Kelsidavis-WoWee/src/audio/music_manager.cpp

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#include "audio/music_manager.hpp"
#include "pipeline/asset_manager.hpp"
#include "core/logger.hpp"
#include <fstream>
#include <cstdlib>
#include <csignal>
#include <sys/wait.h>
#include <unistd.h>
namespace wowee {
namespace audio {
MusicManager::MusicManager() {
tempFilePath = "/tmp/wowee_music.mp3";
}
MusicManager::~MusicManager() {
shutdown();
}
bool MusicManager::initialize(pipeline::AssetManager* assets) {
assetManager = assets;
LOG_INFO("Music manager initialized");
return true;
}
void MusicManager::shutdown() {
stopCurrentProcess();
// Clean up temp file
std::remove(tempFilePath.c_str());
}
void MusicManager::playMusic(const std::string& mpqPath, bool loop) {
if (!assetManager) return;
if (mpqPath == currentTrack && playing) return;
// Read music file from MPQ
auto data = assetManager->readFile(mpqPath);
if (data.empty()) {
LOG_WARNING("Music: Could not read: ", mpqPath);
return;
}
// Stop current playback
stopCurrentProcess();
// Write to temp file
std::ofstream out(tempFilePath, std::ios::binary);
if (!out) {
LOG_ERROR("Music: Could not write temp file");
return;
}
out.write(reinterpret_cast<const char*>(data.data()), data.size());
out.close();
// Play with ffplay in background
pid_t pid = fork();
if (pid == 0) {
// Child process — create new process group so we can kill all children
setpgid(0, 0);
// Redirect output to /dev/null
freopen("/dev/null", "w", stdout);
freopen("/dev/null", "w", stderr);
if (loop) {
execlp("ffplay", "ffplay", "-nodisp", "-autoexit", "-loop", "0",
"-volume", "30", tempFilePath.c_str(), nullptr);
} else {
execlp("ffplay", "ffplay", "-nodisp", "-autoexit",
"-volume", "30", tempFilePath.c_str(), nullptr);
}
_exit(1); // exec failed
} else if (pid > 0) {
playerPid = pid;
playing = true;
currentTrack = mpqPath;
LOG_INFO("Music: Playing ", mpqPath);
} else {
LOG_ERROR("Music: fork() failed");
}
}
void MusicManager::stopMusic(float fadeMs) {
(void)fadeMs; // ffplay doesn't support fade easily
stopCurrentProcess();
playing = false;
currentTrack.clear();
}
void MusicManager::crossfadeTo(const std::string& mpqPath, float fadeMs) {
if (mpqPath == currentTrack && playing) return;
// Simple implementation: stop and start (no actual crossfade with subprocess)
if (fadeMs > 0 && playing) {
crossfading = true;
pendingTrack = mpqPath;
fadeTimer = 0.0f;
fadeDuration = fadeMs / 1000.0f;
stopCurrentProcess();
} else {
playMusic(mpqPath);
}
}
void MusicManager::update(float deltaTime) {
// Check if player process is still running
if (playerPid > 0) {
int status;
pid_t result = waitpid(playerPid, &status, WNOHANG);
if (result == playerPid) {
// Process ended
playerPid = -1;
playing = false;
}
}
// Handle crossfade
if (crossfading) {
fadeTimer += deltaTime;
if (fadeTimer >= fadeDuration * 0.3f) {
// Start new track after brief pause
crossfading = false;
playMusic(pendingTrack);
pendingTrack.clear();
}
}
}
void MusicManager::stopCurrentProcess() {
if (playerPid > 0) {
// Kill the entire process group (ffplay may spawn children)
kill(-playerPid, SIGTERM);
kill(playerPid, SIGTERM);
int status;
waitpid(playerPid, &status, 0);
playerPid = -1;
playing = false;
}
}
} // namespace audio
} // namespace wowee