Kelsidavis-WoWee/include/game/zone_manager.hpp

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#pragma once
#include <string>
#include <cstdint>
#include <unordered_map>
#include <vector>
namespace wowee {
namespace pipeline { class AssetManager; }
namespace game {
struct ZoneInfo {
uint32_t id;
std::string name;
std::vector<std::string> musicPaths; // MPQ paths to music files
};
class ZoneManager {
public:
void initialize();
// Supplement zone music paths using AreaTable → ZoneMusic → SoundEntries DBC chain.
// Safe to call after initialize(); idempotent and additive (does not remove existing paths).
void enrichFromDBC(pipeline::AssetManager* assets);
uint32_t getZoneId(int tileX, int tileY) const;
const ZoneInfo* getZoneInfo(uint32_t zoneId) const;
std::string getRandomMusic(uint32_t zoneId);
std::vector<std::string> getAllMusicPaths() const;
// When false, file: (original soundtrack) tracks are excluded from the pool
void setUseOriginalSoundtrack(bool use) { useOriginalSoundtrack_ = use; }
bool getUseOriginalSoundtrack() const { return useOriginalSoundtrack_; }
private:
// tile key = tileX * 100 + tileY
std::unordered_map<int, uint32_t> tileToZone;
std::unordered_map<uint32_t, ZoneInfo> zones;
std::string lastPlayedMusic_;
bool useOriginalSoundtrack_ = true;
};
} // namespace game
} // namespace wowee