Kelsidavis-WoWee/assets/shaders/world_map.frag.glsl

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#version 450
layout(set = 0, binding = 0) uniform sampler2D uTileTexture;
layout(location = 0) in vec2 TexCoord;
layout(location = 0) out vec4 outColor;
void main() {
outColor = texture(uTileTexture, TexCoord);
}