mirror of
https://github.com/Kelsidavis/WoWee.git
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68 lines
3.1 KiB
C++
68 lines
3.1 KiB
C++
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// include/game/transport_path_repository.hpp
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// Owns and manages transport path data — DBC, taxi, and custom paths.
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// Uses CatmullRomSpline for spline evaluation (replaces duplicated evalTimedCatmullRom).
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// Separated from TransportManager for SOLID-S (single responsibility).
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#pragma once
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#include "math/spline.hpp"
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#include <cstdint>
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#include <vector>
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#include <unordered_map>
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#include <glm/glm.hpp>
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namespace wowee::pipeline {
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class AssetManager;
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}
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namespace wowee::game {
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/// Metadata + CatmullRomSpline for a transport path.
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struct PathEntry {
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math::CatmullRomSpline spline;
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uint32_t pathId = 0;
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bool zOnly = false; // Elevator/bobbing — no meaningful XY travel
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bool fromDBC = false; // Loaded from TransportAnimation.dbc
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bool worldCoords = false; // TaxiPathNode absolute world positions (not local offsets)
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PathEntry(math::CatmullRomSpline s, uint32_t id, bool zo, bool dbc, bool wc)
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: spline(std::move(s)), pathId(id), zOnly(zo), fromDBC(dbc), worldCoords(wc) {}
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};
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/// Owns and manages transport path data.
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class TransportPathRepository {
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public:
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TransportPathRepository() = default;
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// ── DBC loading ─────────────────────────────────────────
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bool loadTransportAnimationDBC(pipeline::AssetManager* assetMgr);
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bool loadTaxiPathNodeDBC(pipeline::AssetManager* assetMgr);
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// ── Path construction ───────────────────────────────────
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void loadPathFromNodes(uint32_t pathId, const std::vector<glm::vec3>& waypoints,
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bool looping = true, float speed = 18.0f);
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// ── Lookup ──────────────────────────────────────────────
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const PathEntry* findPath(uint32_t pathId) const;
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const PathEntry* findTaxiPath(uint32_t taxiPathId) const;
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bool hasPathForEntry(uint32_t entry) const;
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bool hasTaxiPath(uint32_t taxiPathId) const;
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// ── Query ───────────────────────────────────────────────
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bool hasUsableMovingPathForEntry(uint32_t entry, float minXYRange = 1.0f) const;
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uint32_t inferDbcPathForSpawn(const glm::vec3& spawnWorldPos, float maxDistance,
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bool allowZOnly) const;
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uint32_t inferMovingPathForSpawn(const glm::vec3& spawnWorldPos,
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float maxDistance = 1200.0f) const;
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uint32_t pickFallbackMovingPath(uint32_t entry, uint32_t displayId) const;
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// ── Mutation ─────────────────────────────────────────────
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/// Store or overwrite a path entry (used by assignTaxiPathToTransport).
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void storePath(uint32_t pathId, PathEntry entry);
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private:
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std::unordered_map<uint32_t, PathEntry> paths_;
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std::unordered_map<uint32_t, PathEntry> taxiPaths_;
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};
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} // namespace wowee::game
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