Kelsidavis-WoWee/include/rendering/world_map.hpp

126 lines
4.2 KiB
C++
Raw Normal View History

#pragma once
#include <vulkan/vulkan.h>
#include <vk_mem_alloc.h>
#include <glm/glm.hpp>
#include <memory>
#include <string>
#include <unordered_map>
#include <unordered_set>
#include <vector>
namespace wowee {
namespace pipeline { class AssetManager; }
namespace rendering {
class VkContext;
class VkTexture;
class VkRenderTarget;
struct WorldMapZone {
uint32_t wmaID = 0;
uint32_t areaID = 0; // 0 = continent level
std::string areaName; // texture folder name (from DBC)
float locLeft = 0, locRight = 0, locTop = 0, locBottom = 0;
uint32_t displayMapID = 0;
uint32_t parentWorldMapID = 0;
std::vector<uint32_t> exploreBits; // all AreaBit indices (zone + subzones)
// Per-zone cached textures (owned by WorldMap::zoneTextures)
VkTexture* tileTextures[12] = {};
bool tilesLoaded = false;
};
class WorldMap {
public:
WorldMap();
~WorldMap();
bool initialize(VkContext* ctx, pipeline::AssetManager* assetManager);
void shutdown();
/// Off-screen composite pass — call BEFORE the main render pass begins.
void compositePass(VkCommandBuffer cmd);
/// ImGui overlay — call INSIDE the main render pass (during ImGui frame).
void render(const glm::vec3& playerRenderPos, int screenWidth, int screenHeight);
void setMapName(const std::string& name);
void setServerExplorationMask(const std::vector<uint32_t>& masks, bool hasData);
bool isOpen() const { return open; }
void close() { open = false; }
private:
enum class ViewLevel { WORLD, CONTINENT, ZONE };
void enterWorldView();
void loadZonesFromDBC();
int findBestContinentForPlayer(const glm::vec3& playerRenderPos) const;
int findZoneForPlayer(const glm::vec3& playerRenderPos) const;
bool zoneBelongsToContinent(int zoneIdx, int contIdx) const;
bool getContinentProjectionBounds(int contIdx, float& left, float& right,
float& top, float& bottom) const;
void loadZoneTextures(int zoneIdx);
void requestComposite(int zoneIdx);
void renderImGuiOverlay(const glm::vec3& playerRenderPos, int screenWidth, int screenHeight);
void updateExploration(const glm::vec3& playerRenderPos);
void zoomIn(const glm::vec3& playerRenderPos);
void zoomOut();
glm::vec2 renderPosToMapUV(const glm::vec3& renderPos, int zoneIdx) const;
void destroyZoneTextures();
VkContext* vkCtx = nullptr;
pipeline::AssetManager* assetManager = nullptr;
bool initialized = false;
bool open = false;
std::string mapName = "Azeroth";
// All zones for current map
std::vector<WorldMapZone> zones;
int continentIdx = -1;
int currentIdx = -1;
ViewLevel viewLevel = ViewLevel::CONTINENT;
int compositedIdx = -1;
int pendingCompositeIdx = -1;
// FBO replacement (4x3 tiles = 1024x768)
static constexpr int GRID_COLS = 4;
static constexpr int GRID_ROWS = 3;
static constexpr int TILE_PX = 256;
static constexpr int FBO_W = GRID_COLS * TILE_PX;
static constexpr int FBO_H = GRID_ROWS * TILE_PX;
std::unique_ptr<VkRenderTarget> compositeTarget;
// Quad vertex buffer (pos2 + uv2)
::VkBuffer quadVB = VK_NULL_HANDLE;
VmaAllocation quadVBAlloc = VK_NULL_HANDLE;
// Descriptor resources
VkDescriptorSetLayout samplerSetLayout = VK_NULL_HANDLE;
VkDescriptorPool descPool = VK_NULL_HANDLE;
static constexpr uint32_t MAX_DESC_SETS = 32;
// Tile composite pipeline
VkPipeline tilePipeline = VK_NULL_HANDLE;
VkPipelineLayout tilePipelineLayout = VK_NULL_HANDLE;
VkDescriptorSet tileDescSets[2][12] = {}; // [frameInFlight][tileSlot]
// ImGui display descriptor set (points to composite render target)
VkDescriptorSet imguiDisplaySet = VK_NULL_HANDLE;
// Texture storage (owns all VkTexture objects for zone tiles)
std::vector<std::unique_ptr<VkTexture>> zoneTextures;
// Exploration / fog of war
std::vector<uint32_t> serverExplorationMask;
bool hasServerExplorationMask = false;
std::unordered_set<int> exploredZones;
// Locally accumulated exploration (used as fallback when server mask is unavailable)
std::unordered_set<int> locallyExploredZones_;
};
} // namespace rendering
} // namespace wowee