Kelsidavis-WoWee/include/ui/character_screen.hpp

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#pragma once
#include "game/game_handler.hpp"
#include <imgui.h>
#include <string>
#include <functional>
namespace wowee { namespace ui {
/**
* Character selection screen UI
*
* Displays character list and allows user to select one to play
*/
class CharacterScreen {
public:
CharacterScreen();
/**
* Render the UI
* @param gameHandler Reference to game handler
*/
void render(game::GameHandler& gameHandler);
/**
* Set callback for character selection
* @param callback Function to call when character is selected (receives character GUID)
*/
void setOnCharacterSelected(std::function<void(uint64_t)> callback) {
onCharacterSelected = callback;
}
void setOnCreateCharacter(std::function<void()> cb) { onCreateCharacter = std::move(cb); }
void setOnBack(std::function<void()> cb) { onBack = std::move(cb); }
void setOnDeleteCharacter(std::function<void(uint64_t)> cb) { onDeleteCharacter = std::move(cb); }
/**
* Check if a character has been selected
*/
bool hasSelection() const { return characterSelected; }
/**
* Get selected character GUID
*/
uint64_t getSelectedGuid() const { return selectedCharacterGuid; }
/**
* Update status message
*/
void setStatus(const std::string& message);
private:
// UI state
int selectedCharacterIndex = -1;
bool characterSelected = false;
uint64_t selectedCharacterGuid = 0;
// Status
std::string statusMessage;
// Callbacks
std::function<void(uint64_t)> onCharacterSelected;
std::function<void()> onCreateCharacter;
std::function<void()> onBack;
std::function<void(uint64_t)> onDeleteCharacter;
bool confirmDelete = false;
/**
* Get faction color based on race
*/
ImVec4 getFactionColor(game::Race race) const;
};
}} // namespace wowee::ui