Kelsidavis-WoWee/include/addons/addon_manager.hpp

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#pragma once
#include "addons/lua_engine.hpp"
#include "addons/toc_parser.hpp"
#include <memory>
#include <string>
#include <vector>
namespace wowee::addons {
class AddonManager {
public:
AddonManager();
~AddonManager();
bool initialize(game::GameHandler* gameHandler);
void scanAddons(const std::string& addonsPath);
void loadAllAddons();
bool runScript(const std::string& code);
void fireEvent(const std::string& event, const std::vector<std::string>& args = {});
void update(float deltaTime);
void shutdown();
const std::vector<TocFile>& getAddons() const { return addons_; }
LuaEngine* getLuaEngine() { return &luaEngine_; }
bool isInitialized() const { return luaEngine_.isInitialized(); }
void saveAllSavedVariables();
void setCharacterName(const std::string& name) { characterName_ = name; }
/// Re-initialize the Lua VM and reload all addons (used by /reload).
bool reload();
private:
LuaEngine luaEngine_;
std::vector<TocFile> addons_;
game::GameHandler* gameHandler_ = nullptr;
std::string addonsPath_;
bool loadAddon(const TocFile& addon);
std::string getSavedVariablesPath(const TocFile& addon) const;
std::string getSavedVariablesPerCharacterPath(const TocFile& addon) const;
std::string characterName_;
};
} // namespace wowee::addons