-of-zone spawns silently dropped — they'll
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// surface in --check-zone-refs / --check-zone-content.
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}
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}
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wowee::editor::ObjectPlacer op;
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int totalObj = 0;
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if (op.loadFromFile(zoneDir + "/objects.json")) {
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totalObj = static_cast<int>(op.getObjects().size());
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for (const auto& o : op.getObjects()) {
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auto t = worldToTile(o.position.x, o.position.y);
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auto it = tiles.find(t);
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if (it != tiles.end()) it->second.objects++;
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}
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}
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wowee::editor::QuestEditor qe;
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int totalQ = 0;
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if (qe.loadFromFile(zoneDir + "/quests.json")) {
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totalQ = static_cast<int>(qe.questCount());
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}
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int tileCount = static_cast<int>(tiles.size());
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double avgCreatPerTile = tileCount > 0 ? double(totalCreat) / tileCount : 0.0;
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double avgObjPerTile = tileCount > 0 ? double(totalObj) / tileCount : 0.0;
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double questsPerTile = tileCount > 0 ? double(totalQ) / tileCount : 0.0;
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if (jsonOut) {
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nlohmann::json j;
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j["zone"] = zoneDir;
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j["tileCount"] = tileCount;
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j["totals"] = {{"creatures", totalCreat},
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{"objects", totalObj},
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{"quests", totalQ}};
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j["averages"] = {{"creaturesPerTile", avgCreatPerTile},
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{"objectsPerTile", avgObjPerTile},
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{"questsPerTile", questsPerTile}};
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nlohmann::json arr = nlohmann::json::array();
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for (const auto& [coord, b] : tiles) {
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arr.push_back({{"tile", {coord.first, coord.second}},
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{"creatures", b.creatures},
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{"objects", b.objects}});
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}
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j["perTile"] = arr;
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std::printf("%s\n", j.dump(2).c_str());
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return 0;
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}
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std::printf("Zone density: %s\n", zoneDir.c_str());
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std::printf(" tiles : %d\n", tileCount);
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std::printf(" totals : %d creatures, %d objects, %d quests\n",
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totalCreat, totalObj, totalQ);
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std::printf(" per-tile : %.2f creatures, %.2f objects, %.2f quests\n",
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avgCreatPerTile, avgObjPerTile, questsPerTile);
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std::printf("\n Per-tile breakdown:\n");
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std::printf(" tile creatures objects\n");
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for (const auto& [coord, b] : tiles) {
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std::printf(" (%2d, %2d) %5d %5d\n",
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coord.first, coord.second, b.creatures, b.objects);
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}
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return 0;
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}
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int handleInfoProjectDensity(int& i, int argc, char** argv) {
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// Project-wide content density. Sums creatures/objects/
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// quests across every zone, computes per-tile averages
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// both per-zone and project-wide. Helps spot zones that
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// are abnormally sparse vs the project median, and
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// surfaces the project's overall content footprint.
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std::string projectDir = argv[++i];
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bool jsonOut = (i + 1 < argc &&
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std::strcmp(argv[i + 1], "--json") == 0);
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if (jsonOut) i++;
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namespace fs = std::filesystem;
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if (!fs::exists(projectDir) || !fs::is_directory(projectDir)) {
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std::fprintf(stderr,
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"info-project-density: %s is not a directory\n",
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projectDir.c_str());
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return 1;
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}
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std::vector<std::string> zones;
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for (const auto& entry : fs::directory_iterator(projectDir)) {
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if (!entry.is_directory()) continue;
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if (!fs::exists(entry.path() / "zone.json")) continue;
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zones.push_back(entry.path().string());
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}
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std::sort(zones.begin(), zones.end());
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struct ZRow {
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std::string name;
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int tileCount = 0;
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int creatures = 0, objects = 0, quests = 0;
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};
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std::vector<ZRow> rows;
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int gTiles = 0, gCreat = 0, gObj = 0, gQ = 0;
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for (const auto& zoneDir : zones) {
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ZRow r;
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r.name = fs::path(zoneDir).filename().string();
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wowee::editor::ZoneManifest zm;
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if (zm.load(zoneDir + "/zone.json")) {
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r.tileCount = static_cast<int>(zm.tiles.size());
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}
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wowee::editor::NpcSpawner sp;
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if (sp.loadFromFile(zoneDir + "/creatures.json")) {
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r.creatures = static_cast<int>(sp.spawnCount());
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}
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wowee::editor::ObjectPlacer op;
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if (op.loadFromFile(zoneDir + "/objects.json")) {
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r.objects = static_cast<int>(op.getObjects().size());
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}
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wowee::editor::QuestEditor qe;
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if (qe.loadFromFile(zoneDir + "/quests.json")) {
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r.quests = static_cast<int>(qe.questCount());
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}
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gTiles += r.tileCount;
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gCreat += r.creatures;
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gObj += r.objects;
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gQ += r.quests;
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rows.push_back(r);
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}
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double gAvgCreat = gTiles > 0 ? double(gCreat) / gTiles : 0.0;
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double gAvgObj = gTiles > 0 ? double(gObj) / gTiles : 0.0;
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double gAvgQ = gTiles > 0 ? double(gQ) / gTiles : 0.0;
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if (jsonOut) {
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nlohmann::json j;
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j["project"] = projectDir;
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j["zoneCount"] = zones.size();
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j["totalTiles"] = gTiles;
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j["totals"] = {{"creatures", gCreat},
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{"objects", gObj},
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{"quests", gQ}};
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j["averages"] = {{"creaturesPerTile", gAvgCreat},
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{"objectsPerTile", gAvgObj},
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{"questsPerTile", gAvgQ}};
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nlohmann::json zarr = nlohmann::json::array();
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for (const auto& r : rows) {
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double zCreat = r.tileCount > 0 ? double(r.creatures) / r.tileCount : 0.0;
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double zObj = r.tileCount > 0 ? double(r.objects) / r.tileCount : 0.0;
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zarr.push_back({{"name", r.name},
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{"tileCount", r.tileCount},
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{"creatures", r.creatures},
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{"objects", r.objects},
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{"quests", r.quests},
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{"creaturesPerTile", zCreat},
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{"objectsPerTile", zObj}});
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}
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j["zones"] = zarr;
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std::printf("%s\n", j.dump(2).c_str());
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return 0;
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}
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std::printf("Project density: %s\n", projectDir.c_str());
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std::printf(" zones : %zu\n", zones.size());
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std::printf(" total tiles : %d\n", gTiles);
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std::printf(" totals : %d creatures, %d objects, %d quests\n",
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gCreat, gObj, gQ);
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std::printf(" per-tile : %.2f creatures, %.2f objects, %.2f quests\n",
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gAvgCreat, gAvgObj, gAvgQ);
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std::printf("\n zone tiles creat obj quest creat/tile obj/tile\n");
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for (const auto& r : rows) {
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double zCreat = r.tileCount > 0 ? double(r.creatures) / r.tileCount : 0.0;
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double zObj = r.tileCount > 0 ? double(r.objects) / r.tileCount : 0.0;
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std::printf(" %-20s %5d %5d %4d %5d %9.2f %7.2f\n",
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r.name.substr(0, 20).c_str(),
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r.tileCount, r.creatures, r.objects, r.quests,
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zCreat, zObj);
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}
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return 0;
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}
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} // namespace
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bool handleInfoDensity(int& i, int argc, char** argv, int& outRc) {
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if (std::strcmp(argv[i], "--info-zone-density") == 0 && i + 1 < argc) {
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outRc = handleInfoZoneDensity(i, argc, argv); return true;
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}
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if (std::strcmp(argv[i], "--info-project-density") == 0 && i + 1 < argc) {
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outRc = handleInfoProjectDensity(i, argc, argv); return true;
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}
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return false;
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}
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} // namespace cli
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} // namespace editor
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} // namespace wowee
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